OpenRCT2/src/openrct2/object/FootpathSurfaceObject.cpp

75 lines
2.5 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2021 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "FootpathSurfaceObject.h"
#include "../core/IStream.hpp"
#include "../core/Json.hpp"
#include "../object/ObjectRepository.h"
void FootpathSurfaceObject::Load()
{
GetStringTable().Sort();
NameStringId = language_allocate_object_string(GetName());
auto numImages = GetImageTable().GetCount();
if (numImages != 0)
{
PreviewImageId = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
BaseImageId = PreviewImageId + 1;
}
_descriptor.Name = NameStringId;
_descriptor.Image = BaseImageId;
_descriptor.PreviewImage = PreviewImageId;
_descriptor.Flags = Flags;
}
void FootpathSurfaceObject::Unload()
{
language_free_object_string(NameStringId);
gfx_object_free_images(PreviewImageId, GetImageTable().GetCount());
NameStringId = 0;
PreviewImageId = 0;
BaseImageId = 0;
}
void FootpathSurfaceObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
{
auto screenCoords = ScreenCoordsXY{ width / 2 - 16, height / 2 };
gfx_draw_sprite(dpi, BaseImageId + 3, screenCoords, 0);
gfx_draw_sprite(dpi, BaseImageId + 16, { screenCoords.x + 32, screenCoords.y - 16 }, 0);
gfx_draw_sprite(dpi, BaseImageId + 8, { screenCoords.x + 32, screenCoords.y + 16 }, 0);
}
void FootpathSurfaceObject::ReadJson(IReadObjectContext* context, json_t& root)
{
Guard::Assert(root.is_object(), "FootpathSurfaceObject::ReadJson expects parameter root to be object");
auto properties = root["properties"];
if (properties.is_object())
{
Flags = Json::GetFlags<uint8_t>(
properties,
{
{ "editorOnly", FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR },
{ "isQueue", FOOTPATH_ENTRY_FLAG_IS_QUEUE },
{ "noSlopeRailings", FOOTPATH_ENTRY_FLAG_NO_SLOPE_RAILINGS },
});
}
PopulateTablesFromJson(context, root);
}
void FootpathSurfaceObject::SetRepositoryItem(ObjectRepositoryItem* item) const
{
item->FootpathSurfaceInfo.Flags = Flags;
}