mirror of https://github.com/OpenRCT2/OpenRCT2.git
284 lines
7.6 KiB
C
284 lines
7.6 KiB
C
/*****************************************************************************
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* Copyright (c) 2014 Ted John
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* This file is part of OpenRCT2.
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "addresses.h"
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#include "audio/audio.h"
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#include "drawing/drawing.h"
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#include "intro.h"
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#include "localisation/localisation.h"
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#include "platform/platform.h"
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#include "sprites.h"
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static void screen_intro_process_mouse_input();
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static void screen_intro_process_keyboard_input();
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static void screen_intro_skip_part();
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static int _sound_playing_flag = 0; ///< Used to test if a sound is currently playing.
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static int _tick_counter; ///< Used mainly for timing but also for Y coordinate and fading.
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// rct2: 0x0068E966
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void intro_update()
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{
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rct_drawpixelinfo *screenDPI = RCT2_ADDRESS(RCT2_ADDRESS_SCREEN_DPI, rct_drawpixelinfo);
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int screenWidth = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16);
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int screenHeight = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16);
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uint8 (*part) = RCT2_ADDRESS(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8);
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screen_intro_process_mouse_input();
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screen_intro_process_keyboard_input();
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RCT2_GLOBAL(0x009E2C78, int) = 1;
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switch ((*part)) {
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// Cases 8 and 9 were used for the disclaimer text. There might be some residual occurences.
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case 8:
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case 9:
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(*part) = 1;
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case 1:
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// Clear the screen
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gfx_clear(screenDPI, 10);
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// Set the Y for the Infogrammes logo
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_tick_counter = -580;
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// Chain lift sound
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_sound_playing_flag = 0;
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/*if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, sint32) != -1) {
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// Prepare and play the sound
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if (sound_prepare(SOUND_LIFT_7, &_prepared_sound, 0, 1))
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if (sound_play(&_prepared_sound, 1, 0, 0, 0))
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_sound_playing_flag = 1;
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}*/
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// Move to next part
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(*part)++;
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break;
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case 2:
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// Move the Infogrammes logo down by 5 pixels
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_tick_counter += 5;
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// Clear the screen
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gfx_clear(screenDPI, 10);
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// Draw a white rectangle for the logo background (gives a bit of white margin)
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gfx_fill_rect(screenDPI,
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(screenWidth / 2) - 320 + 50, _tick_counter + 50,
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(screenWidth / 2) - 320 + 50 + 540, _tick_counter + 50 + 425,
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129);
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// Draw the logo
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gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_00, (screenWidth / 2) - 320 + 69, _tick_counter + 69, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_10, (screenWidth / 2) - 320 + 319, _tick_counter + 69, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_01, (screenWidth / 2) - 320 + 69, _tick_counter + 319, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_11, (screenWidth / 2) - 320 + 319, _tick_counter + 319, 0);
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// Check if logo is off the screen .ish
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if (_tick_counter > 520) {
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// Clear the screen
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gfx_clear(screenDPI, 10);
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_tick_counter = -116;
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// Move to the next part
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(*part)++;
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}
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break;
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case 3:
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//
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_tick_counter += 5;
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// Clear the screen
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gfx_clear(screenDPI, 10);
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// Set some palette thing
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gfx_transpose_palette(23217, 255);
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// Set the Y for the Chris Sawyer logo
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_tick_counter = -116;
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// Move to the next part
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(*part)++;
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break;
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case 4:
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// Chris Sawyer logo
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_tick_counter += 5;
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// Clear the screen
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gfx_clear(screenDPI, 10);
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// Draw Chris Sawyer logo
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gfx_draw_sprite(screenDPI, SPR_INTRO_CHRIS_SAWYER_00, (screenWidth / 2) - 320 + 70, _tick_counter, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_CHRIS_SAWYER_10, (screenWidth / 2) - 320 + 320, _tick_counter, 0);
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// Check if logo is at 259 pixels
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if (_tick_counter == 259) {
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// Stop the chain lift sound
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if (_sound_playing_flag == 1) {
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//sound_stop(&_prepared_sound);
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_sound_playing_flag = 0;
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}
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// Play the track friction sound
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/*if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, sint32) != -1) {
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// Prepare and play the sound
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if (sound_prepare(SOUND_TRACK_FRICTION_3, &_prepared_sound, 1, 1))
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if (sound_play(&_prepared_sound, 1, -800, 0, 0x3A98))
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_sound_playing_flag = 1;
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}*/
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}
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// Check if logo is off the screen .ish
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if (_tick_counter >= 680) {
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// Clear the screen
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gfx_clear(screenDPI, 245);
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// Draw RollerCoaster Tycoon 2 logo
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gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_00, (screenWidth / 2) - 320 + 0, 0, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_10, (screenWidth / 2) - 320 + 220, 0, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_20, (screenWidth / 2) - 320 + 440, 0, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_01, (screenWidth / 2) - 320 + 0, 240, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_11, (screenWidth / 2) - 320 + 220, 240, 0);
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gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_21, (screenWidth / 2) - 320 + 440, 240, 0);
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// Set palette thing
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gfx_transpose_palette(23224, 0);
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// Stop the track friction sound
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if (_sound_playing_flag == 1) {
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//sound_stop(&_prepared_sound);
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_sound_playing_flag = 0;
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}
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// Play long peep scream sound
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/*if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, sint32) != -1)
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if (sound_prepare(SOUND_SCREAM_1, &_prepared_sound, 0, 1))
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if (sound_play(&_prepared_sound, 0, 0, 0, 0))
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_sound_playing_flag = 1;*/
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// Move to the next part
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(*part)++;
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// Set the current fade to 0
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_tick_counter = 0;
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}
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break;
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case 5:
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// Fade in, add 4 / 256 to fading
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_tick_counter += 0x000400;
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if (_tick_counter <= 0x00FF00) {
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// Set palette thing
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gfx_transpose_palette(23224, (_tick_counter >> 8) & 0xFF);
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}
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else {
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// Set palette thing
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gfx_transpose_palette(23224, 255);
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// Move to next part
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(*part)++;
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// Set the fade to 0
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_tick_counter = 0;
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}
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break;
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case 6:
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// Wait 80 game ticks
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_tick_counter++;
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if (_tick_counter >= 80) {
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// Set fading to 256
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_tick_counter = 0x00FF00;
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// Move to next part
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(*part)++;
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}
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break;
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case 7:
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// Fade out, subtract 4 / 256 from fading
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_tick_counter -= 0x000400;
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if (_tick_counter >= 0) {
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// Do palette thing
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gfx_transpose_palette(23224, (_tick_counter >> 8) & 0xFF);
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}
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else {
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// Do palette thing
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gfx_transpose_palette(23224, 0);
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// Finish the intro sequence
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(*part) = 254;
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}
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break;
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case 254:
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// Clear the screen
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gfx_clear(screenDPI, 10);
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// Stop any playing sound
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if (_sound_playing_flag == 1) {
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//sound_stop(&_prepared_sound);
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_sound_playing_flag = 0;
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}
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// Move to next part
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(*part)++;
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_tick_counter = 0;
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break;
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case 255:
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// Finish the intro sequence
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(*part) = 0;
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// Change palette
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load_palette();
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RCT2_GLOBAL(0x009E2C78, sint32) = 0;
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gfx_invalidate_screen();
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break;
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}
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}
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static void screen_intro_process_mouse_input()
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{
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if (gCursorState.any == CURSOR_PRESSED)
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screen_intro_skip_part();
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}
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/**
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*
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* rct2: 0x006E3AEC
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*/
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static void screen_intro_process_keyboard_input()
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{
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if (gLastKeyPressed != 0)
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screen_intro_skip_part();
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}
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static void screen_intro_skip_part()
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{
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uint8 (*part) = RCT2_ADDRESS(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8);
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switch ((*part)) {
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case 0:
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break;
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case 9:
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(*part) = 1;
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break;
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default:
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(*part) = 254;
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break;
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}
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}
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