Duncan Frost
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cd1f71708e
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Fixed zoom bug.
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2014-08-12 20:43:38 +01:00 |
Duncan Frost
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3aaa9ef965
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Tidy viewport code
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2014-08-12 20:11:23 +01:00 |
Duncan Frost
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3bbfd97224
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Zooming working again. Graphical glitch along x=0 line.
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2014-08-12 18:19:37 +01:00 |
Duncan Frost
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9a33bc0597
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Added zoom_masks
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2014-08-12 08:02:18 +01:00 |
Duncan Frost
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ffaeca1a1c
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Zoomed land working.
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2014-08-12 07:45:55 +01:00 |
Duncan Frost
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a44171205c
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Removed redundant comments about not being tested
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2014-08-12 07:12:47 +01:00 |
Duncan Frost
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b3325bcb38
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Cleaned up obsolete variables
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2014-08-12 07:12:46 +01:00 |
Duncan Frost
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00a9ab9da3
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Added notes to draw_sprite
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2014-08-12 07:12:46 +01:00 |
Duncan Frost
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787340921e
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Swapped variable names to match game
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2014-08-12 07:12:45 +01:00 |
Duncan Frost
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bc5ac887c5
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Fix primary secondary tertiary colour sprites
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2014-08-12 07:12:44 +01:00 |
Duncan Frost
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cdd15bf1fe
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Fixes water display issues.
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2014-08-12 07:12:43 +01:00 |
Duncan Frost
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a39412d28b
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Fixes thick lines in line draw
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2014-08-11 07:05:46 +01:00 |
Duncan Frost
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e830502181
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Switched back to rct2 zoom code
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2014-08-10 11:11:45 +01:00 |
Duncan Frost
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61ea5dded6
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Fixed draw_sprite for large x/y. Zooming broken
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2014-08-10 11:11:44 +01:00 |
Duncan Frost
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b98d4bb508
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Viewport integrated into gfx_draw_sprite.
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2014-08-10 11:11:43 +01:00 |
Duncan Frost
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1c79d9c19a
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Started trying to integrate viewport draw function
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2014-08-10 11:11:42 +01:00 |
IntelOrca
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e8fa6b7c5a
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finish finances summary page
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2014-08-09 14:47:58 +01:00 |
Duncan Frost
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57f17f62e5
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Moved function to gfx.c added new addresses
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2014-08-08 17:19:08 +01:00 |
Dániel Tar
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fa931e1ff0
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Decompiling window_staff
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2014-08-05 19:15:28 +02:00 |
anyc
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305cef2f75
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fix errors and warnings with mingw
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2014-07-31 00:11:01 +02:00 |
ZedThree
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bba524a7a9
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Bug fix: in-line sprites in text not rendered correctly
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2014-07-26 22:08:18 +02:00 |
Ted John
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2f2dff48ea
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Merge pull request #230 from duncanspumpkin/fix_draw_string
Partial fix to #223
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2014-07-23 20:56:03 +01:00 |
Duncan Frost
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e897301ff4
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Fixes highlighting error
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2014-07-23 18:45:19 +01:00 |
Duncan Frost
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d68e716cd8
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Removed compile errors. Implemented changes to window.h
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2014-07-23 18:07:38 +01:00 |
Duncan Frost
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0d144540cc
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Fixed gfx_wrap_string error. Cleanedup tooltip
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2014-07-13 13:10:14 +01:00 |
Duncan Frost
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3a3cbbc7c4
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Fixed another small window bug and changed to using global window list var
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2014-07-10 21:22:32 +01:00 |
Duncan Frost
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f68ab9162d
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Added 0x97FCBC table for getting palettes from g1 elements
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2014-06-19 10:27:35 +01:00 |
Duncan Frost
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5de7cac882
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Fixed pattern bugs in new code
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2014-06-19 09:25:50 +01:00 |
Duncan Frost
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9c051a0a22
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Fixed zooming code. Its still not working quite right
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2014-06-18 19:19:27 +01:00 |
Duncan Frost
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e2d5c9904c
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Fixed compile bugs. Zooming code is broken
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2014-06-18 18:24:52 +01:00 |
Duncan
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b6274a72a0
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Added note about possible issue in draw_sprite.
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2014-06-18 16:35:26 +01:00 |
Duncan
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759268c1f5
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Started adding final pattern code
Has not been tested. Looping code not implemented.
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2014-06-18 16:22:45 +01:00 |
Duncan
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31bf6bf4b3
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Re-factor of gfx_transpose_palette
Requires testing i feel as though osinterface call might be incorrect.
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2014-06-18 13:03:37 +01:00 |
Duncan
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4b02a71692
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Changed layout of gfx_fill_rect
Now in a more logical state. Ready for being reimplemented as a switch with multiple functions.
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2014-06-18 12:22:15 +01:00 |
Duncan
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6f528664fe
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Add Author
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2014-06-17 16:47:32 +01:00 |
Duncan
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3e6ee0d3b1
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Re-factor of gfx_fill_rect.
Moved cross_hatching code. Renamed some of the variables to make it easier to follow. Possible future change into big switch statement.
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2014-06-17 16:29:07 +01:00 |
Duncan
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28c2d6430d
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Re-factored part of gfx_fill_rect added zooming
Added notes for future work as well.
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2014-06-17 12:39:56 +01:00 |
Duncan
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aaaf06e94d
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Fixed bug in gfx_fill_rect
As expected _left was incorrect.
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2014-06-17 12:20:34 +01:00 |
Duncan
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f0fb16d1b2
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Re-factored part of gfx_fill_rect
Removed references to global vars that are not required. Possible bug in line 416 will require looking at.
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2014-06-17 12:15:58 +01:00 |
Duncan
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4f77ba0698
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Added extra zoom code
This is some sort of short cut code. I think some of the more common sprites are precomputed for zoomed images.
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2014-06-16 16:09:29 +01:00 |
Duncan
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f45ec1976a
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Corrected mistake with zoom_level
Has not been tested. Still requires looking at x, y initial values i think they might be >> as well.
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2014-06-16 12:44:23 +01:00 |
Duncan
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38df54167e
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Merge pull request #1 from IntelOrca/master
Test pull request
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2014-06-16 09:40:52 +01:00 |
Duncan
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66d185712e
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Fix gfx_clear bug not using zoom level
There is a strong possibility that i have implemented all zooming code incorrectly. This will require looking at.
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2014-06-16 09:25:42 +01:00 |
Duncan Frost
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d0fa292129
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Now using sprite refs
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2014-06-15 10:45:22 +01:00 |
Duncan Frost
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e931da1ca9
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Simplified buffer interaction
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2014-06-15 10:31:10 +01:00 |
Duncan Frost
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ce0321aba7
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Cleaned up gfx notes
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2014-06-15 10:22:39 +01:00 |
Duncan Frost
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7128ca9f5d
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Fix small bug with adjust palette
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2014-06-15 10:15:23 +01:00 |
Duncan Frost
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61a30b16fb
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Tidied up gfx_string. Deleted control char enum. Now uses string_ids enum to prevent multiple defs.
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2014-06-15 10:09:28 +01:00 |
Duncan Frost
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b0475b3f15
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Labeled global vars, removed obselete comments and changed to local text_palette.
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2014-06-14 09:46:04 +01:00 |
Duncan Frost
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80b8ef29bd
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Fix merge fail
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2014-06-14 09:05:33 +01:00 |