OpenRCT2/src/map.c

366 lines
9.2 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John, Peter Hill
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "climate.h"
#include "date.h"
#include "map.h"
static void tiles_init();
void map_element_set_terrain(rct_map_element *element, int terrain)
{
// Bit 3 for terrain is stored in element.type bit 0
if (terrain & 8)
element->type |= 1;
else
element->type &= ~1;
// Bits 0, 1, 2 for terrain are stored in element.terrain bit 5, 6, 7
element->properties.surface.terrain &= ~0xE0;
element->properties.surface.terrain = (terrain & 7) << 5;
}
void map_element_set_terrain_edge(rct_map_element *element, int terrain)
{
// Bit 3 for terrain is stored in element.type bit 0
if (terrain & 8)
element->type |= 128;
else
element->type &= ~128;
// Bits 0, 1, 2 for terrain are stored in element.slope bit 5, 6, 7
element->properties.surface.slope &= ~0xE0;
element->properties.surface.slope = (terrain & 7) << 5;
}
rct_map_element *map_get_surface_element_at(int x, int y)
{
// Get first element of the tile
rct_map_element *mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x);
// Find the first surface element
while ((mapElement->type & MAP_ELEMENT_TYPE_MASK) != MAP_ELEMENT_TYPE_SURFACE) {
// Check if last element on tile
if (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE)
return NULL;
mapElement++;
}
return mapElement;
}
/**
*
* rct2: 0x0068AB4C
*/
void map_init()
{
int i;
rct_map_element *map_element;
date_reset();
RCT2_GLOBAL(0x0138B580, sint16) = 0;
RCT2_GLOBAL(0x010E63B8, sint32) = 0;
for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) {
map_element = GET_MAP_ELEMENT(i);
map_element->type = (MAP_ELEMENT_TYPE_SURFACE << 2);
map_element->flags = MAP_ELEMENT_FLAG_LAST_TILE;
map_element->base_height = 14;
map_element->clearance_height = 14;
map_element->properties.surface.slope = 0;
map_element->properties.surface.grass_length = 1;
map_element->properties.surface.ownership = 0;
map_element_set_terrain(map_element, TERRAIN_GRASS);
map_element_set_terrain_edge(map_element, TERRAIN_EDGE_ROCK);
}
RCT2_GLOBAL(0x013B0E70, sint16) = 0;
RCT2_GLOBAL(0x013CE774, sint16) = 0;
RCT2_GLOBAL(0x013CE776, sint16) = 0;
RCT2_GLOBAL(0x01358830, sint16) = 4768;
RCT2_GLOBAL(RCT2_ADDRESS_MAP_MAXIMUM_X_Y, sint16) = 5054;
RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE, sint16) = 150;
RCT2_GLOBAL(0x01358836, sint16) = 4767;
RCT2_GLOBAL(0x01359208, sint16) = 7;
map_update_tile_pointers();
RCT2_CALLPROC_EBPSAFE(0x0068ADBC);
climate_reset(CLIMATE_WARM);
}
/**
*
* rct2: 0x0068AFFD
*/
void map_update_tile_pointers()
{
int i, x, y, lastTile;
for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++)
TILE_MAP_ELEMENT_POINTER(i) = TILE_UNDEFINED_MAP_ELEMENT;
rct_map_element *mapElement = RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element);
rct_map_element **tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*);
for (y = 0; y < 256; y++) {
for (x = 0; x < 256; x++) {
*tile++ = mapElement;
do {
lastTile = (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE);
mapElement++;
} while (!lastTile);
}
}
// Possible next free map element
RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement;
}
/**
* Return the absolute height of an element, given its (x,y) coordinates
* ax: x
* cx: y
* dx: return
* rct2: 0x00662783
*/
int map_element_height(int x, int y)
{
rct_map_element *mapElement;
// Off the map
if (x >= 8192 || y >= 8192)
return 16;
// Truncate subtile coordinates
int x_tile = x & 0xFFFFFFE0;
int y_tile = y & 0xFFFFFFE0;
// Get the surface element for the tile
mapElement = map_get_surface_element_at(x_tile / 32, y_tile / 32);
uint32 height =
((mapElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK) << 20) |
(mapElement->base_height << 3);
uint32 slope = (mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK);
uint8 extra_height = (slope & 0x10) >> 4; // 0x10 is the 5th bit - sets slope to double height
// Remove the extra height bit
slope &= 0xF;
sint8 quad, quad_extra; // which quadrant the element is in?
// quad_extra is for extra height tiles
uint8 xl, yl; // coordinates across this tile
uint8 TILE_SIZE = 31;
xl = x & 0x1f;
yl = y & 0x1f;
// Slope logic:
// Each of the four bits in slope represents that corner being raised
// slope == 15 (all four bits) is not used and slope == 0 is flat
// If the extra_height bit is set, then the slope goes up two z-levels
// We arbitrarily take the SW corner to be closest to the viewer
// One corner up
if ((slope == 1) || (slope == 2) || (slope == 4) || (slope == 8)) {
switch (slope) {
case 1: // NE corner up
quad = xl + yl - TILE_SIZE;
break;
case 2: // SE corner up
quad = xl - yl;
break;
case 4: // SW corner up
quad = TILE_SIZE - yl - xl;
break;
case 8: // NW corner up
quad = yl - xl;
break;
}
// If the element is in the quadrant with the slope, raise its height
if (quad > 0) {
height += quad / 2;
}
}
// One side up
switch (slope) {
case 3: // E side up
height += xl / 2 + 1;
break;
case 6: // S side up
height += (TILE_SIZE - yl) / 2;
break;
case 9: // N side up
height += yl / 2;
height++;
break;
case 12: // W side up
height += (TILE_SIZE - xl) / 2;
break;
}
// One corner down
if ((slope == 7) || (slope == 11) || (slope == 13) || (slope == 14)) {
switch (slope) {
case 7: // NW corner down
quad_extra = xl + TILE_SIZE - yl;
quad = xl - yl;
break;
case 11: // SW corner down
quad_extra = xl + yl;
quad = xl + yl - TILE_SIZE - 1;
break;
case 13: // SE corner down
quad_extra = TILE_SIZE - xl + yl;
quad = yl - xl;
break;
case 14: // NE corner down
quad_extra = (TILE_SIZE - xl) + (TILE_SIZE - yl);
quad = TILE_SIZE - yl - xl - 1;
break;
}
if (extra_height) {
height += quad_extra / 2;
height++;
return height;
}
// This tile is essentially at the next height level
height += 0x10;
// so we move *down* the slope
if (quad < 0) {
height += quad / 2;
}
}
// Valleys
if ((slope == 5) || (slope == 10)) {
switch (slope) {
case 5: // NW-SE valley
if (xl + yl <= TILE_SIZE + 1) {
return height;
}
quad = TILE_SIZE - xl - yl;
break;
case 10: // NE-SW valley
quad = xl - yl;
break;
}
if (quad > 0) {
height += quad / 2;
}
}
return height;
}
/**
*
* rct2: 0x0068B089
*/
void sub_68B089()
{
int i;
rct_map_element *mapElementFirst, *mapElement;
if (RCT2_GLOBAL(0x009DEA6F, uint8) & 1)
return;
i = RCT2_GLOBAL(0x0010E63B8, uint32);
do {
i++;
if (i >= MAX_TILE_MAP_ELEMENT_POINTERS)
i = 0;
} while (TILE_MAP_ELEMENT_POINTER(i) == TILE_UNDEFINED_MAP_ELEMENT);
RCT2_GLOBAL(0x0010E63B8, uint32) = i;
mapElementFirst = mapElement = TILE_MAP_ELEMENT_POINTER(i);
do {
mapElement--;
if (mapElement < (rct_map_element*)RCT2_ADDRESS_MAP_ELEMENTS)
break;
} while (mapElement->base_height == 255);
mapElement++;
if (mapElement == mapElementFirst)
return;
//
TILE_MAP_ELEMENT_POINTER(i) = mapElement;
do {
*mapElement = *mapElementFirst;
mapElementFirst->base_height = 255;
mapElement++;
mapElementFirst++;
} while (!((mapElement - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
// Update next free element?
mapElement = RCT2_GLOBAL(0x0140E9A4, rct_map_element*);
do {
mapElement--;
} while (mapElement->base_height == 255);
mapElement++;
RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement;
}
/**
* Checks if the tile at coordinate at height counts as connected.
* @return 1 if connected, 0 otherwise
*/
int map_coord_is_connected(uint16 tile_idx, uint8 height, uint8 face_direction)
{
rct_map_element* tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[tile_idx];
do {
rct_map_element_path_properties props = tile->properties.path;
uint8 path_type = props.type >> 2, path_dir = props.type & 3;
uint8 element_type = tile->type & MAP_ELEMENT_TYPE_MASK;
if (element_type != PATH_ROAD)
continue;
if (path_type & 1) {
if (path_dir == face_direction) {
if (height == tile->base_height + 2)
return 1;
}
else if ((path_dir ^ 2) == face_direction && height == tile->base_height) {
return 1;
}
} else {
if (height == tile->base_height)
return 1;
}
} while (!(tile->flags & MAP_ELEMENT_FLAG_LAST_TILE) && tile++);
return 0;
}