OpenRCT2/src/openrct2
Tulio Leao 32c2b7d449
Merge pull request #13122 from vjavs/strong-enum/PeepSpriteType
Refactor PeepSpriteType to use strong enum
2020-10-08 23:48:45 -03:00
..
actions Merge pull request #13122 from vjavs/strong-enum/PeepSpriteType 2020-10-08 23:48:45 -03:00
audio Minor cleanup 2020-10-07 01:10:53 +03:00
cmdline Remove commented-out code (#12834) 2020-09-01 15:33:52 -03:00
config Close #12404: Refactor DRAWING_ENGINE to use strong enum (#13070) 2020-10-02 22:41:30 -03:00
core Change includes of nlohmann/json_fwd.hpp to new core/JsonFwd.hpp 2020-10-06 00:16:21 +02:00
drawing Close #12404: Refactor DRAWING_ENGINE to use strong enum (#13070) 2020-10-02 22:41:30 -03:00
interface Merge pull request #13073 from ZehMatt/refactor/audio-cleanup 2020-10-07 21:18:59 +03:00
localisation Add Esperanto to language list (#13096) 2020-10-05 08:21:27 -03:00
management Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
network Verify pointer against nullptr before using it 2020-10-06 18:21:26 -03:00
object Merge pull request #13073 from ZehMatt/refactor/audio-cleanup 2020-10-07 21:18:59 +03:00
paint Use helper function GetPeepAnimation 2020-10-07 17:34:25 -03:00
peep Merge pull request #13122 from vjavs/strong-enum/PeepSpriteType 2020-10-08 23:48:45 -03:00
platform Close #12435: Refactor FILEDIALOG_TYPE to use strong enum (#13072) 2020-10-02 22:43:06 -03:00
rct1 Merge pull request #13122 from vjavs/strong-enum/PeepSpriteType 2020-10-08 23:48:45 -03:00
rct2 Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
rct12 Avoid variable shadowing in derived struct RCT12BannerElement 2020-10-06 18:21:19 -03:00
ride Fix missing error message on ride graph (#13129) 2020-10-08 15:22:23 -03:00
scenario Add comment 2020-09-28 21:41:50 +02:00
scripting Refactor PeepSpriteType to use strong enum 2020-10-07 17:34:21 -03:00
title Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
ui Close #12404: Refactor DRAWING_ENGINE to use strong enum (#13070) 2020-10-02 22:41:30 -03:00
util Use EnumValue to get the underlying value of an enum 2020-09-29 11:15:07 -03:00
windows Change windowTileInspectorTile to TileCoordsXY type 2020-10-02 01:45:08 -03:00
world Merge pull request #13073 from ZehMatt/refactor/audio-cleanup 2020-10-07 21:18:59 +03:00
CMakeLists.txt Add better controls over MinGW jobs to CMake 2020-09-27 20:29:49 +02:00
Cheats.cpp Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
Cheats.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
CmdlineSprite.cpp Refactor CmdlineSprite to use new JSON library 2020-09-16 20:18:54 +01:00
CmdlineSprite.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Context.cpp Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Context.h Close #12404: Refactor DRAWING_ENGINE to use strong enum (#13070) 2020-10-02 22:41:30 -03:00
Date.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Date.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Diagnostic.cpp Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549) 2020-08-02 07:51:02 +01:00
Diagnostic.h Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549) 2020-08-02 07:51:02 +01:00
Editor.cpp Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Editor.h closes #12454: Remove unused enum EDIT_SCENARIOOPTIONS_* (#12547) 2020-08-03 21:05:43 +01:00
EditorObjectSelectionSession.cpp Refactor ResearchItem Type to an enum class (#12346) 2020-07-22 14:25:05 +01:00
EditorObjectSelectionSession.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
FileClassifier.cpp Add .sea support to New Scenario list and extension handling 2020-09-28 21:17:28 +02:00
FileClassifier.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Game.cpp Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Game.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
GameState.cpp Close #12421: Refactor NETWORK_AUTH to use strong enum 2020-09-10 19:32:28 -03:00
GameState.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
GameStateSnapshots.cpp Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
GameStateSnapshots.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Input.cpp Close #12456: Refactor INPUT_STATE to use strong enum (#12484) 2020-07-27 19:51:10 -03:00
Input.h Close #12456: Refactor INPUT_STATE to use strong enum (#12484) 2020-07-27 19:51:10 -03:00
Intro.cpp Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Intro.h Close #12457: Rename INTRO_STATE to use PascalCase 2020-07-26 09:32:53 -04:00
OpenRCT2.cpp Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
OpenRCT2.h Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
ParkImporter.cpp Add .sea support to New Scenario list and extension handling 2020-09-28 21:17:28 +02:00
ParkImporter.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
PlatformEnvironment.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
PlatformEnvironment.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
ReplayManager.cpp Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
ReplayManager.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
TrackImporter.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
TrackImporter.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Version.cpp Refactor Version to use new JSON library 2020-09-16 20:18:54 +01:00
Version.h Release v0.3.1 2020-09-27 17:57:34 -03:00
common.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
libopenrct2.vcxproj Change includes of nlohmann/json_fwd.hpp to new core/JsonFwd.hpp 2020-10-06 00:16:21 +02:00
readme.md Use named casts instead of old-style casts 2020-04-22 17:09:29 +02:00
sprites.h Add snow as a weather type 2020-09-14 21:58:00 +02:00

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.