OpenRCT2/src/openrct2
Ted John 61d64ab8c5 Do not use user strings for banners 2019-07-29 19:18:16 +01:00
..
actions Do not use user strings for banners 2019-07-29 19:18:16 +01:00
audio Use enum class for RCT2_SOUND (#9618) 2019-07-22 19:02:45 +01:00
cmdline Fix #9476: Running `simulate` command on park yields `Completed: (null)` 2019-06-24 23:17:48 +01:00
config Remove old widechar <-> utf-8 conversion function 2019-07-22 23:44:03 +01:00
core Refactor ride name to dynamic args and std::string 2019-07-29 19:18:16 +01:00
drawing Do not use user strings for banners 2019-07-29 19:18:16 +01:00
interface Refactor ride name to dynamic args and std::string 2019-07-29 19:18:16 +01:00
localisation Remove old widechar <-> utf-8 conversion function 2019-07-22 23:44:03 +01:00
management Refactor ride name to dynamic args and std::string 2019-07-29 19:18:16 +01:00
network Make socket status atomic (#9636) 2019-07-24 15:05:26 +02:00
object Use enum class for RCT2_SOUND (#9618) 2019-07-22 19:02:45 +01:00
paint Do not use user strings for banners 2019-07-29 19:18:16 +01:00
peep Fix a few more bugs 2019-07-29 19:18:16 +01:00
platform Remove conversion from UTF-8 to widechar and back again (#9637) 2019-07-24 21:56:49 +02:00
rct1 Do not use user strings for banners 2019-07-29 19:18:16 +01:00
rct2 Do not use user strings for banners 2019-07-29 19:18:16 +01:00
rct12 Separate RCT2 and OpenRCT2 banner struct 2019-07-25 22:21:19 +01:00
ride Protect against nullptr 2019-07-29 19:18:16 +01:00
scenario Separate RCT2 and OpenRCT2 banner struct 2019-07-25 22:21:19 +01:00
thirdparty Fix include order and defines for Windows builds 2018-07-23 15:57:59 +02:00
title Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
ui Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
util Make util_rand thread safe 2019-05-12 11:32:33 +02:00
windows Add PeepPickupAction 2019-06-20 19:34:02 +01:00
world Do not use user strings for banners 2019-07-29 19:18:16 +01:00
CMakeLists.txt Corrected order of finding and linking 2019-03-02 09:48:04 +01:00
Cheats.cpp Implement SetCheatAction. (#8990) 2019-05-04 15:28:38 +02:00
Cheats.h Implement SetCheatAction. (#8990) 2019-05-04 15:28:38 +02:00
CmdlineSprite.cpp Rename ToUtf16 to ToWideChar 2019-07-22 23:44:03 +01:00
CmdlineSprite.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Context.cpp Log path when loading / saving park 2019-07-22 22:15:01 +01:00
Context.h Gamestate snapshots (#8819) 2019-05-11 21:31:34 +02:00
Date.cpp Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Date.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Diagnostic.cpp Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Diagnostic.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Editor.cpp Refactor ride name to dynamic args and std::string 2019-07-29 19:18:16 +01:00
Editor.h Implement ScenarioSetSetting game action 2019-05-14 21:46:27 +01:00
EditorObjectSelectionSession.cpp Refactor get banner 2019-07-25 22:21:19 +01:00
EditorObjectSelectionSession.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
FileClassifier.cpp Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
FileClassifier.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Game.cpp Unnetwork game commands 2019-06-23 18:50:35 +01:00
Game.h Unnetwork game commands 2019-06-23 18:50:35 +01:00
GameState.cpp Do not store park name as a user string 2019-07-21 11:33:15 +02:00
GameState.h Gamestate snapshots (#8819) 2019-05-11 21:31:34 +02:00
GameStateSnapshots.cpp Merge pull request #9449 from ZehMatt/refactor/sprite-list-pow2 2019-07-13 09:37:35 +01:00
GameStateSnapshots.h Gamestate snapshots (#8819) 2019-05-11 21:31:34 +02:00
Input.cpp Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Input.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Intro.cpp Use enum class for RCT2_SOUND (#9618) 2019-07-22 19:02:45 +01:00
Intro.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
OpenRCT2.cpp Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
OpenRCT2.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
ParkImporter.cpp Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
ParkImporter.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
PlatformEnvironment.cpp Gamestate snapshots (#8819) 2019-05-11 21:31:34 +02:00
PlatformEnvironment.h Gamestate snapshots (#8819) 2019-05-11 21:31:34 +02:00
ReplayManager.cpp Refactor and clean up for CI's. 2019-06-11 18:43:23 +01:00
ReplayManager.h Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Version.cpp Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Version.h Release v0.2.3. 2019-07-10 22:52:26 +02:00
common.h Rename ToUtf16 to ToWideChar 2019-07-22 23:44:03 +01:00
libopenrct2.vcxproj Update MSVC project to use Google benchmark 2019-01-22 19:45:56 +01:00
readme.md Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
sprites.h Don't clear the screen to black for giant screenshots 2019-06-16 16:42:21 +02:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.