mirror of https://github.com/OpenRCT2/OpenRCT2.git
162 lines
5.4 KiB
C++
162 lines
5.4 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "WallSetColourAction.h"
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#include "../GameState.h"
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#include "../OpenRCT2.h"
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#include "../management/Finance.h"
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#include "../object/WallSceneryEntry.h"
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#include "../ride/Track.h"
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#include "../ride/TrackData.h"
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#include "../world/Banner.h"
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#include "../world/MapAnimation.h"
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#include "../world/Scenery.h"
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#include "../world/Surface.h"
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using namespace OpenRCT2;
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WallSetColourAction::WallSetColourAction(
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const CoordsXYZD& loc, int32_t primaryColour, int32_t secondaryColour, int32_t tertiaryColour)
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: _loc(loc)
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, _primaryColour(primaryColour)
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, _secondaryColour(secondaryColour)
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, _tertiaryColour(tertiaryColour)
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{
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}
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void WallSetColourAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("primaryColour", _primaryColour);
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visitor.Visit("secondaryColour", _secondaryColour);
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visitor.Visit("tertiaryColour", _tertiaryColour);
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}
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uint16_t WallSetColourAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void WallSetColourAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour) << DS_TAG(_tertiaryColour);
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}
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GameActions::Result WallSetColourAction::Query() const
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{
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auto res = GameActions::Result();
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res.ErrorTitle = STR_CANT_REPAINT_THIS;
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res.Position.x = _loc.x + 16;
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res.Position.y = _loc.y + 16;
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res.Position.z = _loc.z;
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res.Expenditure = ExpenditureType::Landscaping;
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if (!LocationValid(_loc))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_OFF_EDGE_OF_MAP);
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}
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !MapIsLocationInPark(_loc) && !GetGameState().Cheats.SandboxMode)
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{
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return GameActions::Result(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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auto wallElement = MapGetWallElementAt(_loc);
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if (wallElement == nullptr)
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{
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LOG_ERROR(
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"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_WALL_ELEMENT_NOT_FOUND);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
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{
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return res;
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}
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auto* wallEntry = wallElement->GetEntry();
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if (wallEntry == nullptr)
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{
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LOG_ERROR(
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"Wall element does not have wall entry at x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z,
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_loc.direction);
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return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
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}
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if (_primaryColour >= COLOUR_COUNT)
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{
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LOG_ERROR("Primary colour invalid: colour = %d", _primaryColour);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR);
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}
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if (_secondaryColour >= COLOUR_COUNT)
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{
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LOG_ERROR("Secondary colour invalid: colour = %d", _secondaryColour);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR);
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}
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if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR)
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{
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if (_tertiaryColour >= COLOUR_COUNT)
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{
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LOG_ERROR("Tertiary colour invalid: colour = %d", _tertiaryColour);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
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}
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}
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return res;
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}
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GameActions::Result WallSetColourAction::Execute() const
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{
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auto res = GameActions::Result();
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res.ErrorTitle = STR_CANT_REPAINT_THIS;
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res.Position.x = _loc.x + 16;
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res.Position.y = _loc.y + 16;
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res.Position.z = _loc.z;
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res.Expenditure = ExpenditureType::Landscaping;
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auto wallElement = MapGetWallElementAt(_loc);
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if (wallElement == nullptr)
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{
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LOG_ERROR(
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"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
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{
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return res;
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}
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auto* wallEntry = wallElement->GetEntry();
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if (wallEntry == nullptr)
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{
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LOG_ERROR(
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"Wall element does not have wall entry at x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z,
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_loc.direction);
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return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
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}
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wallElement->SetPrimaryColour(_primaryColour);
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wallElement->SetSecondaryColour(_secondaryColour);
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if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR)
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{
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wallElement->SetTertiaryColour(_tertiaryColour);
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}
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MapInvalidateTileZoom1({ _loc, _loc.z, _loc.z + 72 });
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return res;
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}
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