mirror of https://github.com/OpenRCT2/OpenRCT2.git
203 lines
6.3 KiB
C++
203 lines
6.3 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma warning(disable : 4706) // assignment within conditional expression
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#include "SceneryGroupObject.h"
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#include "../Context.h"
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#include "../core/IStream.hpp"
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#include "../core/Json.hpp"
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#include "../core/Memory.hpp"
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#include "../core/String.hpp"
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#include "../drawing/Drawing.h"
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#include "../localisation/Language.h"
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#include "../peep/Staff.h"
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#include "ObjectManager.h"
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#include "ObjectRepository.h"
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#include <unordered_map>
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using namespace OpenRCT2;
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void SceneryGroupObject::ReadLegacy(IReadObjectContext* context, IStream* stream)
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{
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stream->Seek(6, STREAM_SEEK_CURRENT);
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stream->Seek(0x80 * 2, STREAM_SEEK_CURRENT);
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_legacyType.entry_count = stream->ReadValue<uint8_t>();
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stream->Seek(1, STREAM_SEEK_CURRENT); // pad_107;
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_legacyType.priority = stream->ReadValue<uint8_t>();
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stream->Seek(1, STREAM_SEEK_CURRENT); // pad_109;
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_legacyType.entertainer_costumes = stream->ReadValue<uint32_t>();
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GetStringTable().Read(context, stream, ObjectStringID::NAME);
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_items = ReadItems(stream);
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GetImageTable().Read(context, stream);
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}
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void SceneryGroupObject::Load()
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{
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GetStringTable().Sort();
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_legacyType.name = language_allocate_object_string(GetName());
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_legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
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_legacyType.entry_count = 0;
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}
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void SceneryGroupObject::Unload()
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{
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language_free_object_string(_legacyType.name);
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gfx_object_free_images(_legacyType.image, GetImageTable().GetCount());
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_legacyType.name = 0;
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_legacyType.image = 0;
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}
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void SceneryGroupObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
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{
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auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
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uint32_t imageId = _legacyType.image + 0x20600001;
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gfx_draw_sprite(dpi, imageId, screenCoords - ScreenCoordsXY{ 15, 14 }, 0);
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}
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static std::optional<uint8_t> GetSceneryType(const ObjectType type)
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{
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switch (type)
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{
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case ObjectType::SmallScenery:
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return SCENERY_TYPE_SMALL;
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case ObjectType::LargeScenery:
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return SCENERY_TYPE_LARGE;
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case ObjectType::Walls:
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return SCENERY_TYPE_WALL;
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case ObjectType::Banners:
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return SCENERY_TYPE_BANNER;
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case ObjectType::PathBits:
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return SCENERY_TYPE_PATH_ITEM;
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default:
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return std::nullopt;
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}
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}
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void SceneryGroupObject::UpdateEntryIndexes()
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{
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auto context = GetContext();
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auto& objectRepository = context->GetObjectRepository();
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auto& objectManager = context->GetObjectManager();
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_legacyType.entry_count = 0;
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for (const auto& objectEntry : _items)
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{
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auto ori = objectRepository.FindObject(objectEntry);
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if (ori == nullptr)
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continue;
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if (ori->LoadedObject == nullptr)
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continue;
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auto entryIndex = objectManager.GetLoadedObjectEntryIndex(ori->LoadedObject.get());
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Guard::Assert(entryIndex != OBJECT_ENTRY_INDEX_NULL, GUARD_LINE);
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auto sceneryType = GetSceneryType(ori->Type);
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if (sceneryType.has_value())
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{
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_legacyType.scenery_entries[_legacyType.entry_count] = { sceneryType.value(), entryIndex };
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_legacyType.entry_count++;
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}
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}
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}
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void SceneryGroupObject::SetRepositoryItem(ObjectRepositoryItem* item) const
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{
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item->SceneryGroupInfo.Entries = _items;
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}
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std::vector<ObjectEntryDescriptor> SceneryGroupObject::ReadItems(IStream* stream)
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{
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auto items = std::vector<ObjectEntryDescriptor>();
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while (stream->ReadValue<uint8_t>() != 0xFF)
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{
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stream->Seek(-1, STREAM_SEEK_CURRENT);
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auto entry = stream->ReadValue<rct_object_entry>();
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items.emplace_back(entry);
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}
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return items;
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}
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void SceneryGroupObject::ReadJson(IReadObjectContext* context, json_t& root)
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{
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Guard::Assert(root.is_object(), "SceneryGroupObject::ReadJson expects parameter root to be object");
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auto properties = root["properties"];
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if (properties.is_object())
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{
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_legacyType.priority = Json::GetNumber<uint8_t>(properties["priority"]);
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_legacyType.entertainer_costumes = ReadJsonEntertainerCostumes(properties["entertainerCostumes"]);
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_items = ReadJsonEntries(properties["entries"]);
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}
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PopulateTablesFromJson(context, root);
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}
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uint32_t SceneryGroupObject::ReadJsonEntertainerCostumes(json_t& jCostumes)
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{
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uint32_t costumes = 0;
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for (auto& jCostume : jCostumes)
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{
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auto entertainer = ParseEntertainerCostume(Json::GetString(jCostume));
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auto peepSprite = EntertainerCostumeToSprite(entertainer);
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costumes |= 1 << (static_cast<uint8_t>(peepSprite));
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}
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return costumes;
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}
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EntertainerCostume SceneryGroupObject::ParseEntertainerCostume(const std::string& s)
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{
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if (s == "panda")
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return EntertainerCostume::Panda;
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if (s == "tiger")
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return EntertainerCostume::Tiger;
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if (s == "elephant")
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return EntertainerCostume::Elephant;
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if (s == "roman")
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return EntertainerCostume::Roman;
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if (s == "gorilla")
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return EntertainerCostume::Gorilla;
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if (s == "snowman")
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return EntertainerCostume::Snowman;
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if (s == "knight")
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return EntertainerCostume::Knight;
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if (s == "astronaut")
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return EntertainerCostume::Astronaut;
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if (s == "bandit")
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return EntertainerCostume::Bandit;
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if (s == "sheriff")
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return EntertainerCostume::Sheriff;
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if (s == "pirate")
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return EntertainerCostume::Pirate;
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return EntertainerCostume::Panda;
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}
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std::vector<ObjectEntryDescriptor> SceneryGroupObject::ReadJsonEntries(json_t& jEntries)
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{
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std::vector<ObjectEntryDescriptor> entries;
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for (const auto& jEntry : jEntries)
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{
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entries.emplace_back(Json::GetString(jEntry));
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}
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return entries;
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}
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uint16_t SceneryGroupObject::GetNumIncludedObjects() const
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{
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return static_cast<uint16_t>(_items.size());
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}
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