Change window lay-out to more closely resemble others by introducing
density buttons, along with new sprites.
The amount of elements varies by density as follows:
* Low: number of elements equal to tool size
* Medium: twice as many elements as the tool size
* High: three times as many elements as the tool size.
Remove extraneous 'retry' clause.
* Add initial interface.
* Implement move operator in MemoryStream
* Add pod array serialisation traits.
* Add push_back with move semantics to CircularBuffer
* Initial implementation of GameStateSnapshots
* Add GameStateSnapshots to Context.
* Add mp_desync console command.
* Compare sprite data and fill change list.
* Minor changes.
* Proof of concept.
* Calculate offset instead of using offsetof
* Implement game state difference detection
* Update mp_desync console command.
* Fix identification of sprite remove/add.
* Fix crash when only one peep in park when using mp_desync
* Output state differences into user directory desync folder.
* Add desync debugging as an option.
* Add information to network status when a desync report was created.
* Cast to proper type for %llu.
* Update xcode project
* Add more information to the diffed data.
* Remove client-only relevant fields.
* Cleanup.
* Add better name output for misc sprites
* Add srand0 and tick information to the output
* Bump up network version
* Cleanup
* Set desync_debugging to false as default
* Apply suggestions
Changes some things to use STR_BANNER_TEXT_FORMAT and removes
instances of " - - " attached to other strings in the
localization files.
This can be used in the future to show the messages on
a sign or banner via a tooltip without having to
duplicate those messages without " - - ".
re: OpenRCT2/OpenRCT2#8593
These strings use high IDs right now and are probably
not entirely suited for direct inclusion. There is also
some duplication in that "No entry" had to be unique,
as the actual no entry string is "No entry - -".
Also includes some rewriting of rct_scroll code that I did while
debugging the issue with more than two rct_scrolls in one window. I
decided to leave it in.
Utopia Park is the only scenario in RCT1 that uses different names in the scenario list and for the park. Since we use the former to identify scenarios, correct it.
Also add an alias to keep the very popular pack by Crappage working.
This adds a warning to track preview window explaining it's not
supported with OpenGL renderer. Also fixes the issue whereby no stats
were printed because of early exit.
With this, entrances and exits that have been moved away from its original XY
location can be made usable. Only one entrance or exit will be usable per
station.
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
New command goes by LOADSC in script files and in the enumeration.
Scenarios are stored using the internal also used for localisation.
Scenarios selected can only be scenarios to originally come with one of
the games or expansions.
Modified Scenario Select window to have a mode just for title editor
scenario selection.
Simplify UI scaling display quality options.
This removes three options:
* 'Use NN scaling at integer scales', as NN is decidedly preferable at integer scales.
* Anisotropic scaling, as it produces results very similar (if not equal) to linear scaling.
* NN as a selectable option in the dropdown - NN is forced on integer scales and unavailable for non-integer scales.
This feature existed in the original RCT1/2 games but was not present in
the latest development commit.
The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
Predefined title sequence filenames are now treated as "reserved".
Custom title sequences cannot use reserved names and an error will
appear if the user tries.
Duplicating predefined title sequence now uses default text of
predefined sequence's proper name instead of filename.
Renamed `WIDX_TITLE_EDITOR_RENAME_SAVE_BUTTON` to
`WIDX_TITLE_EDITOR_RENAME_BUTTON` to follow formatting of other preset
button ids.
Added string id 6154, `STR_ERROR_RESERVED_NAME`, "Name is reserved".
This uses a previously unused S6 flag to save this option persistently.
This should not make S6 import much harder, but should reduce the amount of questions about S4 import.
Also refactor the checks whether the user can ask money for rides or entry. This should make it a lot easier
when our own save format comes around.
Clean up and improve UI of track install window
Cleanup window def
Clean up and improve track install window
Name track_list.var_484
Format widget definitions
Use get_friendly_track_type_name()
Guard against NULL
Removes RCT2 version string, Infogrames credits and logo, removes strings for aforementioned info.
Moves OpenRCT2 version string to under the Changelog... button, rewords and fixes some of the strings
Implement 'missing objects' window
Basic implementation of 'bad objects' window
Add new object_load_error.c
Add object_load_error.c
Faffing about
String stuff
Stuff
Get window basically displaying
Proper col header for object
Display object types
Display file name and explanatory message
Probably about time I added myself to the dev list
Cleanup and comments
Make bad object window work with SC6
Fix whitespace, string IDs, flip core function sense
Fix spacing in string_ids.h
Fix string ID snafu
Fix HasNoInvalidObjects() sense
Attempt to refactor this to pass data properly
Move typedefs to separate header
Fix up signatures
Add park_load_result_types.h
Clean up includes and remnants of prev implementation
Split duplication into function, free invalid entries list on close
Use pointer for object_validity_result param
Fixup string IDs
Use LoadObject() directly
Use dependency injection, fix string termination
Xcode fix, make helper function static
Fix buffer overrun and memory leak
Use SDL for clipboard functionality
Fix function & variable declarations
Rework editor_read_s6() to use new park load result type
Update changelog for #5624
[ci skip]
Fix mem leak, function signature and whitespace
This fixes the following things:
- The objective was not available when using money (despite it being used on such scenarios in RCT1)
- The scenario editor set the 'partially finished flag' on every single ride
- The scenario editor did not check if there were five finished roller coasters
- When checking the goal, there was no check if the ride was a roller coaster
- When checking the goal, there was no check if the ride was one of the roller coasters to be completed
* Add ride groups
* Convert ride groups to C++
* Fix linking and crashes in Xcode
* Comment out .field syntax to make Visual Studio happy
* Fix alignment, fix changelog, cleanup
* Properly save ride group index in the ride object repository and bump its version
* Fix fallback behaviour when the ride entry is not available or not invented
* Fix include
* Rename RideGroup to RideGroupManager, add const, cleanup
* Break after finding matching ride group
Squash commit containing:
- 398d978 Setup server action logging for server admins in multiplayer
- 13330ae Added server action logging for using cheats in multiplayer
- b619019 Added server action logging for demolishing rides in multiplayer
- 93de752 Added server action logging for editing ride properties in multiplayer
- 8a3d932 Added server action logging for editing park properties in multiplayer
- c78b6e7 Moved duplicate chat and server logging code into new network methods
- c8f66bf Changed logging variable types to avoid deprecated conversion errors in CI builds
- 454e527 Added improved server action logging for using cheats in multiplayer
- 1194305 Moved server action logging code in game.c into a separate method to reduce clutter
- d59cd42 Added server action logging for add/edit/remove scenery in multiplayer
- c41ae0e Added server action logging for clients in multiplayer
- c383341 Removed unused variable to fix CI build error
- 2d1d8e3 Added server action logging for ride creation in multiplayer
Implement "Own all land" cheat into cheat window
Restore only valid peep spawn points
Code improvements
Update to use PEEP_SPAWN / PARK_ENTRANCE defines
A few strings have their {WINDOW_COLOUR_2} setting removed, since this
prevented strings from being market as inset. All uses of these strings
have been checked.