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actions
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Refactor patrol area class to new file
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2022-03-11 18:39:04 +00:00 |
audio
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Close #15896: Refactor out the ZoomLevel operators
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2022-02-26 23:14:59 +01:00 |
cmdline
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Close #16566: Favour WinNT preprocessor version checks over MinGW (#16677)
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2022-03-11 07:59:09 -03:00 |
config
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Use u8 strings when dealing with file paths
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2022-03-01 22:12:39 +01:00 |
core
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Close #16566: Favour WinNT preprocessor version checks over MinGW (#16677)
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2022-03-11 07:59:09 -03:00 |
drawing
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Use u8 strings when dealing with file paths
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2022-03-01 22:12:39 +01:00 |
entity
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Refactor similar loop in s4 and s6 import
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2022-03-11 18:39:04 +00:00 |
interface
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Refactor patrol area class to new file
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2022-03-11 18:39:04 +00:00 |
localisation
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Close #12793: Excitement/Intensity/Nausea ratings to Ride List view with sorting (#16655)
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2022-03-11 11:17:14 +00:00 |
management
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Introduce EntityId and refactor everything
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2022-02-16 18:56:39 +02:00 |
network
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Close #16566: Favour WinNT preprocessor version checks over MinGW (#16677)
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2022-03-11 07:59:09 -03:00 |
object
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Merge pull request #16744 from Basssiiie/fix-unlimited-vehicles-defaults
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2022-03-09 13:03:14 +01:00 |
paint
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Refactor patrol area class to new file
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2022-03-11 18:39:04 +00:00 |
park
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Refactor patrol area class to new file
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2022-03-11 18:39:04 +00:00 |
peep
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Remove entrance/exit location functions
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2022-02-18 23:28:17 +02:00 |
platform
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Close #16566: Favour WinNT preprocessor version checks over MinGW (#16677)
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2022-03-11 07:59:09 -03:00 |
profiling
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Implement profiler (#16194)
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2022-01-18 20:21:20 +02:00 |
rct1
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Refactor similar loop in s4 and s6 import
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2022-03-11 18:39:04 +00:00 |
rct2
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Refactor similar loop in s4 and s6 import
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2022-03-11 18:39:04 +00:00 |
rct12
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Merge pull request #16466 from ZehMatt/refactor/identifier-rideid
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2022-02-12 11:23:54 -08:00 |
ride
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Apply regex for PaintAddIMageAsParentRotated (#16775)
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2022-03-11 13:36:55 +00:00 |
scenario
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Merge pull request #16724 from Gymnasiast/refactor/remove-path_get_filename
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2022-03-02 22:25:08 +01:00 |
scripting
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Add plugin hook for map save
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2022-03-07 21:40:48 +01:00 |
title
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Use u8 strings when dealing with file paths
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2022-03-01 22:12:39 +01:00 |
ui
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Use u8string in FileDialogDesc
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2022-01-29 14:09:13 +01:00 |
util
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Refactor uses of safe_strcat_path
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2022-03-10 20:18:17 +01:00 |
windows
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Fix clang format
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2022-02-12 18:11:18 +02:00 |
world
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Rename flag and reorg ghost remove flags (#16734)
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2022-02-27 22:39:55 +00:00 |
CMakeLists.txt
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Update cmakelists to be compatible with MSVC
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2022-01-18 18:47:07 +00:00 |
Cheats.cpp
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Merge pull request #14780 from duncanspumpkin/sprite2
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2021-06-01 20:10:17 +01:00 |
Cheats.h
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Update include guards
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2021-08-21 09:43:26 +02:00 |
CmdlineSprite.cpp
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Use Path::Combine() instead of hardcoded slash
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2022-03-02 20:01:04 +01:00 |
CmdlineSprite.h
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Bring ImageImporter enum names in line with code style
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2022-02-12 18:56:17 +01:00 |
Context.cpp
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Refactor uses of path_append_extension
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2022-03-10 20:18:17 +01:00 |
Context.h
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Refactor uses of path_append_extension
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2022-03-10 20:18:17 +01:00 |
Date.cpp
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
Date.h
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
Diagnostic.cpp
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Improve array formatting
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2021-10-17 18:21:45 +02:00 |
Diagnostic.h
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Update more include guards (#15254)
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2021-08-21 12:55:28 +02:00 |
Editor.cpp
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Refactor patrol area class to new file
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2022-03-11 18:39:04 +00:00 |
Editor.h
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Update more include guards (#15254)
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2021-08-21 12:55:28 +02:00 |
EditorObjectSelectionSession.cpp
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Rename type to conform to coding style
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2022-01-19 17:45:51 +00:00 |
EditorObjectSelectionSession.h
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Modify object loading for JSON-only objects
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2021-09-15 11:28:39 +02:00 |
FileClassifier.cpp
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Refactor get_file_extension_type()
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2022-01-27 11:14:19 +00:00 |
FileClassifier.h
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Refactor get_file_extension_type()
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2022-01-27 11:14:19 +00:00 |
Game.cpp
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Refactor patrol area class to new file
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2022-03-11 18:39:04 +00:00 |
Game.h
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Add plugin hook for map save
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2022-03-07 21:40:48 +01:00 |
GameState.cpp
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Refactor patrol area class to new file
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2022-03-11 18:39:04 +00:00 |
GameState.h
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Refactor map size to allow for rectangle maps
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2022-02-14 23:15:59 +00:00 |
GameStateSnapshots.cpp
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Rename VAR_C4 (#16217)
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2022-02-22 20:14:42 -03:00 |
GameStateSnapshots.h
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Use [[nodiscard]] for allocator and RAII functions (#15244)
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2021-08-23 20:09:43 +02:00 |
Identifiers.h
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Close #16468: Use TIdentifier for StationIndex
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2022-02-18 23:11:07 +02:00 |
Input.cpp
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Close #13625: Refactor TOOL_IDX to use strong enum
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2020-12-23 20:07:54 -03:00 |
Input.h
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Update include guards
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2021-08-21 09:43:26 +02:00 |
Intro.cpp
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Allow passing ImageId into gfx_draw_sprite()
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2021-03-23 11:58:09 +01:00 |
Intro.h
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Update include guards
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2021-08-21 09:43:26 +02:00 |
Limits.h
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OpenRCT2 Limits (#16088)
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2022-02-01 20:59:48 +00:00 |
OpenRCT2.cpp
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Use u8string for custom paths
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2022-01-27 14:21:46 +01:00 |
OpenRCT2.h
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Use u8string for custom paths
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2022-01-27 14:21:46 +01:00 |
ParkImporter.cpp
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Fix: Title Sequence cannot load .park files
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2022-01-09 21:48:11 +01:00 |
ParkImporter.h
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Fix: Title Sequence cannot load .park files
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2022-01-09 21:48:11 +01:00 |
PlatformEnvironment.cpp
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Use u8 strings when dealing with file paths
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2022-03-01 22:12:39 +01:00 |
PlatformEnvironment.h
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Properly use utf8 strings where expected
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2022-03-01 22:12:39 +01:00 |
ReplayManager.cpp
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Move legacy identifier interpreting to separate file from parkfile
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2021-12-15 21:29:02 +00:00 |
ReplayManager.h
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Remove macro for registration and cleanup
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2021-11-10 19:42:23 +02:00 |
System.hpp
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Introduce a base class for system models
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2021-08-17 06:58:42 +03:00 |
TrackImporter.cpp
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
TrackImporter.h
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Use [[nodiscard]] for allocator and RAII functions (#15244)
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2021-08-23 20:09:43 +02:00 |
Version.cpp
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Rename GameActionResult and use GameActions namespace instead (#13184)
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2020-10-14 22:04:39 -03:00 |
Version.h
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Release v0.3.5.1
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2021-11-21 22:06:59 +01:00 |
common.h
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Remove SPRITE_INDEX_NULL
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2022-02-17 18:44:50 +02:00 |
libopenrct2.vcxproj
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Refactor patrol area class to new file
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2022-03-11 18:39:04 +00:00 |
readme.md
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Use named casts instead of old-style casts
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2020-04-22 17:09:29 +02:00 |
sprites.h
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Add tilde to sprite font
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2022-02-06 21:08:40 +01:00 |