mirror of https://github.com/OpenRCT2/OpenRCT2.git
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2021 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "FootpathSurfaceObject.h"
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#include "../core/IStream.hpp"
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#include "../core/Json.hpp"
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#include "../object/ObjectRepository.h"
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void FootpathSurfaceObject::Load()
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{
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GetStringTable().Sort();
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NameStringId = language_allocate_object_string(GetName());
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auto numImages = GetImageTable().GetCount();
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if (numImages != 0)
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{
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PreviewImageId = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
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BaseImageId = PreviewImageId + 1;
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}
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_descriptor.Name = NameStringId;
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_descriptor.Image = BaseImageId;
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_descriptor.PreviewImage = PreviewImageId;
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_descriptor.Flags = Flags;
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}
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void FootpathSurfaceObject::Unload()
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{
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language_free_object_string(NameStringId);
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gfx_object_free_images(PreviewImageId, GetImageTable().GetCount());
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NameStringId = 0;
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PreviewImageId = 0;
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BaseImageId = 0;
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}
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void FootpathSurfaceObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
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{
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auto screenCoords = ScreenCoordsXY{ width / 2 - 16, height / 2 };
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gfx_draw_sprite(dpi, BaseImageId + 3, screenCoords, 0);
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gfx_draw_sprite(dpi, BaseImageId + 16, { screenCoords.x + 32, screenCoords.y - 16 }, 0);
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gfx_draw_sprite(dpi, BaseImageId + 8, { screenCoords.x + 32, screenCoords.y + 16 }, 0);
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}
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void FootpathSurfaceObject::ReadJson(IReadObjectContext* context, json_t& root)
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{
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Guard::Assert(root.is_object(), "FootpathSurfaceObject::ReadJson expects parameter root to be object");
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auto properties = root["properties"];
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if (properties.is_object())
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{
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Flags = Json::GetFlags<uint8_t>(
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properties,
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{
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{ "editorOnly", FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR },
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{ "isQueue", FOOTPATH_ENTRY_FLAG_IS_QUEUE },
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{ "noSlopeRailings", FOOTPATH_ENTRY_FLAG_NO_SLOPE_RAILINGS },
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});
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}
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PopulateTablesFromJson(context, root);
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}
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void FootpathSurfaceObject::SetRepositoryItem(ObjectRepositoryItem* item) const
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{
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item->FootpathSurfaceInfo.Flags = Flags;
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}
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