Kane
dbdca55645
Fix #14316 : Closing the Track Designs Manager window causes broken state
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When exiting the Track Design Manager window the user was placed into the scenario editor in a broken state.
User is now returned to the main menu when the window is closed.
2021-07-29 12:44:24 +02:00
Michael Steenbeek
ab18612882
Remove Music Acknowledgements window ( #15116 )
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It was of limited use to us anyway since we didn’t license the music ourselves, but now the actual track names and composers are shown in the Object Selection, the window lost its last bit of usefulness.
2021-07-28 10:26:35 +02:00
Michael Steenbeek
9c2fb84a53
Invalidate screen when toggling transparent water flag
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Pointed out here: https://github.com/OpenRCT2/OpenRCT2/issues/14753#issuecomment-849024680
2021-07-27 12:16:36 +02:00
Duncan
e9eb1b8304
Banner Refactor from NSF ( #14788 )
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* Banner refactor
* Fix mistake in fix_duplicated_banners
* Reduce limit back
* Fix export
* Free banner on delete
* Increment network version
* Fix potential banner pointer crashes
Co-authored-by: Ted John <ted@brambles.org>
2021-07-27 10:25:58 +01:00
Hielke Morsink
c887a049d2
Fix various Cppcheck warnings ( #15081 )
2021-07-24 23:41:50 +02:00
Duncan
cd98ca0d8e
Fix 15063 ( #15064 )
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* Fix #15063 . Sign window crash on open
* Update changelog
2021-07-23 19:37:24 +01:00
ZehMatt
c15f17c49a
Fix potential null dereference
2021-07-22 22:14:12 +03:00
Duncan
90fbbe14ed
Fix 15052 ( #15054 )
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* Fix #15052 . Crash when using banner window
Bug introduced during refactor. Refactor introduces a pointer that will go invalid. When the pointer was invalid the game would crash.
* Update changelog
2021-07-22 15:15:59 +01:00
Duncan
bbef85e752
Fix #15028 , #15042 . Crash when placing large scenery ( #15043 )
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* Fix #15028 , #15042 . Crash when placing large scenery
When the fragmented tile element limit is reached whilst placing a large scenery ghost the game will perform a reorg of the map elements invalidating tile element pointers. As large scenery are multi tiled this can happen mid action invalidating the pointer that was allocated for the first tile element. Large scenery actions pass back the first tile element pointer to the calling function for use with ghost removal. When this pointer is invalid it causes the crash. The ultimate fix for this would be to create an undo function for actions. As an interim the function has been modified to return the first tile height.
* Update changelog
2021-07-21 13:01:09 +01:00
Michael Steenbeek
4760642fd5
Clean up New Scenario window
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Backported from https://github.com/OpenRCT2/OpenRCT2/pull/14919 .
2021-07-19 17:24:12 +02:00
duncanspumpkin
ae6657dcdc
Close #14903 . Use map_is_edge
2021-07-19 12:17:22 +02:00
Daniel Karandikar
b017ea4159
Fix [ #12262 ]: Windows can appear off screen in some cases ( #14881 )
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Fix: [#12262 ] Windows can appear off screen with small screens or high scaling.
2021-07-03 09:38:39 -03:00
Hielke Morsink
d635345841
Fix: Close button broken when failed to load version or changelog ( #14880 )
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* Fix: Close button broken when failed to load version or changelog
2021-06-26 11:10:27 -03:00
Hielke Morsink
bd18bce3a7
Reflect actual string in string identifier ( #14958 )
2021-06-26 10:00:05 -03:00
Hielke Morsink
e54dc7e466
Use consistent left-shift notation for widgets ( #14956 )
2021-06-26 14:23:15 +02:00
Hielke Morsink
acd45e6f75
Redesign About window ( #14841 )
2021-06-26 10:54:38 +02:00
ζeh Matt
751c419594
Minor cleanups ( #14954 )
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* Fix uninitialized variables in InputManager
* Use constexpr for const values
* Add break statements instead of implicit fallthrough
* Default initialize variables in Cheats window
* Default initialize variables in News window
* Default initialize window event pointers
2021-06-26 01:43:05 -03:00
Duncan
35ba734669
Minor paint refactor ( #14905 )
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Names a few unknown flags
2021-06-22 07:36:17 +01:00
Michael Steenbeek
f9ad9ad3a5
Merge pull request #14868 from Gymnasiast/refactor/reduce-g-game-command-error-text
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Reduce usage of gGameCommandErrorText
2021-06-10 13:21:32 +02:00
Jamie Quigley
4f6d0a00fd
Refactor RIDE_STATUS to use strong enum ( #14840 )
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* Refactor RIDE_STATUS to use strong enum
* Change platform-specific code to match RIDE_STATUS refactor
* Re-added check for valid RideStatus value
* Fixed errors in "g2" build target
* Use EnumValue instead of static_cast<uint8_t>
* Revert rct{1,2}.h to use uint8_t.
* Fix formatting
* Reverted from constexpr variable to additional enum variant
* Fix formatting
2021-06-10 07:09:58 +01:00
Gymnasiast
15fcbf5463
Remove some usages of gGameCommandErrorMessage in Editor
2021-06-09 14:05:00 +02:00
Nick
cf7b277d89
Close #13765 : Refactor Changelog window into class
2021-06-07 10:33:08 +02:00
Duncan
c34079acee
Refactor LargeSceneryEntry and remove rct_scenery_entry ( #14816 )
2021-06-04 12:41:23 +01:00
Duncan
12c5484f44
Refactor SmallSceneryEntry ( #14815 )
2021-06-03 22:14:41 -03:00
ζeh Matt
8fc7e06116
Move gLastStringPos into rct_drawpixelinfo ( #14811 )
2021-06-03 22:10:09 -03:00
Duncan
8f59fe91cb
BannerSceneryEntry Refactor ( #14810 )
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* Refactor BannerSceneryEntry to enforce type
* Remove old comment
* Fix incorrect renameing
2021-06-03 21:43:30 +01:00
Duncan
6f81248084
Rework and refactor PathBitEntry ( #14809 )
2021-06-03 21:23:00 +01:00
Duncan
425f968a67
Rearrange WallSceneryEntry to enforce types ( #14808 )
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* Rearrange WallSceneryEntry to enforce types
* Clang format
Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
KirilAngelov
97002cae5d
Close #14804 : Rename isBanner to isDoubleSided
2021-06-03 12:18:22 +02:00
Emre Aydin
ac80ca7b46
Refactored code to use a constant for max circuits
2021-06-02 17:48:09 +03:00
Duncan
b7e7915efa
Merge pull request #14780 from duncanspumpkin/sprite2
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Sprite Refactor 2: Moving around EntityTweener and misc
2021-06-01 20:10:17 +01:00
Michael Steenbeek
31848b195e
Close #14765 : Rename gCheatsFastLiftHill
2021-05-29 18:41:16 +02:00
duncanspumpkin
98f9f24909
Remove sprite.h includes where possible
2021-05-29 08:54:33 +01:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
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* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
Michael Steenbeek
3fe910781a
Merge pull request #14761 from Gymnasiast/backport-object-selection-improvements
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Backport object selection improvements
2021-05-27 22:39:17 +02:00
Michael Steenbeek
e5c61f2a44
Close #14511 : Unlock all music with 'Unlock operating limits' cheat
2021-05-27 22:38:35 +02:00
Gymnasiast
b214a9fd97
Show what a stall sells in Object Selection
2021-05-27 19:54:44 +02:00
Gymnasiast
1d693f9751
Fix display of number of items in scenery group
2021-05-27 19:54:44 +02:00
Gymnasiast
f2ac658935
Show tracks list of music styles in Object Selection
2021-05-27 19:53:52 +02:00
Gymnasiast
8f6713a4f1
Reverse option, add shortcut
2021-05-24 16:54:30 +02:00
Gymnasiast
89eae5198b
Add option to make water opaque
2021-05-24 16:39:39 +02:00
ζeh Matt
ebcdfd06e9
Fix #14707 : Crash when window is closed during text input
2021-05-24 00:11:04 +02:00
Silent
94da3cf422
Fix #13445 : Make FileScanner::ScanDirectory return a unique_ptr
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Also fixes a resource leak in TitleSequence::GetSaves.
2021-05-20 19:22:36 +02:00
Tulio Leao
efd5d7dfe7
Fix formatting on d309a7c
2021-05-16 21:11:42 -03:00
Dan Silk
05977e6d14
Fix #14468 : Cannot close Options window on Android
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Issue was caused by the WIDX_ALWAYS_NATIVE_LOADSAVE flag not being enabled/disabled correctly.
2021-05-15 23:43:50 +02:00
ZeeMajora
0123a3d141
Close #14655 : make Changelog window brown in RCT1 theme
2021-05-15 16:53:44 +02:00
Michael Steenbeek
f06bf3681d
Fix #14638 : Make 'About OpenRCT2' themeable; more RCT1 window colours
2021-05-13 18:28:09 +02:00
duncanspumpkin
8282fde827
move Litter functions into class and refactor
2021-05-13 16:11:13 +02:00
duncanspumpkin
c345396765
Move duck method into class
2021-05-13 16:09:26 +02:00
Basssiiie
5480c99e0b
Rename previously unknown vehicle flags, and json strings to camelCase
2021-05-13 13:34:32 +02:00