54f11e66cb
* Moving all 'TIP' to the end Searched for all _TIP_ strings and moved them to the end as it's more efficient to find them that way+ Gymnasiast told me '>We always put TIP at the end' * Changed the tip strings + fixed the spacings (#23) * Fixing the comma * Reverting changes to cheats.c to start over * Add Re-named strings in Cheats.c + align desc. This is the second attempt, this time I've just changed the strings to match `src/localisation/string_ids.h`, the only thing aligned is the descriptions with newly added tips that got miss-aligned |
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.. | ||
audio | ||
cmdline | ||
core | ||
drawing | ||
interface | ||
localisation | ||
management | ||
network | ||
peep | ||
platform | ||
rct1 | ||
ride | ||
util | ||
windows | ||
world | ||
addresses.c | ||
addresses.h | ||
cheats.c | ||
cheats.h | ||
cmdline_sprite.c | ||
common.h | ||
config.c | ||
config.h | ||
cursors.c | ||
cursors.h | ||
diagnostic.c | ||
diagnostic.h | ||
editor.c | ||
editor.h | ||
game.c | ||
game.h | ||
hook.c | ||
hook.h | ||
image_io.c | ||
image_io.h | ||
input.c | ||
input.h | ||
intro.c | ||
intro.h | ||
object.c | ||
object.h | ||
object_list.c | ||
openrct2.c | ||
openrct2.h | ||
rct1.c | ||
rct1.h | ||
rct2.c | ||
rct2.h | ||
readme.md | ||
scenario.c | ||
scenario.h | ||
scenario_list.c | ||
scenario_sources.c | ||
sprites.h | ||
title.c | ||
title.h | ||
version.h |
readme.md
Source directory structure
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audio
Contains files for mixing and playing music and sound.
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drawing
Low level drawing logic and palette tables.
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interface
Window and widget logic, includes high level drawing and input.
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localisation
String IDs, currency and date logic.
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network
Network and multiplayer logic, includes management of network games and downloading / uploading of content.
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management
Park management logic such as finance, marketing and research.
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peep
Guest and staff definitions and logic such as action management and pathfinding.
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platform
Compiler and operating system specific code such as type definitions, message handling and file input / output.
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ride
Data and logic for rides, vehicles and track.
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util
Utility and helper functions.
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windows
Definitions and logic for all the windows in the game.
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world
World objects and mechanics such as the climate, landscape, sprites and park.