- Feature: [#10925] Show hovered values on finance charts.
- Feature: [#11013] Ctrl+C copies input dialog text to clipboard.
- Feature: [#11218] load_park command for console
- Feature: [#11272] Option for toggling notifications for 'Ride casualties' and 'Stuck or stalled vehicles'.
- Feature: [#11281] add_news_item command for console
- Feature: [#11300] Add powered launch and reverse incline launched shuttle mode to the Stand-Up Roller Coaster (for RCT1 parity).
- Fix: [#475] Water sides drawn incorrectly (original bug).
- Fix: [#6123, #7907, #9472, #11028] Cannot build some track designs with 4 stations (original bug).
- Fix: [#6238] Invalid tile elem iteration in Guest::UpdateUsingBin
- Fix: [#7094] Back wall edge texture in water missing.
- Fix: [#9719] Hacked walls in RCT1 saves are imported incorrectly.
- Fix: [#10372, #10509, #10806] Lift base sections incorrectly exporting, causing various lift related bugs.
- Fix: [#10928] File browser's date column is too narrow.
- Fix: [#10951, #11160] Attempting to place park entrances creates ghost entrances in random locations.
- Fix: [#11005] Company value overflows.
- Fix: [#11027] Third color on walls becomes black when saving.
- Fix: [#11063] Scrolling position persists when switching tabs in the scenery window.
- Fix: [#11106] Crash on getting invalid vehicle index.
- Fix: [#11126] Cannot place Frightmare track design.
- Fix: [#11208] Cannot export parks with RCT2 DLC objects.
- Fix: [#11230] Seat Rotation not imported correctly for hacked rides.
- Fix: [#11225] Replay manager cannot handle track designs.
- Fix: [#11246] Fix Various Import/Export issues with Boat locations, balloon frame number.
- Fix: [#11258] Properly remove format codes from imported strings.
- Fix: [#11286] Fix banner tooltip colour.
- Fix: Small red gardens in RCT1 saves are imported in the wrong colour.
- Improved: [#11157] Slimmer virtual floor lines.
* Fix#11106: Fix crash on bad value prev_vehicle
This allows Thorpe Park to be loaded again. This is ultimately not a great fix. In the future it should be made so that the vehicle pointers are validated on load to ensure there are no loops or bad values.
* Load_Park feature
New feature "load_park name" from "save" folder.
* Fix codestyle
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* Fix codestyle
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* Fixed typo for load_park
load_park is now <name> instead of [name]
* improve load_park command
allow to specify park via absolute path
make .sv6 filename extension optional
support .sc6 filename extension, but default to .sv6
* report success or failure of load_park to console
Co-authored-by: quadratrund <56112624+quadratrund@users.noreply.github.com>
This patch changes the member of ParkLoadResult to not be const. Const members cannot be moved so trying to move ParkLoadResult actually causes a copy.
It also adds std::move to move the parameter to the member, otherwise a copy happens.
See: https://godbolt.org/z/L4Wakb
This patch moves the function that adds coloring to the buffer text into the Buffer struct with a flag.
It also changes both Banner printing and Banner tooltip to use the colored version
The previous code used RCT12::RemoveFormatCodes to remove format codes from RCT strings. But that function uses utf8 methods to identify format codes. In this new version, rct2_to_utf8 is called first to obtain an utf8 string, and then utf8_remove_format_codes can be used.
* Warn to console if no autosave could be saved.
* Use std::fprintf as suggested.
* Update src/openrct2/Game.cpp
Co-Authored-By: Michał Janiszewski <janisozaur@users.noreply.github.com>
Co-authored-by: Michał Janiszewski <janisozaur@users.noreply.github.com>
* Change the spatial insert to make it ordered
This is so that the spatial index can be rebuilt and gauranteed to be in the correct order
* Increment Network Version
* Make review changes
* Remove the gSpriteSpatialIndex from the network
* Use safer get function
* Final little tweak