OpenRCT2/src/openrct2
Michael Steenbeek 764ab7f113
Rename dword_F64EB0 to marker
2021-01-06 19:53:16 +01:00
..
actions Fix #13609: Crash in LargeSceneryRemoveAction.cpp (#13663) 2021-01-02 15:06:51 +01:00
audio Split declarations and definitions to improve compile times when editing (#13332) 2020-11-07 12:42:04 +00:00
cmdline Rename to TitleCase and name LastAttachedPS (#13260) 2020-10-22 18:13:54 +01:00
config Improve feedback when selecting the wrong file 2021-01-03 18:40:02 +01:00
core Simplify Serialise for FileIndex 2020-12-07 07:52:12 +00:00
drawing Merge pull request #13669 from ZehMatt/enhancements/banner-limit 2021-01-03 23:02:31 +01:00
interface Merge pull request #13667 from ZehMatt/refactor/invalidation 2021-01-03 20:10:15 +02:00
localisation Improve feedback when selecting the wrong file 2021-01-03 18:40:02 +01:00
management Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
network Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
object Refactor object_entry_get_entry() to return Object 2021-01-03 23:01:52 +01:00
paint Rename dword_F64EB0 to marker 2021-01-06 19:53:16 +01:00
peep Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
platform Stub Execute() for Win32 2021-01-03 17:53:15 +01:00
rct1 Refactor logic of MoveTo to always imply invalidation 2021-01-02 16:22:28 +02:00
rct2 Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
rct12 Use type bit 1 on surface element to store more surface styles 2020-12-20 21:45:04 +01:00
ride Refactor vehicle_paint to move rideEntry to the inner scope (#13695) 2021-01-04 17:43:22 +00:00
scenario Close #13626: Refactor RCT2LanguageId to strong enum 2020-12-23 20:07:54 -03:00
scripting Merge pull request #13667 from ZehMatt/refactor/invalidation 2021-01-03 20:10:15 +02:00
title Close #12443: Refactor TITLE_SCRIPT to use strong enum (#13540) 2020-12-10 08:01:54 -03:00
ui Strictly use int32_t for ShowMenuDialog 2021-01-03 17:53:14 +01:00
util Fix #13567: Added ability for peeps to stop eating certain food constanly (#13592) 2020-12-17 17:45:40 +00:00
windows Close #12444: Refactor TILE_INSPECTOR_PAGE to use strong enum (#13134) 2021-01-03 10:30:59 -03:00
world Merge pull request #13698 from ZehMatt/perf/tweening 2021-01-05 19:47:24 +02:00
CMakeLists.txt Specify SYSTEM includes on CMAKE builds 2020-10-09 01:28:34 -03:00
Cheats.cpp Split actions hpp files into separate h and cpp files (#13548) 2020-12-10 06:39:10 +00:00
Cheats.h Remove built-in explode guests cheat 2020-11-16 22:07:52 +01:00
CmdlineSprite.cpp Close #13637: Refactor sprite compiler for filesystem efficiency 2020-12-29 13:12:55 +01:00
CmdlineSprite.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Context.cpp Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
Context.h Close #12408: Refactor CURSOR_ID to use strong enum 2020-10-11 18:01:14 +02:00
Date.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Date.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Diagnostic.cpp Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549) 2020-08-02 07:51:02 +01:00
Diagnostic.h Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549) 2020-08-02 07:51:02 +01:00
Editor.cpp Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
Editor.h Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
EditorObjectSelectionSession.cpp Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
EditorObjectSelectionSession.h Create ObjectEntryDescriptor to properly handle mixed DAT and JSON 2020-12-02 17:17:25 +01:00
FileClassifier.cpp Split declarations and definitions to improve compile times when editing (#13332) 2020-11-07 12:42:04 +00:00
FileClassifier.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Game.cpp Close #13626: Refactor RCT2LanguageId to strong enum 2020-12-23 20:07:54 -03:00
Game.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
GameState.cpp Close #12421: Refactor NETWORK_AUTH to use strong enum 2020-09-10 19:32:28 -03:00
GameState.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
GameStateSnapshots.cpp Add missing case statements for entity scripting 2021-01-02 15:31:26 +02:00
GameStateSnapshots.h Close #12450: Refactor SPRITE_IDENTIFIER to use strong enum 2020-10-27 13:26:27 -03:00
Input.cpp Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Input.h Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Intro.cpp Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Intro.h Close #12457: Rename INTRO_STATE to use PascalCase 2020-07-26 09:32:53 -04:00
OpenRCT2.cpp Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
OpenRCT2.h Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
ParkImporter.cpp Add .sea support to New Scenario list and extension handling 2020-09-28 21:17:28 +02:00
ParkImporter.h Fix #13250: Crash when opening parks with new ride types (#13256) 2020-11-01 14:49:43 +01:00
PlatformEnvironment.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
PlatformEnvironment.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
ReplayManager.cpp Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
ReplayManager.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
TrackImporter.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
TrackImporter.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Version.cpp Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Version.h Release v0.3.2 2020-11-01 20:00:01 +01:00
common.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
libopenrct2.vcxproj Add ScrollingText.h 2021-01-02 16:43:17 +02:00
readme.md Use named casts instead of old-style casts 2020-04-22 17:09:29 +02:00
sprites.h Add ScrollingText.h 2021-01-02 16:43:17 +02:00

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.