The code for this sadly did not exist yet in any other coaster. The sprites did though. So I pulled the sprites from the lay-down coaster and modified the regular inline twist (instead of the flyer) to be drawn correctly.
* Fix Go Kart Speeds not being random
Go kart speeds now only get 2 different values (around 37kmh or around 25kmh), in vanilla Go karts can also have a value in between. This PR fixes that.
* Update changelog.txt
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
* Increment network version
* Update replays
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
Entry Price label was being drawn to the right of the entryPriceWidget which is
outside of the window. Changed to draw it to the right of the
payForParkOrRidesWidget widget instead.
- Improved: [#12825, #12869] The Tile Inspector window’s layout has been tweaked slightly.
- Change: [#15899] Weird bonus for path 0 - likely intended as a queue bonus (original bug).
- Fix: [#15138] Sometimes small scenery stays when building through it.
- Fix: [#15620] Placing track designs at locations blocked by anything results in wrong error message.
- Fix: [#15843] Tile Inspector can be resized too small.
- Fix: [#15844] Tile Inspector has inconsistent text colours.
- Fix: [#15878] Crash when opening a ride window for a corrupted vehicle.
- Fix: [#15908] Crash when track elements have no ride assigned.
- Fix: [#15919] Research status incorrectly considered for scenery when in editor modes.
- Fix: [#15938] Track designs of some ride types are incorrectly exported to TD6.
`COLOUR_WHITE` was being passed as the colour when drawing
any text. The Options window uses the `rct_window::colours`
array for resolving the correct theme colour.
Replacing all occurrences of `COLOUR_WHITE` with
`w->colours[1]` makes the text colours more consistent.
In the details section values are still painted in black
no matter the colour theme, which is consistent with e.g.
the park information window.
- Feature: [#3868] Initial support for using TTF in OpenGL mode (still contains bugs).
- Feature: [#7682] Follow ride/guest/staff in main window viewport.
- Feature: [#13407] Allow building chain lifts on enclosed dinghy slide pieces when cheats are on.
- Feature: [#15084] [Plugin] Add "vehicle.crash" hook.
- Feature: [#15143] Added a shortcut key for Giant Screenshot.
- Feature: [#15164] Highlight elements selected by the Tile Inspector, tracks are currently not supported.
- Feature: [#15165] [Plugin] Add the ability to create entities using "map.createEntity".
- Feature: [#15194] [Plugin] Add guest properties, ride downtime and park casualty penalty.
- Feature: [#15195] Added a bug-report item in file dropdown menu.
- Feature: [#15294] New vehicle animation type: flying animal.
- Fix: [#10614] Track Designs with missing path(s) do not use alternate pathways.
- Fix: [#12981] New vehicles do not appear in vehicle type dropdown.
- Fix: [#13465] Creating a scenario based on a won save game results in a scenario that’s instantly won.
- Fix: [#13912] “Dome park” no longer renders dome correctly.
- Fix: [#14316] Closing the Track Designs Manager window causes broken state.
- Fix: [#14482, #15258] Rides with invisibility hacks sometimes behave incorrectly.
- Fix: [#14649] ImageImporter incorrectly remaps colours outside the RCT2 palette.
- Fix: [#14667] “Extreme Hawaiian Island” has unpurchaseable land tiles (original bug).
- Fix: [#14741] Crash when exiting OpenRCT2 on macOS.
- Fix: [#15096] Crash when placing entrances in the scenario editor near the map corner.
- Fix: [#15136] Exported SV6 files cause vanilla RCT2 to hang.
- Fix: [#15142] ToonTowner's mine roofs were moved into the pirate theme scenery group instead of the mine theme scenery group.
- Fix: [#15148] Track Designs Manager delete confirmation window doesn't display properly.
- Fix: [#15170] Plugin: incorrect label text alignment.
- Fix: [#15177] Crash in lightfx_add_lights_magic_vehicle().
- Fix: [#15184] Crash when hovering over water types in Object Selection.
- Fix: [#15193] Crash when rides/stalls are demolished.
- Fix: [#15197] Cannot place flat ride after removing it in construction window.
- Fix: [#15199] Construction window is not closed when a ride gets demolished.
- Fix: [#15213] Freeze when hovering over Reverse Freefall Coaster in Russian.
- Fix: [#15227] Crash on exit after hovering over water types in the Object Selection window.
- Fix: [#15255] Tile Inspector shows banner information on walls that do not contain one.
- Fix: [#15257] Chat icon shows in scenario/track editor. Other icons don't disable when deactivated in options menu.
- Fix: [#15289] Unexpected behavior with duplicated banners which also caused desyncs in multiplayer.
- Fix: [#15322] Circus music doesn't play.
- Fix: [#15377] Entrance/exit ghost doesn't work on different stations without touching them first.
- Fix: [#15451] Guest list name filter remains after group selection.
- Fix: [#15466] Crash when opening a dropdown with 0 rows.
- Fix: [#15476] Crash when placing/clearing small scenery.
- Fix: [#15487] Map animations do not work correctly when loading an exported SV6 file in vanilla RCT2.
- Fix: [#15490] Tile inspector needlessly updates clearance height when changing surface slopes.
- Fix: [#15496] Crash in paint_swinging_inverter_ship_structure().
- Fix: [#15503] Freeze when doing specific coaster merges with block brakes.
- Fix: [#15514] Two different “quit to menu” menu items are available in track designer and track design manager.
- Fix: [#15560] Memory leak due to OpenGL Renderer not releasing a texture.
- Fix: [#15567] Litter not being counted correctly during Park rating calculation (original bug).
- Fix: [#15579] Crash in track_block_get_next().
- Fix: [#15582] [Plugin] Litter properties return incorrect values.
- Fix: [#15584] Ride income underflows when on-ride photos are making losses.
- Fix: [#15612] Crash when placing walls beside certain scenery objects.
- Fix: [#15851] Incorrect percentage chance of jumping with Katie Smith cheat.
- Fix: [#15858] Joanne Barton and Emma Garrell cheat incorrectly not applying effects to self.
- Improved: [#3417] Crash dumps are now placed in their own folder.
- Improved: [#13524] macOS arm64 native (universal) app
- Improved: [#15538] Software rendering can now draw in parallel when Multithreading is enabled.
- Change: [#8601] Revert ToonTower base block fix to re-enable support blocking.
- Change: [#15174] [Plugin] Deprecate the type "peep" and add support to target a specific scripting api version.
Fix#15377: Station Hover doesn't show entrance/exit ghost
Replacing tileElement->AsTrack() with trackElement
Changing const auto* to TrackElement*
Replacing trackElement with auto
Implementing ZehMatt's Feedback
Update changelog.txt
* Update TopToolbar.cpp
Removed else statement which caused the game to skip toolbar element deactivations.
* Update contributors.md
Adding name to contrib.md
* Update changelog.txt
Updated changelog
* Update changelog.txt
Fixing changelog item position