OpenRCT2/src/openrct2/object/SceneryGroupObject.cpp

203 lines
6.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma warning(disable : 4706) // assignment within conditional expression
#include "SceneryGroupObject.h"
#include "../Context.h"
#include "../core/IStream.hpp"
#include "../core/Json.hpp"
#include "../core/Memory.hpp"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "../localisation/Language.h"
#include "../peep/Staff.h"
#include "ObjectManager.h"
#include "ObjectRepository.h"
#include <unordered_map>
using namespace OpenRCT2;
void SceneryGroupObject::ReadLegacy(IReadObjectContext* context, IStream* stream)
{
stream->Seek(6, STREAM_SEEK_CURRENT);
stream->Seek(0x80 * 2, STREAM_SEEK_CURRENT);
_legacyType.entry_count = stream->ReadValue<uint8_t>();
stream->Seek(1, STREAM_SEEK_CURRENT); // pad_107;
_legacyType.priority = stream->ReadValue<uint8_t>();
stream->Seek(1, STREAM_SEEK_CURRENT); // pad_109;
_legacyType.entertainer_costumes = stream->ReadValue<uint32_t>();
GetStringTable().Read(context, stream, ObjectStringID::NAME);
_items = ReadItems(stream);
GetImageTable().Read(context, stream);
}
void SceneryGroupObject::Load()
{
GetStringTable().Sort();
_legacyType.name = language_allocate_object_string(GetName());
_legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
_legacyType.entry_count = 0;
}
void SceneryGroupObject::Unload()
{
language_free_object_string(_legacyType.name);
gfx_object_free_images(_legacyType.image, GetImageTable().GetCount());
_legacyType.name = 0;
_legacyType.image = 0;
}
void SceneryGroupObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
{
auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
uint32_t imageId = _legacyType.image + 0x20600001;
gfx_draw_sprite(dpi, imageId, screenCoords - ScreenCoordsXY{ 15, 14 }, 0);
}
static std::optional<uint8_t> GetSceneryType(const ObjectType type)
{
switch (type)
{
case ObjectType::SmallScenery:
return SCENERY_TYPE_SMALL;
case ObjectType::LargeScenery:
return SCENERY_TYPE_LARGE;
case ObjectType::Walls:
return SCENERY_TYPE_WALL;
case ObjectType::Banners:
return SCENERY_TYPE_BANNER;
case ObjectType::PathBits:
return SCENERY_TYPE_PATH_ITEM;
default:
return std::nullopt;
}
}
void SceneryGroupObject::UpdateEntryIndexes()
{
auto context = GetContext();
auto& objectRepository = context->GetObjectRepository();
auto& objectManager = context->GetObjectManager();
_legacyType.entry_count = 0;
for (const auto& objectEntry : _items)
{
auto ori = objectRepository.FindObject(objectEntry);
if (ori == nullptr)
continue;
if (ori->LoadedObject == nullptr)
continue;
auto entryIndex = objectManager.GetLoadedObjectEntryIndex(ori->LoadedObject.get());
Guard::Assert(entryIndex != OBJECT_ENTRY_INDEX_NULL, GUARD_LINE);
auto sceneryType = GetSceneryType(ori->Type);
if (sceneryType.has_value())
{
_legacyType.scenery_entries[_legacyType.entry_count] = { sceneryType.value(), entryIndex };
_legacyType.entry_count++;
}
}
}
void SceneryGroupObject::SetRepositoryItem(ObjectRepositoryItem* item) const
{
item->SceneryGroupInfo.Entries = _items;
}
std::vector<ObjectEntryDescriptor> SceneryGroupObject::ReadItems(IStream* stream)
{
auto items = std::vector<ObjectEntryDescriptor>();
while (stream->ReadValue<uint8_t>() != 0xFF)
{
stream->Seek(-1, STREAM_SEEK_CURRENT);
auto entry = stream->ReadValue<rct_object_entry>();
items.emplace_back(entry);
}
return items;
}
void SceneryGroupObject::ReadJson(IReadObjectContext* context, json_t& root)
{
Guard::Assert(root.is_object(), "SceneryGroupObject::ReadJson expects parameter root to be object");
auto properties = root["properties"];
if (properties.is_object())
{
_legacyType.priority = Json::GetNumber<uint8_t>(properties["priority"]);
_legacyType.entertainer_costumes = ReadJsonEntertainerCostumes(properties["entertainerCostumes"]);
_items = ReadJsonEntries(properties["entries"]);
}
PopulateTablesFromJson(context, root);
}
uint32_t SceneryGroupObject::ReadJsonEntertainerCostumes(json_t& jCostumes)
{
uint32_t costumes = 0;
for (auto& jCostume : jCostumes)
{
auto entertainer = ParseEntertainerCostume(Json::GetString(jCostume));
auto peepSprite = EntertainerCostumeToSprite(entertainer);
costumes |= 1 << (static_cast<uint8_t>(peepSprite));
}
return costumes;
}
EntertainerCostume SceneryGroupObject::ParseEntertainerCostume(const std::string& s)
{
if (s == "panda")
return EntertainerCostume::Panda;
if (s == "tiger")
return EntertainerCostume::Tiger;
if (s == "elephant")
return EntertainerCostume::Elephant;
if (s == "roman")
return EntertainerCostume::Roman;
if (s == "gorilla")
return EntertainerCostume::Gorilla;
if (s == "snowman")
return EntertainerCostume::Snowman;
if (s == "knight")
return EntertainerCostume::Knight;
if (s == "astronaut")
return EntertainerCostume::Astronaut;
if (s == "bandit")
return EntertainerCostume::Bandit;
if (s == "sheriff")
return EntertainerCostume::Sheriff;
if (s == "pirate")
return EntertainerCostume::Pirate;
return EntertainerCostume::Panda;
}
std::vector<ObjectEntryDescriptor> SceneryGroupObject::ReadJsonEntries(json_t& jEntries)
{
std::vector<ObjectEntryDescriptor> entries;
for (const auto& jEntry : jEntries)
{
entries.emplace_back(Json::GetString(jEntry));
}
return entries;
}
uint16_t SceneryGroupObject::GetNumIncludedObjects() const
{
return static_cast<uint16_t>(_items.size());
}