Hielke Morsink
a51462b0fd
Include necessary files for compiling headers
...
This commits works towards #7289 . It includes files that it depends on, or forward declares types when possible. It may seem like this only increases compilation time, but before this commit they depended on the other includes of the source files that use them.
2018-03-31 23:07:14 +02:00
Fusxfaranto
74361dcf87
Add different titles for multiplayer window tabs ( #2989 )
2018-03-31 10:54:41 +02:00
Ted John
63e9275b60
Protect against unknown ride types
2018-03-30 16:58:12 +01:00
Ted John
375deb0c9f
Include string not cstring
2018-03-30 16:53:55 +01:00
Hielke Morsink
aa7fb35839
Remove use of 'using namespace' from headers
2018-03-30 17:14:10 +02:00
Michał Janiszewski
3b7864957a
Cleanly shutdown in case of invalid g1.dat ( #7361 )
2018-03-30 15:38:22 +01:00
Michał Janiszewski
7443c66025
Fix validation of rct_ride_entry_vehicle for 32 bit builds
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Also enables packing only for testpaint
2018-03-30 14:06:33 +02:00
Michał Janiszewski
64af3d25d4
Provide error message for older version of static_assert
2018-03-30 13:42:25 +02:00
Michał Janiszewski
4e44d6ef9c
Validate alignment of peep_loading_positions at compile time
2018-03-30 13:16:26 +02:00
deurklink
e960b3f150
Increment network version ( #7359 )
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Both PRs #7343 and #7347 changed the network version from '1' to '2'.
2018-03-29 21:20:26 +02:00
Ted John
bb5b531f0c
Use resize instead of push_back
2018-03-29 17:59:49 +01:00
Michael Steenbeek
855baadd4c
Remove incorrect sujeonggwa spelling
2018-03-29 14:31:17 +02:00
Michael Steenbeek
cfb5a6b39d
Correct spelling of 'sujonkwa'
2018-03-29 13:00:01 +02:00
Michał Janiszewski
dcc834ae0a
Mark ObjectJsonHelpers::GetFlags<T> as static
2018-03-28 23:45:48 +02:00
Ted John
742edd45da
Update loading object images to use inclusive ranges
2018-03-28 22:26:13 +01:00
Gymnasiast
5eeecd82bd
Remove fixes to vanilla objects (moved to JSON)
2018-03-28 22:41:57 +02:00
Ted John
b8ae3f5e91
Fix cookie json item name
2018-03-28 21:13:59 +01:00
Hielke Morsink
a2fe309be0
Merge pull request #7355 from Broxzier/fix/virtual-floor-zero-height
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Fix #7303 Visual glitch with virtual floor near map edges
2018-03-28 12:48:39 +02:00
Hielke Morsink
8c23f16502
Merge pull request #7354 from Broxzier/fix/clip-height-assumes-order
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Fix clipheight assuming tile order
2018-03-28 12:48:03 +02:00
Ted John
617c14b868
Do not overwrite car.flags
2018-03-27 22:36:31 +01:00
Michał Janiszewski
ce06550b8f
Fix mismatched deleter in ~ImageTable()
2018-03-27 23:17:35 +02:00
Hielke Morsink
8adfd9a87c
Fix #7303 Visual glitch with virtual floor near map edges
2018-03-27 23:09:41 +02:00
Ted John
808296e91f
Change json shop names to OpenRCT2 names
2018-03-27 21:55:38 +01:00
Hielke Morsink
9f7d4f1bc4
Fix clipheight assuming tile order
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Instead of breaking the loop when running into an element that's above the clip height, only skip it - the next element may still be below the clip height.
The check for the first tile could be removed entirely. The screen gets cleared every frame when the clip height flag is set already.
2018-03-27 22:17:58 +02:00
Michał Janiszewski
c4d5920140
Fix catching of polymorphic exception
2018-03-27 20:45:02 +02:00
Gymnasiast
566af0c4f7
Remove residual usages of rideEntry->enabledTrackPieces
2018-03-27 20:40:50 +02:00
Duncan
1b2b020246
Merge pull request #7343 from ZehMatt/ga-stringbased
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Implement some game actions for naming things
2018-03-27 18:55:28 +01:00
ZehMatt
bcbe6ecbff
Remove unnecessary include
2018-03-27 16:29:56 +02:00
ZehMatt
adbe35b11c
Increment network version.
2018-03-27 16:29:55 +02:00
ZehMatt
417a2586b6
Implement game action for banner naming.
2018-03-27 16:29:53 +02:00
ZehMatt
b45609a278
Implement game action for park naming.
2018-03-27 16:29:52 +02:00
Gymnasiast
d1a81b1ade
Don't set now-unused SEPARATE_RIDE flag
2018-03-26 22:20:28 +02:00
Ted John
918562f622
Apply review fixes
2018-03-26 21:38:10 +02:00
Ted John
6616ce0a67
Load new peep loading position json format
2018-03-26 21:38:10 +02:00
Ted John
04fecf64e4
Do not prepend the position data size
2018-03-26 21:38:10 +02:00
Ted John
be000f9ba6
Sort string table when loading strings from JSON
2018-03-26 21:38:10 +02:00
Gymnasiast
860127e898
Fix rides selling balloons
2018-03-26 21:38:09 +02:00
Gymnasiast
195ca24086
Fix crash when spawning flat rides
2018-03-26 21:38:09 +02:00
Gymnasiast
f43937a0fd
Fix initial car index values
2018-03-26 21:38:09 +02:00
Ted John
f91449190a
Allow game to run without RCT2 install path
2018-03-26 21:38:09 +02:00
Ted John
f3c125853b
Do not load images for objects if in headless mode
2018-03-26 21:38:09 +02:00
Gymnasiast
e7408f188c
Fix train dropdown not being shown
2018-03-26 21:38:09 +02:00
Ted John
83ce94fd9e
Search for object file, case insensitive
2018-03-26 21:38:09 +02:00
Ted John
dfa40ccd46
Read objects from OpenRCT2 data instead of RCT2
2018-03-26 21:38:09 +02:00
Ted John
668f9fd18b
Correct some ride JSON names
2018-03-26 21:38:09 +02:00
Ted John
7ea5c1f099
Fix errors
2018-03-26 21:38:09 +02:00
Gymnasiast
b207797ad2
Fix rebase errors
2018-03-26 21:38:08 +02:00
Gymnasiast
81a2c28e1b
Small fixes
2018-03-26 21:37:24 +02:00
Ted John
1d0799fc0d
Import named car flags
2018-03-26 21:37:23 +02:00
Ted John
2917336e75
Fix import of ride type and category
2018-03-26 21:37:23 +02:00
Ted John
34168b6ecc
Import sprite flags as named flags
2018-03-26 21:37:23 +02:00
Ted John
f700c661d8
Allow cars property to be a single object
2018-03-26 21:37:23 +02:00
Ted John
a695dc953e
Fix import of JSON cars
2018-03-26 21:37:23 +02:00
Ted John
43c3eca185
Add remaining flags
2018-03-26 21:37:23 +02:00
Ted John
aec6da1420
Load loading positions from JSON and convert to vector
2018-03-26 21:37:23 +02:00
Ted John
7190894ec6
Read JSON colour presets for rides
2018-03-26 21:37:23 +02:00
Ted John
afbdb6dfc7
Continue work on ride JSON loading
2018-03-26 21:37:23 +02:00
Ted John
01067eebad
Revert 287d97a8937eb4985da060063f09816291219b78
...
Caused all food stalls to incorrectly have colour tab.
2018-03-26 21:37:23 +02:00
Ted John
85f9f3ad09
Read a shape property instead of individual flags
2018-03-26 21:37:23 +02:00
Ted John
a03b58501b
Add JSON loading for small scenery
2018-03-26 21:37:23 +02:00
Ted John
7d26492961
Fix removal price for large scenery
2018-03-26 21:37:23 +02:00
Ted John
44e2f1d577
Add JSON loading for 3D fonts in large scenery
2018-03-26 21:37:23 +02:00
Ted John
1668374d2c
Fix loading of JSON large scenery tiles
2018-03-26 21:37:23 +02:00
Ted John
1e3ce8754e
Add JSON loading for large scenery
2018-03-26 21:37:23 +02:00
Ted John
7c05e22cd0
Refactor large scenery tile flags field
2018-03-26 21:37:23 +02:00
Ted John
f11973f692
Fix typo, hasGrass -> hasGlass
2018-03-26 21:37:23 +02:00
Ted John
971e2dcaa2
Add JSON loading for walls
2018-03-26 21:37:23 +02:00
Ted John
f6a6169ca2
Don't report object conflicts
2018-03-26 21:37:23 +02:00
Ted John
ede51ded86
Add JSON loading for scenery groups
2018-03-26 21:37:23 +02:00
Ted John
3ead0f4289
Finish loading water JSON objects
2018-03-26 21:37:23 +02:00
Ted John
40f775c39a
Add JSON loading for water
2018-03-26 21:37:23 +02:00
Ted John
12d2523752
Add JSON loading for footpath banners
2018-03-26 21:37:23 +02:00
Ted John
ec446ac9d6
Return image and string table by reference
2018-03-26 21:37:23 +02:00
Ted John
c3f075d18c
Write helper method for parsing flags
2018-03-26 21:37:23 +02:00
Ted John
900bc48efa
Write common JSON string loader
2018-03-26 21:37:22 +02:00
Ted John
d56f1445f8
Add JSON loading for footpath items
2018-03-26 21:35:44 +02:00
Michael Steenbeek
e8b28965cc
Fix extracting ranges from object .DATs
2018-03-26 21:35:44 +02:00
Ted John
d27a90f068
Implement footpath JSON reading
2018-03-26 21:35:44 +02:00
Michael Steenbeek
27a055653c
Fix rebase errors
2018-03-26 21:35:44 +02:00
Ted John
2d037fb3ae
Read JSON for park entrance objects
2018-03-26 21:35:44 +02:00
Ted John
1e4a8c0da7
Refactor common JSON methods to new helper namespace
2018-03-26 21:35:44 +02:00
Ted John
4fdbf1ca93
Parse category and shop item
2018-03-26 21:35:44 +02:00
Ted John
a7a7b2f1b4
Fix memory corruption in ImageTable::AddImage
2018-03-26 21:35:44 +02:00
Ted John
ddd0df4a60
Parse ride type with lookup table
2018-03-26 21:35:44 +02:00
Ted John
5eba067aba
Load images from OBJDATA DATs
2018-03-26 21:35:44 +02:00
Ted John
773ab868fe
Parse new form of original id
2018-03-26 21:35:44 +02:00
Ted John
bf7c3931e7
Parse images from JSON
2018-03-26 21:35:44 +02:00
Ted John
f6fd79eca4
Move length calculation to ImageTable.cpp
2018-03-26 21:35:44 +02:00
Ted John
32d588d765
Fix toilets image loading
2018-03-26 21:35:44 +02:00
Michael Steenbeek
ad21e962ee
Allow import of RCT1 Ice Cream Stall
2018-03-26 21:35:44 +02:00
Michael Steenbeek
7d3489a151
Avoid toilets selling balloons
2018-03-26 21:35:44 +02:00
Michael Steenbeek
e3b202989f
Read more from JSON, attempt at supporting more types of stalls
2018-03-26 21:35:44 +02:00
Michael Steenbeek
3ffdfd1e5d
Draw the building
2018-03-26 21:35:43 +02:00
Michael Steenbeek
9ab0164b6f
Fix compiling and loading on macOS, load description
2018-03-26 21:35:43 +02:00
Ted John
a1f360ab7d
Spike 1: Add RCT1 toilets JSON
2018-03-26 21:35:43 +02:00
Michael Steenbeek
beb352d97a
Increase network version
2018-03-26 20:36:16 +02:00
Michael Steenbeek
695d3762e5
Remove last usages of SEPARATE_RIDE flag
2018-03-26 20:36:16 +02:00
Hielke Morsink
d7c198388e
Fix #7327 : Draw transparent images see-through too
...
This removes the check for transparent images before applying the hardcoded colours. It sets the transparency flag anyway.
2018-03-26 10:28:10 +02:00
Gymnasiast
ca17f03ff2
Add large half loops to the Vertical Drop Roller Coaster
2018-03-25 16:32:06 +02:00
Hielke Morsink
c5aececcb1
Set scenario save path upon successfully loading a park
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Instead of setting the path when clicking on a file in the loadsave dialog, it's now set when the park gets actually loaded.
This fixes the System Dialog not showing when saving a park loaded from command.
2018-03-24 13:24:39 +01:00
ZehMatt
199a3e33f4
Implement game action for sign naming.
2018-03-24 05:19:19 +01:00
Ted John
a913fd2d4a
Merge pull request #7266 from IntelOrca/feature/interactive-stdinout
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Make stdin / stdout a game console
2018-03-23 22:19:08 +00:00
Ted John
a6d03b3b0f
Fix segfault when exiting a network game
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Separate out closing of connection into a new method so only that is called when closing the game which then means gfx_invalidate_screen is not called.
2018-03-23 21:54:45 +00:00
xp4xbox
674e094b3a
Add shortcut definition for 'View Path Issues' and 'Cutaway View'
2018-03-23 10:37:13 +01:00
Hielke Morsink
44e893ab53
Fix issue in 'GetExtension' ( #7337 )
...
`Path::GetExtension` would iterate over the full path instead of just the filename, meaning a path like `C:\My.docs\file` (note the missing extension in the filename) would return `.docs\file` as the extension.
2018-03-23 07:48:13 +00:00
Ted John
3a341816bf
Require double CTRL+C to exit
2018-03-22 20:44:58 +00:00
Ted John
4babfa2479
Do not make hide close the game
2018-03-22 20:29:41 +00:00
Ted John
e3eff999a7
Fix building for mingw
2018-03-22 20:16:58 +00:00
Ted John
2c627b43ba
Optionally use terminal colour codes
2018-03-22 20:16:58 +00:00
Ted John
6d526d020c
Fix for MSVC
2018-03-22 20:16:58 +00:00
Ted John
f7dafa9bbb
Only enable interactive console for headless
2018-03-22 20:16:58 +00:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00
Ted John
395f124a0b
Fix console exit for stdin/out
2018-03-22 20:16:58 +00:00
Ted John
ec9e812ea7
Replace gConsoleOpen with function
2018-03-22 20:16:58 +00:00
Ted John
5188c3612a
Move in game console variables to class
2018-03-22 20:16:58 +00:00
Ted John
c29efc7573
Separate consoles to different sources
2018-03-22 20:16:58 +00:00
Ted John
65eb908025
Create new in-game console class
2018-03-22 20:16:58 +00:00
Ted John
d18f416370
Add basic interactive console using linenoise
2018-03-22 20:16:58 +00:00
Michael Steenbeek
61ddbd918b
Add option to freeze all staff to Cheats window
2018-03-22 09:32:20 +01:00
Michał Janiszewski
7d67291910
Synchronise definition guards with declarations for str utils
2018-03-21 22:39:19 +01:00
Michał Janiszewski
06e97ab6e2
Fix linkage on macOS
2018-03-21 22:39:19 +01:00
Michał Janiszewski
fc97c8c5db
Reduce inclusion of <string> header
2018-03-21 22:39:19 +01:00
Michael Steenbeek
919533d7c2
Show ride and vehicle names in research list
2018-03-21 22:04:10 +01:00
Michał Janiszewski
2545d01db4
Use libc++-provided strndup on Android
2018-03-21 16:05:00 +01:00
pkubaj
7adde37f56
Fix build with FreeBSD
2018-03-21 14:26:38 +01:00
pkubaj
38cdf5e8c9
Corrected fix to use AVX on FreeBSD>10
2018-03-20 23:15:28 +01:00
pkubaj
1191f64091
Fix build on FreeBSD 10
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NOTE: This can be reverted once FreeBSD 10.4-RELEASE goes EoL.
2018-03-20 23:15:28 +01:00
zaxcav
9d3e1fbedf
Fix #7176 pending breakdown interfering with mechanic heading to inspection ( #7201 )
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* Fix pending breakdown interfering with mechanic heading to inspection
* Rename peep_fixing sub states per suggestions.
Reset ride->mechanic_status to UNDEFINED in sub-state finish fix/inspect (previously sub_state_13).
* Increment network version. Fix tabs/spaces
2018-03-20 21:55:30 +00:00
Ted John
5245b35a90
Merge pull request #7286 from IntelOrca/refactor/gameaction-parksetloan
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Implement some more basic game actions:
- ParkMarketingAction
- ParkSetLoanAction
- ParkSetResearchFundingAction
- StaffSetColourAction
2018-03-20 13:38:56 +00:00
thyeggman
ccb1b330a5
Option for early scenario completion ( #7187 )
2018-03-20 12:58:59 +01:00
Michał Janiszewski
af7fd94859
Add missing includes
2018-03-20 09:34:19 +01:00
Ted John
9b604310a2
Implement game action for staff set colour
2018-03-20 09:31:39 +01:00
Ted John
6a8ea7e8d4
Create helper method to create the game action result
2018-03-20 09:31:39 +01:00
Ted John
708843b526
Implement game action for park marketing
2018-03-20 09:31:39 +01:00
Ted John
5a803d2551
Implement game action for park set research funding
2018-03-20 09:31:39 +01:00
Ted John
16a7e21ffa
Implement game action for park set loan
2018-03-20 09:31:39 +01:00
Hielke Morsink
9c568105f2
Fix debug builds
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Regression from #7261 .
2018-03-20 08:19:53 +01:00
Michał Janiszewski
d0ec97bab2
Fix missing PATH_MAX on some Linux toolchains
...
Some toolchains (e.g. clang 7) require explicit include of <linux/limits.h> for PATH_MAX.
2018-03-20 08:18:56 +01:00
Michał Janiszewski
67f74119cf
Fix missing headers
2018-03-20 00:27:58 +01:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Michał Janiszewski
3303246b09
Reduce header inclusions
2018-03-20 00:27:58 +01:00
Hielke Morsink
2d1d60294c
Improved raising land near edge map
...
Rather than showing the user an 'off edge map!' error, this simply makes the affected area smaller.
2018-03-19 14:08:37 +01:00
xp4xbox
463cb7ab26
Fix #5339 : Change scenery eyedropper to use a relevant icon.
2018-03-19 08:33:59 +01:00
Michał Janiszewski
f1ab13f56e
Fix sorting and missed floor() usage
2018-03-18 23:29:13 +01:00
LRFLEW
d4cfad8ab2
Fix 'different language linkage' error with Xcode
2018-03-18 23:29:13 +01:00
Michał Janiszewski
4dd0995efb
Move cmath out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
5c6e28284b
Move cstddef out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
28391eaf5d
Move cstring out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
f3bdc431e1
Add lost headers
2018-03-18 23:29:13 +01:00
Michał Janiszewski
54cc1ebcdf
Reduce includes in common.h
2018-03-18 23:29:13 +01:00
Nick Overdijk
fe59637823
Adds constructors to convert from Coords to TileCoords
2018-03-18 23:13:36 +01:00
Nick Overdijk
e799dc2962
Document the code by using named functions/variables/comments
2018-03-18 23:13:36 +01:00
Michael Steenbeek
997551e36f
Fix #7305 : overflow during park rating calculation
2018-03-18 22:58:09 +01:00
Michał Janiszewski
6cdcda2c65
Start v0.1.3
2018-03-18 22:06:31 +01:00
Thomas den Hollander
af8adfeb40
Fix dithering error in sprite importer
2018-03-18 12:58:50 +01:00
Hielke Morsink
1cd3e5e49c
use GAME_COMMAND_FLAG_APPLY instead of hardcoded value
2018-03-18 12:21:24 +01:00
Michał Janiszewski
bb98618847
Fix compilation errors in Footpath.cpp
2018-03-18 10:19:17 +01:00
Michał Janiszewski
62000236a8
Add missing Guard.hpp header in Footpath.cpp
2018-03-18 10:19:17 +01:00
Hielke Morsink
f9307c8c9e
Proplerly check for element to be removed
...
The element that gets removed is only a ghost while using the path tool, other tools just remove the path immediately.
2018-03-18 10:19:17 +01:00
Hielke Morsink
d0471bcbfd
un-fill corners that were filled by the ghost
...
Old behaviour: connected edge and corners get removed.
New behaviour: connected edge may stay connected, but corners will be removed.
2018-03-18 10:19:17 +01:00
Hielke Morsink
16c575c115
Keep paths connected when wanted
...
A tile can have multiple connections to a path when building with clearance checks disables, but the function that removes the edges doesn't assume this. This PR makes it so that it first checks if there are no other tile elements that want to stay connected to a path before removing an edge.
2018-03-18 10:19:17 +01:00
Duncan
e383ac02af
Fix #7295 : peep_should_go_on_ride_again() checked balloon colour instead of toilet need
2018-03-17 19:49:11 +01:00
Michał Janiszewski
f045370fcf
Improve track preview window with OpenGL renderer
...
This adds a warning to track preview window explaining it's not
supported with OpenGL renderer. Also fixes the issue whereby no stats
were printed because of early exit.
2018-03-16 22:41:08 +01:00
Gymnasiast
ddd03fb045
Fix #7284 : Rotating a maze track rotates each piece individually
2018-03-15 22:32:33 +01:00
Michał Janiszewski
4b323f401f
Initialise dl in Surface.cpp
2018-03-14 22:11:30 +01:00
Michał Janiszewski
9e1dfffee8
Remove unnecessary checks for __cplusplus
2018-03-14 22:11:30 +01:00
Michał Janiszewski
c27307820e
Remove more C-only code from common header
2018-03-14 22:11:30 +01:00
Michał Janiszewski
9b0fe5f09e
Don't use registers struct where not strictly required
...
The only advantage of `struct registers` is the union hierarchy. If this
is not being actively exploited, it is detrimental to use this struct.
2018-03-14 22:11:30 +01:00
Michał Janiszewski
789c176517
Update common header
2018-03-14 22:11:30 +01:00
Michał Janiszewski
d1d32456a5
Fix generating screenshot path for GCC8
...
GCC8 rightfully complains about using improperly-sized buffers in call
to snprintf.
2018-03-14 22:11:01 +01:00
Ted John
edb7e7112a
Fix import of park entrance locations
...
gParkEntrances was changed to sint32 positions from sint16 positions in f4ac2b4d5b
. This caused a regression as the locations were not being sign extended when imported from S6 files.
2018-03-14 21:30:43 +01:00
Aaron van Geffen
a68c5301eb
Use a range-based for loop in NetworkGroup::Write, too.
2018-03-14 01:25:10 +01:00
Aaron van Geffen
e514b2c9cb
Fix #6804 : Network permissions are not visible.
2018-03-14 01:25:10 +01:00
Hielke Morsink
69867bcecd
Fix typo 'instad' -> 'instead' [ci skip]
2018-03-13 23:44:34 +01:00
Gymnasiast
14b22c9801
Fix missing include
2018-03-13 21:07:26 +01:00
Gymnasiast
8e37ee26c9
Avoid warning spam during park entrance drawing
2018-03-13 20:48:16 +01:00
Hielke Morsink
b78bd587b7
define BANNER_INDEX_NULL
2018-03-13 19:45:48 +01:00
Gymnasiast
38d3c3eff3
Use tile_element_[gs]et_banner_index()
2018-03-13 19:45:48 +01:00
Hielke Morsink
087519ca62
Fix #5261 Deleting the sign after copy/pasting it will crash the game
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Prior to the previous commit, signs could be duplicated by pasting them using the tile inspector, which results in some funky behaviour. A duplicated sign refers to the same banner index (which in turn refers to the same user string ID), making the player unable to modify it. Deleting it would previously even crash the game.
This commit looks for such signs when loading a scenario, and attempts to fix them, by creating a new banner entry (and user string if one is used).
2018-03-13 19:45:48 +01:00
Hielke Morsink
d2479e0de0
Create new banner entry and string upon pasting one
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Previously pasted banners would refer to the same banner entry and same string ID, possibly causing crashes when deleting one.
2018-03-13 19:45:48 +01:00
Michał Janiszewski
afb0c48ebd
Sink some arrays
2018-03-13 13:37:41 +01:00
Michał Janiszewski
764520076f
Reduce header inclusion
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* Update includes in PlatformEnvironment.cpp
* Update includes in ParkImporter.h
* Update includes of OpenRCT2.h
* Update includes in Intro.h
* Remove unused include from Input.cpp
* Update includes of Imaging.h
* Update includes in Game.h
* Update includes in Editor.h
* Update includes of Context.cpp
* Update includes in Cheats.cpp, CmdlineSprite.cpp
* Update includes of some source files
* Update includes in some cpp files
* Update includes in some cpp files
* Update includes in TextureCache.h
* Fix tests
* Update includes in Font.cpp
* Update includes in LightFX files
* Update some includes
* Fix GCC builds
* Update some includes
* Update some includes
* Update includes in FontsFamilies.*
* Update includes of Console.h
* Improve includes in Window.h
* Improve headers in Viewport.h/Window.h
* Fix MSVC build
* Fix network-less builds
* Reduce inclusion of Map.h
2018-03-13 13:14:02 +01:00
Michael Steenbeek
bf580625f8
Fix calcutation of number of riders on import
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Made a little mistake with this last time. This will now use the same logic as the Guest List window and the increment/decrement counters.
2018-03-13 11:45:06 +01:00
duncanspumpkin
33a6a5a994
Fix #7209 : Reset spatial index before removeing peeps on fix save.
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If the spatial index is corrupted such as in IndianaJones then deleting multiple peeps from the same spatial index will cause an infinite loop. Therefore this will now reset and remake the spatial index if there are peeps that require removing. Note it doesn't reset the spatial index for all saves as it is not required
2018-03-12 11:27:43 +00:00
deurklink
e0c4f88295
Fix #7229 : Exploding guests cheat gets rides stuck and freezes game
2018-03-12 10:23:46 +01:00
Michał Janiszewski
c4f3643be1
Fix #7246 : Android build fails with java.lang.UnsatisfiedLinkError
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JNI DETECTED ERROR IN APPLICATION: JNI GetObjectClass called with
pending exception java.lang.UnsatisfiedLinkError: No implementation
found for long website.openrct2.ZipArchive.allocBytes(byte[], int)
(tried Java_website_openrct2_ZipArchive_allocBytes and
Java_website_openrct2_ZipArchive_allocBytes___3BI)
2018-03-11 23:57:50 +01:00
Michał Janiszewski
93041bbce5
Fix mismatched deleter in TryClassifyAsTD4_TD6
2018-03-11 21:19:26 +01:00
Ted John
42490b64fc
Show entrance / exit fix messages as verbose only
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This is because some title sequences have parks which need fixes and they end up showing on stdout every game launch.
2018-03-10 15:18:25 +01:00
Hielke Morsink
4bfeaf0c72
Fix #6870 Crash when loading groena lund
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This crash only occurs when the option "no test crashes" was enable. With this commit the sprite index will be checked before the vehicle gets checked.
2018-03-10 06:50:45 +00:00
Michał Janiszewski
8cf8db01d3
Fix #7180 : Compiler error: trackType may be used uninitialised
2018-03-10 07:49:24 +01:00
Michał Janiszewski
4b2881b48e
Improve declaration of deleter type in S4Importer.cpp
2018-03-09 21:34:24 +01:00
Michael Steenbeek
5411c77358
Clean up more direct access to tile elements
2018-03-09 19:40:16 +01:00
Michał Janiszewski
229c793b33
Fix NO_TTF builds for Windows and macOS
2018-03-09 16:40:40 +01:00
Hielke Morsink
35f3d9f4c9
Fix #7251 : "Own all land" cheat does not work
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`x` was not set back to `min` in the second for loop, causing all second iterations to immediately stop.
2018-03-09 16:39:04 +01:00
Ted John
e318e0948a
Fix a few assertions that were found when using debug CRT
2018-03-09 16:28:47 +01:00
Ted John
d2864a139b
Use new dependencies split format
2018-03-09 16:28:47 +01:00
Hielke Morsink
5115cdddd8
Remove unused screenshot_format configuration
2018-03-09 15:58:29 +01:00
Hielke Morsink
a8f167c45d
Fix a few typos
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'vehichle' -> 'vehicle'
'none zero' and 'non zero' -> 'nonzero'
2018-03-09 15:58:12 +01:00
Michael Steenbeek
88af2d3954
Rename sub_6CA2DF() to window_ride_construction_update_state()
2018-03-09 09:17:24 +01:00
Aaron van Geffen
887619a87e
Use correct fonts for simplified and traditional Chinese.
2018-03-08 22:33:17 +01:00