OpenRCT2/src
Michał Janiszewski 681723869f Enable display scaling, useful on highdpi screens
This allows for NN-scaling of display, a much needed feature on highdpi
screens.

Scale can be set to positive integer value which will become a zoom
factor for whole rendered output.
2015-11-12 01:16:21 +01:00
..
audio Use C++'s std::abs instead of C's to get floats 2015-11-11 08:16:36 +01:00
core Fix override offsets while loading LanguagePack 2015-10-09 20:19:58 +02:00
drawing refactor colour maps 2015-11-08 18:55:32 +00:00
interface refactor colour maps 2015-11-08 18:55:32 +00:00
localisation Merge pull request #2243 from Gymnasiast/rossija 2015-11-08 11:59:41 +00:00
management Only play message sound in normal playing mode, fixes #2125 2015-11-08 11:07:35 +01:00
network add extra server details on gameinfo packet 2015-11-11 22:39:04 +00:00
peep fix #2161 2015-10-30 19:41:49 -06:00
platform Enable display scaling, useful on highdpi screens 2015-11-12 01:16:21 +01:00
ride Fix #1834 & #2288. Non complete circuit tracks now save correctly. 2015-11-11 19:44:53 +00:00
util fix several warnings 2015-11-06 18:50:37 +00:00
windows fix #2279, make game remember save path rather than filename 2015-11-11 21:37:26 +00:00
world Refactor set_banner and set_large_scenery 2015-11-11 20:24:59 +00:00
addresses.h Reinstate RCT2_ADDRESS_VEHICLE_SOUND_LIST 2015-10-25 21:42:09 +01:00
cheats.c Introduce cheat option to show vehicles from other track types 2015-10-12 15:58:15 +02:00
cheats.h Strip all whitespace 2015-10-20 20:48:51 +02:00
cmdline.c improve command line version information and add headless check 2015-11-08 12:49:19 +00:00
cmdline.h Strip all whitespace 2015-10-20 20:48:51 +02:00
cmdline_sprite.c Add safe_strncpy function 2015-10-30 16:01:00 +01:00
common.h Drop initial null check from SafeFree 2015-09-22 22:58:34 +02:00
config.c Enable display scaling, useful on highdpi screens 2015-11-12 01:16:21 +01:00
config.h Enable display scaling, useful on highdpi screens 2015-11-12 01:16:21 +01:00
cursors.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
cursors.h Fix #1718. Incorrect cursors on scroll widgets. 2015-09-27 16:55:34 +01:00
diagnostic.c Linux platform file 2015-09-20 23:19:08 +02:00
diagnostic.h Add get_current_rotation function and DEBUG_LEVEL macros 2015-11-02 22:58:15 +01:00
editor.c Fix #2037. Issue caused by reseting the zoom difference before too early. 2015-11-09 18:48:03 +00:00
editor.h Strip all whitespace 2015-10-20 20:48:51 +02:00
game.c fix #2279, make game remember save path rather than filename 2015-11-11 21:37:26 +00:00
game.h add desync debug checks for scenario_rand 2015-11-07 17:56:19 +00:00
hook.c Add hooks for Linux 2015-10-01 18:49:13 +02:00
hook.h Strip all whitespace 2015-10-20 20:48:51 +02:00
input.c improve command line version information and add headless check 2015-11-08 12:49:19 +00:00
input.h Strip all whitespace 2015-10-20 20:48:51 +02:00
intro.c Strip all whitespace 2015-10-20 20:48:51 +02:00
intro.h Strip all whitespace 2015-10-20 20:48:51 +02:00
object.c add vehicle struct, enum labels and helper functions from implement-ride-create-vehicles branch. 2015-10-25 16:00:21 +00:00
object.h Minor fixes 2015-10-21 08:47:09 +02:00
object_list.c Minor fixes 2015-10-21 08:47:09 +02:00
openrct2.c Improve memory setup for Linux 2015-11-09 22:11:46 +01:00
openrct2.h improve command line version information and add headless check 2015-11-08 12:49:19 +00:00
rct1.c Some more checks, make sure gVehicleHierarchies are counted properly 2015-11-02 22:58:15 +01:00
rct1.h Some more checks, make sure gVehicleHierarchies are counted properly 2015-11-02 22:58:15 +01:00
rct2.c Port non-VS inline asm to AT&T syntax 2015-10-22 23:32:27 +02:00
rct2.h add default master server url and refactor 2015-11-07 23:56:16 +00:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c fix #2279, make game remember save path rather than filename 2015-11-11 21:37:26 +00:00
scenario.h fix #2279, make game remember save path rather than filename 2015-11-11 21:37:26 +00:00
scenario_list.c Add safe_strncpy function 2015-10-30 16:01:00 +01:00
sprites.h Strip all whitespace 2015-10-20 20:48:51 +02:00
title.c Fix title sequence script interpreter treating parameters as commands (fixes #2284) 2015-11-11 15:17:43 +01:00
title.h fix #2187 2015-11-03 19:20:32 +00:00
tutorial.c Strip all whitespace 2015-10-20 20:48:51 +02:00
tutorial.h Strip all whitespace 2015-10-20 20:48:51 +02:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.