Fixes an inconsistency wuth RCT2 where track prices with a fractional part
did not have their price rounded up when building, but did when refunding.
This created an exploit where refunding such a track piece granted the player
0.50€ more than they spent on the piece.
* Wrap vehicle_colours in TrackDesignAction
* Wrap the color presets in set_vehicle_colours_to_random_preset
* Increment network version
* Update changelog.txt
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Fix Go Kart Speeds not being random
Go kart speeds now only get 2 different values (around 37kmh or around 25kmh), in vanilla Go karts can also have a value in between. This PR fixes that.
* Update changelog.txt
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
* Increment network version
* Update replays
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
* Rename path find functions and use sub function
* Modify leaving park logic to not use park entrance index
* Remove ChosenParkEntrance from peep struct
* Refactor GetNearestParkEntrance
Removed the index as its pointless. Fixed function to use CoordsXY
* Increment network version
* Update replays
* Refactor to result GameActions::Result as copy instead of unique_ptr
* Remove alias GameActions::Result::Ptr
* Remove MakeResult wrapper
* Remove type forwarder in TileInspector
- Improved: [#12825, #12869] The Tile Inspector window’s layout has been tweaked slightly.
- Change: [#15899] Weird bonus for path 0 - likely intended as a queue bonus (original bug).
- Fix: [#15138] Sometimes small scenery stays when building through it.
- Fix: [#15620] Placing track designs at locations blocked by anything results in wrong error message.
- Fix: [#15843] Tile Inspector can be resized too small.
- Fix: [#15844] Tile Inspector has inconsistent text colours.
- Fix: [#15878] Crash when opening a ride window for a corrupted vehicle.
- Fix: [#15908] Crash when track elements have no ride assigned.
- Fix: [#15919] Research status incorrectly considered for scenery when in editor modes.
- Fix: [#15938] Track designs of some ride types are incorrectly exported to TD6.