Commit graph

83 commits

Author SHA1 Message Date
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1 2023-01-17 01:32:54 +01:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase (#19167) 2023-01-16 20:13:42 +00:00
Stephan Spengler
f8ab17749d
Rename CheatSetAction to fit naming pattern 2023-01-06 22:57:15 +01:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Hielke Morsink
abac080d3e
Rename public general config data members 2022-10-16 21:46:01 +02:00
73
b9e677945d
Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Hielke Morsink
a258008bef
Refactor window functions to take references 4 2022-07-31 17:23:16 +02:00
duncanspumpkin
7e7947fe8b Move legacy identifier interpreting to separate file from parkfile 2021-12-15 21:29:02 +00:00
ζeh Matt
56e78d5733
Merge pull request #15985 from ZehMatt/refactor/entities2
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
ζeh Matt
03fb9b390f
Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c
Fix includes 2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310
More renaming 2021-11-24 15:50:18 +02:00
ζeh Matt
83b911b193
#15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
IntelOrca
34128dc262
Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
Hielke Morsink
53c22c9b4b
Check for nullptr explicitly (#15458) 2021-09-24 20:05:50 +02:00
Gymnasiast
bdab3219cb
Modify object loading for JSON-only objects 2021-09-15 11:28:39 +02:00
Michael Steenbeek
624a32e93b
Make Coords isNull/setNull functions TitleCase (#15382) 2021-09-08 20:48:53 -03:00
duncanspumpkin
3199029168 Split off EntityTweener into seperate file 2021-05-29 07:47:49 +01:00
Michał Janiszewski
8ee49ab615 Reduce inclusion of world/Sprite.h 2021-02-25 10:56:27 +01:00
Matt
6034cef358
Fix replay snapshots comparing states with different ticks 2021-01-22 15:35:16 +02:00
ζeh Matt
78f6e3e8e3
Fix replays not failing when last tick is the cause (#13834)
* Fix replays never failing

* Change replay dependency meta

* Stop replay when state mismatches
2021-01-14 13:48:12 +00:00
skdltmxn
7ef4d7762f
Refactor to avoid unnecessary copies (#13736)
* Refactor to avoid unnecessary copies

* Fix dangling references
2021-01-11 18:14:15 -03:00
Matt
c442ef6207
Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
Mike Jones
4e991beb8d
Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
Merge MISC_COMMAND and GAME_COMMAND enums

Cleanup
2020-12-22 20:53:37 -03:00
Adam
f09b14ef2b
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ζeh Matt
645289f4ec
Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Michał Janiszewski
0c3de1fa00
Fix potential nullptr dereference (#13149)
This fixes optimised builds on ARM
2020-10-10 14:49:33 -03:00
Matt
83355e35cc Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
pizza2004
d217dfa9b9
Refactor NewsItem into namespace and Pascal Case (#12511) 2020-08-02 23:14:00 -03:00
pizza2004
a3edeabb5c Refactor NEWS_FLAG_* to use strong enum 2020-07-28 12:54:31 -06:00
pizza2004
cee7f8d34c Close #12397: Refactor NEWS_ITEM_* to use strong enum 2020-07-28 12:54:18 -06:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
frutiemax
0fa0ca451e
Part of #12245: Use coords for window_scroll_to_location (#12282) 2020-07-15 23:26:27 -03:00
Tulio Leao
c17127f65b
Use named casts on openrct2 root folder (#11139) 2020-04-17 21:36:25 +02:00
duncanspumpkin
9c5a4b8561 Add exception handler to prevent 32bit OS read problems 2020-04-12 10:56:19 +01:00
duncanspumpkin
501e5e2b34 Fix formatting 2020-04-12 10:54:17 +01:00
duncanspumpkin
59723cc7c3 Rework game state snapshots for variable amounts
Added a check that ensures that the log is not created unless there is a difference
2020-04-12 10:54:17 +01:00
duncanspumpkin
e5d68cacc9 Make snapshots at start and end of replay 2020-04-12 10:54:17 +01:00
duncanspumpkin
4f0d9a6363 Remove SpriteSpatialData from replays 2020-04-12 10:54:17 +01:00
duncanspumpkin
53672c0519 Introduce a GameStateSnapshot to the replay file 2020-04-12 10:54:17 +01:00
duncanspumpkin
5b0015bbf3 Fix replay manager checksums 2020-04-12 10:54:17 +01:00
Michał Janiszewski
e19eaa6a98 Upload park recording in case of crash 2020-04-02 23:44:59 +02:00
Duncan
d486ac4d3b Reduce direct usage of LOCATION_NULL (#10480)
* Reduce direct usage of Location_Null

Ideally we want to refactor these out to use std::optional as much as possible but for now move to using the standard interfaces.

* Remove incorrect AND with LOCATION_NULL

In the original this was a simple comparison to check for negative. Unsure how it ended up as an AND with the negative bit.
2019-12-31 09:01:17 +01:00
Duncan
3be7d824ac
Merge pull request #10397 from duncanspumpkin/refactor_gcommand
Remove gCommandPosition. Use GameActionRes instead.
2019-12-19 20:48:20 +00:00
Matt
0ff9d3af12
Serialise cheats separately and preserve storage for future park parameters 2019-07-27 15:22:58 +02:00
Matt
73d7591f40
Serialise all cheats 2019-07-14 16:42:24 +02:00
Matt
e267be785b
Remove obsolete code 2019-07-14 16:42:08 +02:00
duncanspumpkin
96ec0123ca Refactor and clean up for CI's. 2019-06-11 18:43:23 +01:00
duncanspumpkin
afca838f17 Provide a game command translation 2019-06-11 18:43:06 +01:00
Filip Gawin
6833da77e3 Simplify boolean expresions 2019-05-10 22:00:38 +02:00