Dennis Devriendt
3073cca6aa
Close #13624 : Refactor ViewportInteractionItem to use strong enum ( #13657 )
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* Closes #13624 : Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
duncanspumpkin
f6d2db48dc
Name 98196C
2020-11-07 14:15:25 +00:00
duncanspumpkin
d6669be939
Rename main paint add image functions
2020-11-07 14:15:24 +00:00
Nils Caspar
4e6935f689
Consistently render various height marks when zoomed in ( #12853 )
2020-09-06 08:56:41 +01:00
Łukasz Pękalski
411f242cfd
Close #12431 Refactor VirtualFloorStyles to use strong enum ( #12790 )
2020-08-27 21:06:39 -03:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Michał Janiszewski
2323cc1596
Use named casts instead of old-style casts
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Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
Michael Steenbeek
9fda7762e5
Fix #10942 : Cut-away view is broken ( #10945 )
2020-03-16 21:47:38 +01:00
Gymnasiast
bdf681f440
Clean up many other coordinates
2020-03-13 12:03:43 +01:00
Michael Steenbeek
be13c1fc87
Refactor more TileCoords
2020-03-07 21:07:18 +01:00
Michael Steenbeek
f41f878581
Replace some usages of LocationXY(Z)16 ( #10699 )
2020-02-18 22:42:38 +01:00
Matt
c381d9ff3f
Remove obsolete construction of CoordsXY object
2020-02-13 12:11:20 +01:00
Matt
758a7e432f
Use const reference instead of copy for location structures
2020-02-13 11:53:14 +01:00
Michael Steenbeek
d798811c4a
Make GetWaterHeight return big Z ( #10579 )
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* Make GetWaterHeight return big Z
* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Duncan
c170926200
Refactor to prefer baseZ instead of height for big Z ( #10478 )
2019-12-31 09:33:27 +01:00
Michael Steenbeek
8ca0cf52a7
Replace more direct accesses to base/clearance Z with getter/setter ( #10454 )
2019-12-27 15:26:40 +01:00
Gymnasiast
62fcbb07ca
Rename methods to GetBaseZ/GetClearanceZ
2019-12-23 20:08:37 +01:00
Gymnasiast
7d11858dbe
Create getter for GetBaseHeight()/GetClearanceHeight()
2019-12-23 20:05:24 +01:00
Tulio Leao
a2c7ecc6e5
Make Map::map_get_first_element_at() use CoordsXY ( #10413 )
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* Make Map::map_get_first_element_at() use CoordsXY
* Fix clang-format on ClearAction.hpp
* Prefer TileDIrectionDelta over hardcoded delta on RideConstruction
* Use named Direction constants
* Make Compat::map_get_first_element_at() use CoordsXY
2019-12-23 07:35:41 +00:00
Tulio Leao
2acdc577f7
Use Coords for windows/RideConstruction
2019-11-18 19:17:54 -03:00
Sijmen Schoon
ab2dbea32a
Change a sizable portion of LocationXY(Z) to (Tile)CoordsXY(Z)
2019-10-31 00:19:14 +01:00
Tulio Leao
b793d7e79a
Avoid dereferencing map_get_first_element_at nullptr on libopenrct2 ( #10013 )
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* Avoid dereferencing map_get_first_element_at nullptr on Map.cpp
* Avoid dereferencing map_get_first_element_at nullptr on MapAnimation.cpp
Returning true or internal control variable, based on what was seen on `map_animation_invalidate_track_onridephoto`
* Avoid dereferencing map_get_first_element_at nullptr on Park.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Scenery.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Sprite.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TileInspector.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Wall.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Fountain.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Footpath.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Entrance.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Banner.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Vehicle.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TrackDesignSave.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TrackDesign.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Track.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Station.cpp
* Avoid dereferencing map_get_first_element_at nullptr on RideRatings.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Ride.cpp
* Avoid dereferencing map_get_first_element_at nullptr on S4Importer.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Staff.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Peep.cpp
* Avoid dereferencing map_get_first_element_at nullptr on GuestPathfinding.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Guest.cpp
* Avoid dereferencing map_get_first_element_at nullptr on VirtualFloor.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Paint.TileElement.cpp
* Fix issues raised on review
* Fix remaining review issues.
* Early exit on loops if tileElement is nullptr
* Fix clang-format issues
2019-10-09 15:02:21 +01:00
Richard Fine
5ff78e48c7
Reduce usage of GetDirectionWithOffset()
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GetDirectionWithOffset(2) is the same thing as 'direction_reverse(GetDirection())', and the latter is more readable.
2019-09-01 18:40:08 +01:00
Hielke Morsink
6b7fee86bb
Don't clear the screen to black for giant screenshots
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When certain viewport flags were set (underground view, hide base land,
hide vetical faces, clip view), the viewport would always be cleared,
including for giant screenshots.
2019-06-16 16:42:21 +02:00
Hielke Morsink
bffc012d16
Implement #1260 : --transparent switch for screenshot command
2019-06-09 11:03:00 +02:00
Matt
37c3809744
Implement partial multicore rendering
2019-03-31 15:50:55 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Matt
468d94a6ca
Remove gCurrentViewportFlags
2018-12-05 23:09:17 +01:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
Gymnasiast
0f08128657
Fix formatting
2018-09-16 21:34:51 +02:00
Michael Steenbeek
74ccf010e6
Port surface elements to new structure
2018-09-16 21:34:51 +02:00
Michael Steenbeek
1d3baef9b7
Remove some C-style tile element functions
2018-09-16 21:34:04 +02:00
Linus Unnebäck
fd07be587a
Remove Math::Clamp in favour of std::clamp
2018-08-12 16:47:12 +01:00
clang-format
b02dfdbc93
Binpack function arguments together
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Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579
Enforce not breaking before assignments and function names
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Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
191973b202
clang-format paint
2018-07-23 16:00:06 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Michael Steenbeek
ec3a1e575e
Replace Math::Min and Max with std variants
2018-06-20 17:11:35 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
92f6ac7333
Rename header files to match renamed source files
2018-06-01 09:38:30 +02:00
Ted John
b3c17b215f
Use single output folder for msbuild obj files
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This requires unique named source files within a project.
2018-06-01 09:37:49 +02:00