Michał Janiszewski
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a2ef4bd699
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Exclude pre-formatted blocks from clang-format (#7520)
[ci skip]
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2018-05-16 20:41:29 +02:00 |
Hielke Morsink
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9f0d820b7c
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Use TileCoordsXYZD for wall locations
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2018-05-14 12:36:45 +02:00 |
ZehMatt
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5e4cdeb78b
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Refactor out references to compatibility function wall_remove
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2018-05-11 12:33:57 +02:00 |
ZehMatt
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b0f7435e9d
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Refactor GAME_COMMAND_REMOVE_WALL to game action.
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2018-05-11 12:32:14 +02:00 |
Michael Steenbeek
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5f9d40be7a
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Replace tile_element_get_type() with struct method
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2018-05-02 19:27:04 +02:00 |
Michael Steenbeek
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b725916808
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Use TitleCase
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2018-05-02 13:27:53 +02:00 |
Michael Steenbeek
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ef433df26a
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Clean up tile element usage, introduce struct methods
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2018-05-02 11:58:12 +02:00 |
ZehMatt
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199a3e33f4
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Implement game action for sign naming.
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2018-03-24 05:19:19 +01:00 |
Michał Janiszewski
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cd065d4f41
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Reduce includes in common header
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2018-03-20 00:27:58 +01:00 |
Michael Steenbeek
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5411c77358
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Clean up more direct access to tile elements
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2018-03-09 19:40:16 +01:00 |
Marijn van der Werf
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4c956def67
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Update UI imports
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2018-01-18 22:57:55 +01:00 |
Michael Steenbeek
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cd5a1ba888
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Compile files in world folder as C++
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2018-01-11 13:25:09 +01:00 |
Ted John
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83d1b6eb8f
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Refactor widget.c to C++
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2018-01-07 12:39:58 +01:00 |
Ted John
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f18595a1c1
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Refactor viewport.c to C++
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2018-01-07 12:39:58 +01:00 |
Michael Steenbeek
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755add6c9a
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Compile localisation folder as C++
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2018-01-06 18:32:25 +01:00 |
Michał Janiszewski
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b2bc974fe7
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Use nullptr where possible
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2018-01-04 06:58:44 +01:00 |
Marijn van der Werf
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1e946fc0fe
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Move Dropdown to UI project
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2017-12-16 15:47:38 +02:00 |
Michael Steenbeek
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60d8865efb
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Compile game.c and game.h as C++
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2017-12-05 09:10:27 +01:00 |
Michael Steenbeek
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dd8464f907
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Refactor small, large and wall scenery
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2017-11-20 14:40:56 +01:00 |
Michael Steenbeek
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bf69b2e682
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Make terminology use more consistent
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2017-11-20 11:20:04 +01:00 |
Michael Steenbeek
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e3ab7e723d
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Fix #6701: assertion on string ID -2 and name it
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2017-11-19 22:22:04 +01:00 |
Michael Steenbeek
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bb483b0c5f
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Replace direct access to large scenery colour with helper functions
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2017-11-17 22:54:54 +01:00 |
Michael Steenbeek
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3bd68947b9
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Create functions for getting large scenery type and sequence
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2017-11-17 12:56:08 +01:00 |
Michael Steenbeek
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ce8d9cc71b
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Rename map_element to tile_element
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2017-10-31 19:59:06 +01:00 |
Michał Janiszewski
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c4538496c5
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Make sure variables are either static or declared externally
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2017-10-09 22:59:40 +02:00 |
Marijn van der Werf
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a49a777047
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Move Banner, Player and Sign windows
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2017-09-24 22:41:49 +02:00 |