Ted John
c3eab7ead6
Refactor window.c to C++
2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1
Refactor viewport.c to C++
2018-01-07 12:39:58 +01:00
Richard Jenkins
c966faf9c2
Fix #6242 : Scenery invalidated when there is no visual change
2018-01-06 19:20:39 +00:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Richard Jenkins
9bb7b66157
Fix #6948 & #6949 : Removing or trying to build a ride freezes game
2018-01-06 13:49:29 +00:00
Michał Janiszewski
b2bc974fe7
Use nullptr where possible
2018-01-04 06:58:44 +01:00
Michael Steenbeek
91589f57c6
Compile map.c as C++
2018-01-03 20:40:51 +01:00
Ted John
49f5611bd1
Rename scenario.c|h to cpp
2018-01-03 15:07:17 +01:00
Hielke Morsink
eb4a8924d1
Refactor and clean up footpath-related code
...
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek
347ff702d0
Refactor objects
2018-01-03 10:16:51 +01:00
Gymnasiast
23d70a4ac9
Compile ride.c as C++
2017-12-31 20:43:17 +01:00
Hielke Morsink
bcfd66cbc6
Use nullptr instead of 0
2017-12-21 23:47:30 +01:00
Hielke Morsink
3770b46e46
Replace 1 and 0 constants with bool where applicable
2017-12-21 23:47:30 +01:00
Hielke Morsink
628039dd8a
Use range-based for loops in libopenrct2
2017-12-21 23:47:30 +01:00
Gymnasiast
44651defa7
Fix #6447 : Rename friction to mass
2017-12-17 20:11:55 +01:00
Michael Steenbeek
c4f44e5e7a
Compile files in paint folder as C++
2017-12-17 17:24:36 +01:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
Michael Steenbeek
9ea5302a2a
Refactor access to some footpath stuff
2017-12-13 13:51:38 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Michael Steenbeek
171271215e
Change some ride type names for clarity, fix Americanism
2017-12-08 07:59:44 +01:00
Michael Steenbeek
0ffa2b541a
Use more consistent terminology and remove some Americanisms
2017-12-05 10:23:36 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Ted John
3de8e0d37e
Merge pull request #6772 from IntelOrca/remove-rct2-interop-2
...
Remove RCT2 interop
2017-12-04 20:10:35 +00:00
Michael Steenbeek
407f1ad148
Create scenery_small_entry_has_flag()
2017-12-04 20:09:38 +01:00
Ted John
99d7aaa2d6
Remove RCT2 interop
2017-12-04 19:04:06 +00:00
Michał Janiszewski
14f39e189d
Fix building
2017-11-26 21:24:57 +01:00
Michael Steenbeek
1011d6172d
Clean up string IDs
2017-11-23 15:52:06 +01:00
Ted John
aff7609b86
Name remaining wall entry flags
2017-11-22 22:53:13 +00:00
Michael Steenbeek
dd8464f907
Refactor small, large and wall scenery
2017-11-20 14:40:56 +01:00
Michael Steenbeek
bf69b2e682
Make terminology use more consistent
2017-11-20 11:20:04 +01:00
Ted John
110730015b
Rename scenery set to scenery group
2017-11-19 20:40:55 +00:00
Ted John
3251af4f30
Refactor entertainer invented logic
...
Remove hard dependency on scenery window by calling a new is scenery set invented function. I don't think this the performance is any worse as it called init_scenery anyway for every call to get_available_entertainers.
2017-11-19 16:06:10 +00:00
platipo
789b47b7bb
Refactor slope flags and path type flag
2017-11-18 12:58:27 +01:00
Michael Steenbeek
3bd68947b9
Create functions for getting large scenery type and sequence
2017-11-17 12:56:08 +01:00
Michael Steenbeek
f448d16707
Add methods for getting and setting track element type
2017-11-17 12:54:47 +01:00
Michael Steenbeek
ab3f42f1f9
Add getters and setters for ride index and maze entry
2017-11-17 12:54:47 +01:00
Michael Steenbeek
9d686db86c
Fix typo in 'tolerance'
2017-11-13 16:23:19 +01:00
Christian F. Coors
06afeeda9a
Apply some refactoring
2017-11-02 12:22:28 +01:00
Michael Steenbeek
386a399a51
Fix #6593 : Can't hire entertainers when default scenery groups are deselected
2017-11-02 11:10:26 +01:00
Michael Steenbeek
af845beb61
Replace mapElement with tileElement
2017-10-31 19:59:06 +01:00
Michael Steenbeek
ce8d9cc71b
Rename map_element to tile_element
2017-10-31 19:59:06 +01:00
Michał Janiszewski
4d0a8143bc
Remove redundant check in peep_update_answering
...
The field `mechanic_status` is verified to be RIDE_MECHANIC_STATUS_HEADING
when entering the function
2017-10-30 22:18:17 +01:00
Michał Janiszewski
c7c0c15abf
Update formatting for recent changes
2017-10-30 16:45:16 +01:00
Michał Janiszewski
d3a30132a8
Fix check order that did not function properly
...
The checks were done in https://github.com/OpenRCT2/OpenRCT2/pull/6576
but probably due to me later rearranging things, I got them wrong.
2017-10-30 16:45:16 +01:00
Michał Janiszewski
75685fa75d
Fix #3781 : Glitchy map causing crash
2017-10-30 12:03:34 +01:00
Michael Steenbeek
4290d0a65d
Fix some erroneous use of LOCATION_NULL
...
Found by @janisozaur and introduced in PR #6461 .
2017-10-25 11:59:29 +02:00
Michael Steenbeek
ce4899c60c
Compile station.c as C++
2017-10-23 14:47:12 +02:00
blackhand1001
ce0650daf5
Change min energy cheat to the correct min value 32.
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Change min energy cheat to the correct min value 32. This fixes the issue with the min energy cheat that causes it to reset to 255 a few seconds after applying it.
2017-10-18 21:52:46 +02:00
Michael Steenbeek
bb01699b7d
Compile track.c as C++
2017-10-17 13:51:47 +02:00
Tomas Dittmann
e393ff1f22
Stop using (void*)-1 for invalid pointers
2017-10-15 15:53:16 +02:00
Robert Jordan
0313183d13
Fix #6318 : Can't fire staff that are being placed
2017-10-14 22:14:45 +02:00
Michael Steenbeek
7f9c25a7a9
Use constant for LOCATION_NULL, split off location stuff to Location.h
2017-10-13 22:23:07 +02:00
Michał Janiszewski
ab3835719a
Compile peep and staff logic as C++
2017-10-13 10:06:36 +02:00
Tomas Dittmann
6d29fd5c77
Set null viewports to NULL, not -1
2017-10-12 21:43:39 +02:00
Michael Steenbeek
d342272dda
Fix usage of RIDE_ID_NULL
2017-10-12 13:35:04 +02:00
Michael Steenbeek
42d6a10952
Compile management as C++
2017-10-11 21:38:26 +02:00
Michael Steenbeek
17557569d0
Turn 'unlock all prices' into a regular option
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This uses a previously unused S6 flag to save this option persistently.
This should not make S6 import much harder, but should reduce the amount of questions about S4 import.
Also refactor the checks whether the user can ask money for rides or entry. This should make it a lot easier
when our own save format comes around.
2017-10-11 08:33:17 +02:00
Michael Steenbeek
64da0e8f8d
Fix some formatting in peep.c
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JENKINS!!
2017-10-10 15:17:39 +02:00
Michał Janiszewski
16bd2c6439
Fix #6430 : endless vomiting
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Mistake during refactor
2017-10-10 14:02:50 +02:00
Michael Steenbeek
6621faf27a
Fix #6196 : Guest's energy underflows and never decreases
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Issue caused by using max where min was intended.
This also reverts an earlier change in capping the energy target, since it seems to max out at 255, unlike energy itself.
2017-10-10 10:06:56 +02:00
Michał Janiszewski
c4538496c5
Make sure variables are either static or declared externally
2017-10-09 22:59:40 +02:00
Michał Janiszewski
b05bdf28fc
Fix compilation with older clang
...
Older clang would expand the macros and spot that clamping unsigned
values to [0, MAX] is a tautological operation and produce an error.
As these are tautological operations, no network version change should
be needed.
2017-10-09 17:34:37 +02:00
Marijn van der Werf
eef3bd9af5
Move staff and guest windows
2017-10-07 22:24:14 +02:00
Michael Steenbeek
31e1ad43a8
Compile finance.c as C++, clean up
2017-10-07 16:28:35 +02:00
Michał Janiszewski
10def2a31b
Provide default values to fix mingw build
2017-10-06 13:42:37 +02:00
Oli414
857faec100
Tabs to spaces
2017-10-05 10:42:44 +02:00
Oli414
8fa82493cb
Move set_staff_name game command functionality to game action
2017-10-05 10:42:44 +02:00
Oli414
14f59c3d9b
Move set_guest_name game command functionality to game action
2017-10-05 10:42:44 +02:00
Olivier Wervers
45944cb037
Fix #6202 : Avoid breaking occupied benches
2017-10-02 17:18:51 +02:00
Michał Janiszewski
00fd18809c
Move extern "C" {} blocks to headers ( #6282 )
2017-09-18 17:05:28 +02:00
Michael Steenbeek
671a7bcbe1
Improve and extend constant usage
2017-09-13 18:13:38 +02:00
Gymnasiast
a28509e24c
Split Ride and rct2_ride
2017-09-12 11:16:57 +02:00
muemart
e5bfd241ea
Import staff patrol areas from RCT1 save files and fix #5445
2017-09-10 12:54:57 +02:00
Tomas Dittmann
7d8695394c
Add guards for nullptr and (-1) pointer accesses
2017-08-22 10:20:59 +02:00
Michael Steenbeek
9c7c553ccc
Clean up vehicle flags ( #6058 )
2017-07-31 11:27:04 +01:00
Ted John
8b2eb8a13e
Move screen variables to OpenRCT2.h
2017-07-29 20:29:29 +01:00
ζeh Matt
d23e6fe5a9
Fix #5912 : Negative queue when moving entrance in paused state. ( #6060 )
2017-07-29 09:30:01 +01:00
Richard Jenkins
222782b228
Fix #6007 : 'Felicity Anderson' can affect peeps entering rides
2017-07-28 07:50:35 +02:00
Gymnasiast
38c504685e
Define constants for max energy and happiness, cap energy to 128 instead of 255
2017-07-27 21:44:46 +02:00
Gymnasiast
db438a27b7
Use map_element_get_direction in more places, create map_element_get_direction_with_offset()
2017-07-27 21:23:26 +02:00
Michael Steenbeek
46de90df86
Create map_get_water_height()
2017-07-27 17:15:56 +02:00
Gymnasiast
d936b23072
Get and set map element station index via helper functions
2017-07-27 14:13:16 +02:00
Gymnasiast
0092fee1ce
Fix what was likely a refactoring error
2017-07-26 16:49:42 +02:00
Gymnasiast
db56c7e3b3
Change growth_rate to target, fix cheats to use them
2017-07-26 16:49:42 +02:00
Gymnasiast
3f345c60c6
Fix underflow in sub_68F41A()
2017-07-26 14:51:43 +02:00
Gymnasiast
894d010439
Name map element track sequence flags and use them
2017-07-26 14:41:04 +02:00
Duncan
9a49490a0a
Refactor of scenery elements ( #5308 )
...
Label scenery flags, vars and refactor small scenery into cpp file.
2017-07-25 22:26:43 +01:00
Gymnasiast
f5923dbe99
Create find_first_non_null_station_index()
2017-07-19 08:52:33 +02:00
Michael Steenbeek
7a4e7e17a1
Fix incorrect terminology
2017-07-18 18:07:43 +02:00
Gymnasiast
50b993386a
Change station_starts to an rct_xy8
2017-07-18 13:12:34 +02:00
Gymnasiast
c96ef96edb
Clean up rct_ride and rct1_ride structs and usage
2017-07-18 10:50:28 +02:00
Gymnasiast
7b8248cca7
Change ride->exit into an rct_xy8, cleanup
2017-07-17 20:41:03 +02:00
Gymnasiast
c12113475b
Turn ride->entrances into an rct_xy8
2017-07-17 19:27:38 +02:00
rwjuk
7c2e1b626d
Fix #5800 : Crash when opening server from command line
2017-07-05 22:08:02 +01:00
Ted John
146982d4b0
Fix #5750 : OpenRCT2 locking up consistently, no reports ( #5757 )
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Prevent freezing on corrupted ride queues by ignoring sprites that are not guests when a guest re-joins the front of the queue.
2017-07-03 07:56:34 +01:00
Ted John
5db0a05f11
Fix #5658 : Assertion failed errors in peep.c ( #5747 )
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Protect edge cases that occur in various hacked parks:
* Current station <-> ride exits
* Current seat <-> peep load positions
2017-07-01 01:31:19 +01:00
Michael Steenbeek
44af1653a6
Replace 'center' with 'centre' ( #5745 )
2017-06-30 23:11:28 +01:00
zaxcav
b39723a0a8
Allow mechanics to walk over wide tiles on the edge of the patrol zone
2017-06-29 20:34:37 +02:00
Ted John
4f1cfb4631
Don't load graphics for headless
2017-06-25 23:19:24 +01:00
RMcTn
92988a6020
Moved peep release balloon code into a function
2017-06-22 22:55:19 +02:00
ZehM4tt
08230f047c
Fix desync if "Handyman mow grass by default" is checked. ( #5652 )
2017-06-18 20:43:15 +02:00
Gymnasiast
ed905f3c68
Add define for number of colour schemes, correct several cases of max stations per ride
2017-06-17 14:31:48 +02:00
Michał Janiszewski
9903c15e2a
Remove various trailing whitespaces
...
[ci skip]
2017-06-17 13:41:40 +02:00
ZehM4tt
60bf5083fc
Fixed few multiplayer desync issues. ( #5578 )
...
This addresses some of the desync causes:
* `vehicle_create_car` was using `scenario_rand` when it shouldn't have
* ghost elements affected grass growth
* ghost elements affecting peep logic[1]
It also adds some desync debug facilities, enabled at compile time.
It also reverts part of change introduced in
https://github.com/OpenRCT2/OpenRCT2/pull/5185 ,
namely reorder of desync check vs call to `ProcessGameCommandQueue();`
[1] It is not ideal to have this check in multiple locations, it is prone
to human error. We already have `map_remove_provisional_elements`,
but it is possible it does not work as well as it should. This needs
further investigation.
2017-06-12 12:11:01 +02:00
Ted John
945d960cb7
Hide guest money effects on title screen
2017-06-07 23:20:35 +01:00
Michał Janiszewski
ff9417f4a6
Validate access to peep_loading_positions ( #4475 )
2017-06-07 21:56:29 +01:00
Michał Janiszewski
61d38511bc
Expand tabs to spaces
...
This commit expands tabs to spaces (ts=4) in all the files under src/
and test/.
Until now we had two wildly different code styles with C using tabs and
new C++ using spaces. It is painful to maintain as none of the commonly
used tools support this kind of setup and in reality is needless, as we
can simply convert all the sources to spaces and have opened PRs do the
same, where needed.
Additionally, trailing whitespace has been removed.
2017-06-06 23:46:14 +02:00
Michał Janiszewski
37a3179639
Fix #5558 : can't hire staff
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Caused by invalid flag check
2017-06-06 21:17:57 +02:00
Michael Steenbeek
f3b4c88783
Merge pull request #5532 from OpenRCT2/sub_hex_fix
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Name sub_<hex>() functions
2017-06-06 16:14:54 +02:00
rwjuk
aa81ee4601
Add another RCT2 address comment
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[ci skip]
2017-06-06 13:55:23 +01:00
rwjuk
f0dec49e6d
Add RCT2 address comments
...
[ci skip]
2017-06-06 13:48:06 +01:00
Michał Janiszewski
c49f27dcab
Peep pathfinding asserts ( #3340 )
2017-06-06 08:25:52 +01:00
Ted John
c95dbf4b2f
Merge pull request #5295 from janisozaur/fix-staff-hiring
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Fix staff hiring check
2017-06-06 08:24:41 +01:00
rwjuk
aa17f296cb
Name sub_693BE5() and second param
2017-06-06 00:51:34 +01:00
rwjuk
b346be8488
Name sub_68F8CD()
2017-06-06 00:47:08 +01:00
rwjuk
c3401b75d5
Name sub_6B7588()
2017-06-06 00:47:08 +01:00
Richard Jenkins
457a2f624c
Name sub_69AF1E()
2017-06-06 00:47:08 +01:00
Richard Jenkins
5abb5c9e9f
More accurate name for sub_693BAB()
2017-06-06 00:47:08 +01:00
Richard Jenkins
03286af22b
Name sub_693BAB()
2017-06-06 00:47:08 +01:00
Richard Jenkins
322a2432bb
Name sub_693C9E()
2017-06-06 00:47:07 +01:00
Richard Jenkins
954124738c
Name sub_693B58(), and minor formatting tweak to it
2017-06-06 00:47:07 +01:00
Richard Jenkins
7a3bc1e5fd
Rename rct_ride->undercover_portion to sheltered_eighths.
2017-06-06 00:47:07 +01:00
Ted John
16ac68533f
Disable for network games
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As it would cause desyncs, and we can not easily mitigate this at the moment.
2017-06-05 21:32:28 +01:00
Sam Olsen
b9e9b8320f
Add enhancement to show money effect when peeps make purchases
2017-06-05 21:02:05 +01:00
Michał Janiszewski
79d76759bb
Fix #5516 : Update copyrights for 2017
...
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Ted John
08ae74293d
Remove a few more SDL calls from core library
2017-05-29 22:38:44 +02:00
Ted John
0440c3deea
Clean up audio.cpp
2017-05-29 22:38:43 +02:00
Ted John
d206d181f2
Move audio code to UI project
2017-05-29 22:38:43 +02:00
Ted John
bd9839ff50
Get the game working
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Mostly just needed to resolve screen size which is now retrieved via ui context.
2017-05-29 22:38:43 +02:00
Marijn van der Werf
eaf93430d5
Remove some string additions
2017-05-28 19:49:32 +02:00
Michael Steenbeek
6bd34c1e55
Clean up sub_69101A, use constants for undefined excitement ratings, fixes #5481
2017-05-16 22:36:48 +02:00
duncanspumpkin
69d8794260
Use snake case for peep fields
2017-05-16 20:12:18 +01:00
Gymnasiast
d5f1e22a56
Name RIDE_TYPE_FLAG4 flags
2017-05-16 16:37:23 +02:00
Richard Jenkins
6472c0e6c3
Allow ride names to duplicate existing user strings, fixes #5211
2017-05-12 23:43:48 +02:00
Richard Jenkins
d6b32591ae
Implement guard function for decrementing guest counts
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* Implement guard function for decrementing guest counts
* Implement separate functions for incr/decr of peep count globals
* assert() on attempt to increment guest counts over UINT16_MAX
* Increase network version
2017-05-11 18:31:29 +02:00
CraigCraig
58deb3a54a
Grammar, readability, and spelling fixes
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[ci skip]
2017-05-11 11:45:59 +02:00
Michael Steenbeek
a53b01d5b9
Remove magic numbers and Americanisms
2017-05-08 23:54:38 +02:00
Craig Craig
9dd820e2e7
Spelling fixes
2017-05-08 08:30:50 +02:00
zaxcav
268f6d9ac0
Minor improvements to the path finding debugging ( #5443 )
2017-05-06 15:51:47 +01:00
zaxcav
36ff7e90af
Improve ignoring wide flags on patrol zone edges
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This is a minor improvement to #5424 .
The zone edge detection is expanded to also check the diagonal neighbouring tiles so that the fix in #5242 also works for tiles on an internal corner of a patrol zone.
2017-05-03 08:41:34 +02:00
Marijn van der Werf
3cf725745d
Add compile-time checked constants for widget ids
2017-05-02 09:58:25 +02:00
zaxcav
0debd879da
Ignore wide flags on patrol zone edges in path finding heuristic, fixes #5414
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Wide path flags in patrol zones can divide the paths with an uncrossable boundary. Ignore wide flags on the patrol zone edges to provide doorways for mechanics through these boundaries without otherwise affecting the path finding heuristic.
Fixes #5414 .
Requires new network version.
2017-05-02 08:10:09 +02:00
zaxcav
94eb6994fb
Prevent peeps walking up and back down ride queues ( #5423 )
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This bug is caused by inconsistent use of peep->interactionRideIndex. The primary use of this value is to record when a peep has decided to go on the ride at the queue entrance so they remember that decision when entering each queue path tile - without this they would re-decide whether to go on the ride each time they walk into a new ride queue tile.
This is also important for making the peeps walk up and back out of the queue when the ride is closed.
This value is also set when a peep decides not to go on a ride (though the reason why is not clear to me), but is not reset/changed on interaction with other tile types (e.g. shops, no entry signs, etc) causing peeps who bounce back on a ride queue entrance to walk up and down the queue.
Fixes #3499
Requires new network version.
2017-05-01 21:29:38 +02:00
CraigCraig
e0b875398b
Tons of spelling fixes ( #5413 )
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[ci skip]
2017-04-30 06:39:24 +02:00
duncanspumpkin
9257645cb7
Correctly loop. Add typedef for easter egg functions
2017-04-12 20:44:44 +01:00
duncanspumpkin
509afe74cd
Refactor easter egg peep functions. Fix #5357
2017-04-12 20:34:12 +01:00
Richard Jenkins
5b685d5cad
Don't apply peep_make_passing_peeps_sick() to peeps in a queue, fixes #1992
2017-03-28 09:24:42 +02:00
duncanspumpkin
ffeb1fa527
Initial refactor of entrance
2017-03-13 17:33:46 +00:00
Ted John
bcc0bfa485
Rename climate.h to Climate.h
2017-03-11 22:59:33 +00:00
Ted John
8148c86f6b
Use balloon for create_balloon
2017-03-11 12:57:45 +00:00
Michał Janiszewski
12f0c2d660
Fix staff hiring check
2017-03-10 15:36:29 +01:00
duncanspumpkin
5bd44a6d3f
Fix #5265 . Queue TV's now correctly detected.
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Due to a mistake when implementing only ghost queue TV's were used for increasing peep happiness
2017-03-07 21:13:45 +00:00
Michał Janiszewski
7341f4aadd
Remove trailing whitespace
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[ci skip]
2017-03-07 20:38:11 +01:00
wolfreak99
38f264cce8
Allow for more peep spawns in the future
2017-03-02 23:02:54 +01:00
Duncan
1654ba4fe4
Merge pull request #5236 from duncanspumpkin/refactor
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Refactor fence to wall
2017-02-28 06:56:06 +00:00
Michał Janiszewski
7f48df20ec
Refactor input
2017-02-27 20:20:41 +01:00
duncanspumpkin
810bf301f3
Rename map element fence to wall
2017-02-20 21:10:49 +00:00
duncanspumpkin
f54c71b61c
Rename functions to wall. Refactor game commands
2017-02-20 21:02:19 +00:00
Ted John
fb2c835d52
Include new config header
2017-02-18 15:45:10 +00:00
Michał Janiszewski
7d1f86bb51
Explain edge case behaviour of get_ride_queue_end
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[ci skip]
2017-02-17 14:11:03 +01:00
Michał Janiszewski
7e6d826c09
Refactor peep action getter
2017-02-17 09:35:53 +01:00
Michał Janiszewski
32438ef6d0
Check for NULL element in get_ride_queue_end
2017-02-17 09:02:50 +01:00
Michał Janiszewski
8f0711f99d
Validate peep action in sub_693B58
2017-02-17 08:42:08 +01:00
Michał Janiszewski
03dd026ba0
Fix invalid bounds check in game_command_set_staff_order
2017-02-17 08:36:34 +01:00
wolfreak99
f85dc8ced0
Code fixups
2017-02-08 21:46:54 -05:00
wolfreak99
b0cc772990
Replace gParkEntranceX/Y/Z/Direction with rct_xyzd16 gParkEntrance
2017-02-08 09:39:04 -05:00
duncanspumpkin
fef7445f0c
Use flags where known. Refactor large 3d signs slightly
2017-02-04 08:12:44 +00:00
wolfreak99
99c68439b1
define MAX_PEEP_SPAWNS and MAX_PARK_ENTRANCES ( #5119 )
2017-01-29 22:27:14 +01:00
Gymnasiast
d476176d73
Import more fields, name mechanic flags, fix booster behaviour
2017-01-26 23:30:16 +00:00
zaxcav
f5ae931406
Replace reuse of test_edge with new variable next_test_edge
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Value of test_edge is needed for checking all path tiles placed with
zero clearance at that location.
2017-01-26 22:59:54 +01:00
Michał Janiszewski
aeef3a7d5d
Remove trailing whitespace
2017-01-26 19:51:31 +00:00
duncanspumpkin
98f483e4bb
Fix trailing white space. Fixed space indent
2017-01-26 19:51:31 +00:00
duncanspumpkin
d951c500c5
Refactor of peep data and label known addresses
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Fixes #4545 . Incorrect sprite image for chicken and juice
2017-01-26 19:51:30 +00:00
Ted John
93762bf15f
Fix issues
2017-01-24 17:32:17 +00:00
Ted John
c699c91348
Pick random entertainer costume
2017-01-24 13:06:23 +00:00
Ted John
2900f38cc3
Allow entertainer costume to be given to game command
2017-01-24 13:06:23 +00:00
Michał Janiszewski
ceb77b489d
Fix map_get_path_element_at to not consider ghosts
2017-01-24 11:30:39 +01:00
Michał Janiszewski
88113ca952
Fix some ghost consideration in peep AI
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This is a continuation of
https://github.com/OpenRCT2/OpenRCT2/pull/5094 .
While the previous PR cured some desyncs, the real issue remained –
logic of the game considers ghost elements. This change fixes it, to
some extent.
The problem here is we already remove ghosts when interacting over
network (e.g. `footpath_provisional_remove` in `footpath_place_real`),
but this happens only when such a game command is executed in OpenRCT2.
Whenever SV6 gets imported, path map elements already have had edges
calculated for them, neighbours being ghost or not, and we don't update
it. OpenRCT2/OpenRCT2#5094 is one, naïve, way to solve, the other option
would be to recalculate all the paths whenever we load SV6.
2017-01-24 11:29:58 +01:00
Michael Steenbeek
6016339773
Fix two usages of raw RIDE4 flag usages, rename one, add comment
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#5065
2017-01-17 12:00:47 +00:00
Ted John
0da434bb8a
Fix tall ride consideration
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The consideration of tall rides was probably not working properly as it was doing a straight comparrison of a flags variable.
This instead removes it as it already checks if the ride has ratings anyway. I've also added a status check so that guests do not attempt to walk to a ride far away that isn't open.
2017-01-16 14:30:54 +01:00
Broxzier
60603ae10a
Use types from common.h
2017-01-14 12:37:31 +01:00
Michał Janiszewski
d88635307f
Merge pull request #5062 from janisozaur/cmake-warnings
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More warnings for CMake
2017-01-13 19:46:30 +01:00
Ted John
baed215984
Add helper: ride_has_ratings
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#5066
2017-01-13 18:14:38 +00:00
Ted John
cf0c489d40
Name flag: RIDE_TYPE_FLAG_13
2017-01-13 13:08:56 +00:00
Ted John
ef2ddbf462
Name flag: RIDE_TYPE_FLAG_20
2017-01-13 12:55:47 +00:00
Michał Janiszewski
33dcb1a506
Rename types to avoid shadowing
2017-01-13 10:57:00 +01:00
Michał Janiszewski
ecf77e3609
Remove redundant declarations
2017-01-13 10:02:17 +01:00
Michał Janiszewski
cf670deb10
Add -Wshadow to CMakeLists and fix offenders
2017-01-13 10:02:17 +01:00
Ted John
b79af110c7
Fix more warnings
2017-01-12 18:02:28 +00:00
Ted John
18597bacb1
Fix more warnings
2017-01-12 17:36:05 +00:00
Ted John
bd732b99c7
Fix cast warnings
2017-01-12 12:41:47 +00:00
zaxcav
9772c34cee
Update debugging messages to reflect changes in how pathfind_history[].direction is updated.
2017-01-06 12:26:23 +01:00
zaxcav
64a2d105e5
Reword comments with "from from".
2017-01-05 21:43:57 +01:00
zaxcav
f98b8e9de9
Restrict peep backtracking further via pathfind_history[i].direction
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Dependent on the path layout it is possible for peeps to get stuck in backtracking cycles between two or more path tiles - each such tile is a turn around point because from that tile, the reachable tile on the search boundary that is closest to the peep destination is in the direction the peep came from.
When storing/updating the pathfind_histroy, remove the direction the peep came from (in addition to the chosen direction) from the directions left to try to prevent such backtracking.
2017-01-05 17:45:18 +01:00
Ted John
4fbecc2f60
Replace magic numbers with constant SPRITE_INDEX_NULL
2017-01-05 12:49:42 +00:00
Michael Steenbeek
2b35986746
Add and use constant for number of ride types
2017-01-05 09:19:22 +01:00
Ted John
25bc798ff8
Move contents of src into project sub directory
2017-01-04 17:44:12 +00:00