OpenRCT2/src/openrct2/actions/WallSetColourAction.cpp

162 lines
5.4 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "WallSetColourAction.h"
#include "../GameState.h"
#include "../OpenRCT2.h"
#include "../management/Finance.h"
#include "../object/WallSceneryEntry.h"
#include "../ride/Track.h"
#include "../ride/TrackData.h"
#include "../world/Banner.h"
#include "../world/MapAnimation.h"
#include "../world/Scenery.h"
#include "../world/Surface.h"
using namespace OpenRCT2;
WallSetColourAction::WallSetColourAction(
const CoordsXYZD& loc, int32_t primaryColour, int32_t secondaryColour, int32_t tertiaryColour)
: _loc(loc)
, _primaryColour(primaryColour)
, _secondaryColour(secondaryColour)
, _tertiaryColour(tertiaryColour)
{
}
void WallSetColourAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit(_loc);
visitor.Visit("primaryColour", _primaryColour);
visitor.Visit("secondaryColour", _secondaryColour);
visitor.Visit("tertiaryColour", _tertiaryColour);
}
uint16_t WallSetColourAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void WallSetColourAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour) << DS_TAG(_tertiaryColour);
}
GameActions::Result WallSetColourAction::Query() const
{
auto res = GameActions::Result();
res.ErrorTitle = STR_CANT_REPAINT_THIS;
res.Position.x = _loc.x + 16;
res.Position.y = _loc.y + 16;
res.Position.z = _loc.z;
res.Expenditure = ExpenditureType::Landscaping;
if (!LocationValid(_loc))
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_OFF_EDGE_OF_MAP);
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !MapIsLocationInPark(_loc) && !GetGameState().Cheats.SandboxMode)
{
return GameActions::Result(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
}
auto wallElement = MapGetWallElementAt(_loc);
if (wallElement == nullptr)
{
LOG_ERROR(
"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_WALL_ELEMENT_NOT_FOUND);
}
if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
{
return res;
}
auto* wallEntry = wallElement->GetEntry();
if (wallEntry == nullptr)
{
LOG_ERROR(
"Wall element does not have wall entry at x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z,
_loc.direction);
return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
}
if (_primaryColour >= COLOUR_COUNT)
{
LOG_ERROR("Primary colour invalid: colour = %d", _primaryColour);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR);
}
if (_secondaryColour >= COLOUR_COUNT)
{
LOG_ERROR("Secondary colour invalid: colour = %d", _secondaryColour);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR);
}
if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR)
{
if (_tertiaryColour >= COLOUR_COUNT)
{
LOG_ERROR("Tertiary colour invalid: colour = %d", _tertiaryColour);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
}
return res;
}
GameActions::Result WallSetColourAction::Execute() const
{
auto res = GameActions::Result();
res.ErrorTitle = STR_CANT_REPAINT_THIS;
res.Position.x = _loc.x + 16;
res.Position.y = _loc.y + 16;
res.Position.z = _loc.z;
res.Expenditure = ExpenditureType::Landscaping;
auto wallElement = MapGetWallElementAt(_loc);
if (wallElement == nullptr)
{
LOG_ERROR(
"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
{
return res;
}
auto* wallEntry = wallElement->GetEntry();
if (wallEntry == nullptr)
{
LOG_ERROR(
"Wall element does not have wall entry at x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z,
_loc.direction);
return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
}
wallElement->SetPrimaryColour(_primaryColour);
wallElement->SetSecondaryColour(_secondaryColour);
if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR)
{
wallElement->SetTertiaryColour(_tertiaryColour);
}
MapInvalidateTileZoom1({ _loc, _loc.z, _loc.z + 72 });
return res;
}