This partially reverts #4701 - the land rights button in the park window will always be visible, and if no construction rights are available to buy, all owned rights will be displayed.
This partially reverts #4701 - the land rights button in the park window will always be visible, and if no construction rights are available to buy, all owned rights will be displayed.
- Feature: [#1730] Keyboard shortcuts for track construction.
- Feature: [#2060, #5282] Heightmap loader
- Feature: [#5110] The tile inspector can now be used in multiplayer.
- Feature: [#5305] Add scenery eye dropper tool.
- Feature: [#5370] Ride operating mode can be set from the console.
- Feature: [#5415] Add mute toolbar button (as seen in RCT1 and Locomotion).
- Improved: [#5254] Scenario option changes are now synchronised over multiplayer.
- Improved: [#3288] Added server description and greeting textboxes to the start server menu.
- Improved: [#3502] Track previews display at higher zoom level for large layouts.
- Improved: [#5055] Implement 'quick demolish' for rides.
- Improved: [#5137] Removing all guests no longer closes the rides and removes the vehicles.
- Improved: [#5163] Minor tile inspector improvements and fixes.
- Improved: [#5222] Add Catalan language.
- Improved: [#5351] Giga Coaster and Steel Twister RC boosters now use the correct sprites.
- Improved: Looping RC and Corkscrew RC now use booster sprites from RCT1's CSG1.DAT if available.
- Improved: Scenario options are now synced in multiplayer.
- Improved: Remove duplicate ride penalty for closed rides.
- Improved: Make shortcut keys window larger and resizable.
- Removed: known_issues.txt no longer used, check issue tracker on GitHub.
- Fix: [#1992] Felicity Anderson Cheat can crash the game, as well as blocking queues.
- Fix: [#4493] Provide tooltip for disabled price field.
- Fix: [#4689] Object selection tabs sometimes flicker.
- Fix: [#4913] Server greeting displaying local setting.
- Fix: [#4972] Map window not updated properly when shrinking map from Map Generation window.
- Fix: [#5004] Peeps in parks imported from RCT1 show abnormalities.
- Fix: [#5014] Research not imported from RCT1 correctly.
- Fix: [#5032] Booster speed is not saved in TD6.
- Fix: [#5140] Headless server should save default users.json.
- Fix: [#5150] --openrct-data-path sets user data path instead of OpenRCT2 data path.
- Fix: [#5169] Parks containing packed objects fail to open.
- Fix: [#5199] "Force a breakdown" debugging tool isn't hidden in multiplayer.
- Fix: [#5188] Clicking on a Magic Carpet doesn't open the ride window.
- Fix: [#5218] Scale RCT1 park value objectives.
- Fix: [#5219] Game crashes when opening 'misc' tab in options.
- Fix: [#5238] RCT1 import: Rides are initially free when placing them.
- Fix: [#5252] Correct typo in Conger Eel Coaster description.
- Fix: [#5265] Queue line TVs not detected properly.
- Fix: [#5271] Keyboard shortcuts window isn't large enough (for some languages).
- Fix: [#5284] Mechanic is called to fix a ride that's outside his patrol area.
- Fix: [#5285] Intro always plays even if play_intro = false.
- Fix: [#5299] Scenario editor crash when placing peep spawn.
- Fix: [#5318] Using the bulldozer tool on under-construction paths results in unlimited free money.
- Fix: [#5325] Game crashes if encountering an invalid ride type during research.
- Fix: [#5345] Correct typos in descriptions for Top Spin and Splash Boats.
- Fix: [#5350] Steel Twister RC and Giga Coaster boosters are underpowered, Junior Roller Coaster boosters overpowered compared to RCTC.
- Fix: [#5357] "Assertion failed!" after guest with name 'Emma Garrell' exits/enters ride.
- Fix: Walls do not import from RCT1 correctly in pause mode.
- Fix: Extraneous window tabs show up on MacOS 10.12.
- Fix: Potential for integer overflow in ride length.
- Fix: Vehicles erroneously removed when removing all guests.
- Technical: INI configuration file now case-insensitive.
- Technical: Remove version build from msbuild & NSIS.
This is a minor improvement to #5424.
The zone edge detection is expanded to also check the diagonal neighbouring tiles so that the fix in #5242 also works for tiles on an internal corner of a patrol zone.