When exiting the Track Design Manager window the user was placed into the scenario editor in a broken state.
User is now returned to the main menu when the window is closed.
It was of limited use to us anyway since we didn’t license the music ourselves, but now the actual track names and composers are shown in the Object Selection, the window lost its last bit of usefulness.
When importing a file this function is used to create a banner at a certain index. Previously this was not assigning the id to the banner id. Luckily as banner id is a new field this did not cause any issues except in the nsf which does use the banner id more extensively
- Fix: [#15028] Crash when placing large scenery.
- Fix: [#15048] Crash when removing litter with cheats.
- Fix: [#15052] Crash when using banner window.
- Fix: [#15063] Crash when opening large scenery signs.
- Improved: [#12626] Allow using RCT2 saves to mark RCT Classic (.sea) parks as finished and vice versa.
* Fix#15052. Crash when using banner window
Bug introduced during refactor. Refactor introduces a pointer that will go invalid. When the pointer was invalid the game would crash.
* Update changelog
* Fix#15028, #15042. Crash when placing large scenery
When the fragmented tile element limit is reached whilst placing a large scenery ghost the game will perform a reorg of the map elements invalidating tile element pointers. As large scenery are multi tiled this can happen mid action invalidating the pointer that was allocated for the first tile element. Large scenery actions pass back the first tile element pointer to the calling function for use with ghost removal. When this pointer is invalid it causes the crash. The ultimate fix for this would be to create an undo function for actions. As an interim the function has been modified to return the first tile height.
* Update changelog