Ted John
33a6c4fce3
Refactor cursors to C++ and improve isolation
2016-10-11 18:23:49 +01:00
LRFLEW
e5ff7412e4
Refactor/Improve String and Path Handling
2016-10-09 15:29:58 -05:00
wolfreak99
53c123acae
set render_weather_effects and render_weather_gloom in console
2016-10-05 10:43:38 -04:00
duncanspumpkin
5b01653c11
Add friction help command to rides set
2016-09-21 19:25:40 +01:00
Michał Janiszewski
163e314379
Remove unused or set-but-not-read variables
2016-09-07 13:39:29 +01:00
Michał Janiszewski
f8145b6edc
Refactor inclusion of addresses.h
...
addresses.h is now only included when necessary, limiting scope as much
as possible.
2016-09-03 21:25:19 +01:00
Ted John
8cf7e87b5c
Fix many warnings for x64
2016-08-27 23:32:15 +01:00
Ted John
c2db79919d
Integrate gWindowUpdateTicks
2016-08-06 01:35:46 +01:00
Michał Janiszewski
e25c768a3e
Convert `rides set` console command to use game_command interface
2016-08-01 20:30:08 +02:00
Marijn van der Werf
dd756cb8be
Add paint debug window
2016-07-26 10:55:47 +02:00
jensj12
e70f7d9a38
Fix get paint_bounds
...
The console command returned the wrong variable
2016-07-25 19:52:32 +02:00
Marijn van der Werf
750b8d9949
Draw bound boxes
2016-07-25 14:25:35 +02:00
wolfreak99
57e790eba4
Correct int_valid to int_val
2016-07-16 15:13:16 +01:00
wolfreak99
44202d0bd1
Allow setting limit on maximum windows allowed
...
This provides an option to set a limit on the number of windows that can
be open. Originally, the game had somewhere around 12, but was bumped up
to 64 for OpenRCT2. While this provides some value, this is for people who
prefer less windows at a time, and also for people with older computers.
The limit can be set anywhere between 8 and 64, (8 being chosen to still
preserve in-game toolbars that are counted as windows, and 64 to not
overshoot the maximum hard-coded value). This can be set in both options
and the in-game-console.
2016-07-15 07:07:34 -04:00
Michał Janiszewski
a6d0e6916e
Fix function definitions to match their declarations
...
This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Ted John
5b9cb813e7
fix load_object cc
2016-07-08 22:58:38 +01:00
Ted John
faf1f08b7f
fix loading object via console
2016-07-08 22:58:38 +01:00
Ted John
4bed693344
fix basic object selection
2016-07-08 22:58:38 +01:00
Michał Janiszewski
402e5a32a0
Integrate path variables used by game
2016-06-19 23:52:20 +02:00
Ted John
3bef65f754
Merge pull request #3824 from X123M3-256/fix_segfault
...
Fix segfault when passing invalid arguments to ride set type
2016-06-09 12:31:37 +01:00
X7123M3-256
bbd7e809fd
Fix whitespace
2016-06-04 21:36:27 +01:00
X7123M3-256
fc5b5966c8
Check if ride subtype is in range
2016-06-04 21:08:03 +01:00
X7123M3-256
0f630bea2f
Fix formatting
2016-06-04 20:21:04 +01:00
X7123M3-256
065ffa3e3c
Add additional checks on input
2016-06-04 20:19:31 +01:00
X7123M3-256
a03979087d
Add error messages for invalid input
2016-06-04 19:48:39 +01:00
X7123M3-256
14f6da31c9
Fix segfaults on rides without vehicles
2016-06-04 17:44:29 +01:00
X7123M3-256
67d99a34f2
Implement command to set friction
2016-06-04 16:53:29 +01:00
Duncan
c645d24c8d
Add console command for scenario initial cash. ( #3763 )
...
Add paint_segments to variable list as well
Fix #3748 .
2016-05-28 09:30:50 +01:00
CraigCraig
3f9afb9744
Various Spellchecks ( #3741 )
2016-05-26 09:49:19 +02:00
Marijn van der Werf
603a255567
Add console command for painting segment heights ( #3708 )
2016-05-23 10:29:11 +01:00
Duncan
ea7e91abbc
Add console command to adjust staff energy. ( #3671 )
...
Set to 0 if you want to freeze a staff member
2016-05-19 21:30:32 +01:00
Matte A
beb8e41056
Use white outlined letters in the console ( #3642 )
2016-05-18 20:57:11 +01:00
Ted John
3d47f9869f
write get entry methods for scenery and path
2016-05-15 16:09:26 +01:00
janisozaur
ca430e1b23
Drop unused variables ( #3586 )
2016-05-13 18:21:58 +01:00
janisozaur
658e877955
Name all the typdef-ed structs ( #3581 )
2016-05-12 22:57:40 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Hielke Morsink
cd7482b64c
Better contrast and fixed flickering. ( #3445 )
2016-04-28 17:44:29 +01:00
Hielke Morsink
90e9197d6e
Blue transparent console, so it's more clean the game still accepts input behind it. ( #3370 )
2016-04-28 12:34:42 +01:00
Ted John
489ea66cc9
add global macro for gCurrentFontSpriteBase and gCurrentFontFlags
2016-04-25 23:00:58 +01:00
Ted John
b1f704dac4
add global macros for more finance variables
2016-04-25 22:38:09 +01:00
Ted John
98f732aaf7
integrate screen variables ( #3411 )
2016-04-24 00:36:39 +01:00
Ted John
4cdb2df9dc
integrate screen variables
2016-04-23 11:16:46 +01:00
Ted John
3bd21240ed
add global macros for climate variables
2016-04-23 10:53:48 +01:00
Ted John
0c90c165a2
add global macro: gGuestInitialThirst
2016-04-23 02:38:51 +01:00
Ted John
a819819ff4
add global macro: gGuestInitialHunger
2016-04-23 02:37:33 +01:00
Ted John
727a568e32
add global macro: gGuestInitialHappiness
2016-04-23 02:36:24 +01:00
Ted John
8509927dc7
add global macro: gGuestInitialCash
2016-04-23 02:35:03 +01:00
Ted John
3c52983178
add global macro: gBankLoan
2016-04-23 02:00:44 +01:00
Ted John
11a2ba0133
add global macro: gCashEncrypted
2016-04-23 01:58:54 +01:00
Ted John
0971d8ad51
add global macro: gParkRating
2016-04-23 01:47:03 +01:00