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actions
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Fix #13609: Crash in LargeSceneryRemoveAction.cpp (#13663)
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2021-01-02 15:06:51 +01:00 |
audio
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Split declarations and definitions to improve compile times when editing (#13332)
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2020-11-07 12:42:04 +00:00 |
cmdline
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Rename to TitleCase and name LastAttachedPS (#13260)
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2020-10-22 18:13:54 +01:00 |
config
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Improve feedback when selecting the wrong file
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2021-01-03 18:40:02 +01:00 |
core
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Simplify Serialise for FileIndex
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2020-12-07 07:52:12 +00:00 |
drawing
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Merge pull request #13669 from ZehMatt/enhancements/banner-limit
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2021-01-03 23:02:31 +01:00 |
interface
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Merge pull request #13667 from ZehMatt/refactor/invalidation
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2021-01-03 20:10:15 +02:00 |
localisation
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Improve feedback when selecting the wrong file
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2021-01-03 18:40:02 +01:00 |
management
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Close #13625: Refactor TOOL_IDX to use strong enum
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2020-12-23 20:07:54 -03:00 |
network
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Improve performance of tweening entities between ticks
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2021-01-05 00:26:58 +02:00 |
object
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Refactor object_entry_get_entry() to return Object
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2021-01-03 23:01:52 +01:00 |
paint
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Rename dword_F64EB0 to marker
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2021-01-06 19:53:16 +01:00 |
peep
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Improve performance of tweening entities between ticks
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2021-01-05 00:26:58 +02:00 |
platform
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Stub Execute() for Win32
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2021-01-03 17:53:15 +01:00 |
rct1
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Refactor logic of MoveTo to always imply invalidation
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2021-01-02 16:22:28 +02:00 |
rct2
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Improve performance of tweening entities between ticks
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2021-01-05 00:26:58 +02:00 |
rct12
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Use type bit 1 on surface element to store more surface styles
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2020-12-20 21:45:04 +01:00 |
ride
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Refactor vehicle_paint to move rideEntry to the inner scope (#13695)
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2021-01-04 17:43:22 +00:00 |
scenario
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Close #13626: Refactor RCT2LanguageId to strong enum
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2020-12-23 20:07:54 -03:00 |
scripting
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Merge pull request #13667 from ZehMatt/refactor/invalidation
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2021-01-03 20:10:15 +02:00 |
title
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Close #12443: Refactor TITLE_SCRIPT to use strong enum (#13540)
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2020-12-10 08:01:54 -03:00 |
ui
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Strictly use int32_t for ShowMenuDialog
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2021-01-03 17:53:14 +01:00 |
util
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Fix #13567: Added ability for peeps to stop eating certain food constanly (#13592)
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2020-12-17 17:45:40 +00:00 |
windows
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Close #12444: Refactor TILE_INSPECTOR_PAGE to use strong enum (#13134)
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2021-01-03 10:30:59 -03:00 |
world
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Merge pull request #13698 from ZehMatt/perf/tweening
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2021-01-05 19:47:24 +02:00 |
CMakeLists.txt
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Specify SYSTEM includes on CMAKE builds
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2020-10-09 01:28:34 -03:00 |
Cheats.cpp
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Split actions hpp files into separate h and cpp files (#13548)
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2020-12-10 06:39:10 +00:00 |
Cheats.h
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Remove built-in explode guests cheat
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2020-11-16 22:07:52 +01:00 |
CmdlineSprite.cpp
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Close #13637: Refactor sprite compiler for filesystem efficiency
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2020-12-29 13:12:55 +01:00 |
CmdlineSprite.h
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
Context.cpp
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Improve performance of tweening entities between ticks
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2021-01-05 00:26:58 +02:00 |
Context.h
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Close #12408: Refactor CURSOR_ID to use strong enum
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2020-10-11 18:01:14 +02:00 |
Date.cpp
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
Date.h
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
Diagnostic.cpp
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Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549)
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2020-08-02 07:51:02 +01:00 |
Diagnostic.h
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Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549)
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2020-08-02 07:51:02 +01:00 |
Editor.cpp
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Close #12453: Refactor RCT2_EDITOR_STEP to strong enum
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2020-12-23 20:07:53 -03:00 |
Editor.h
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Close #12453: Refactor RCT2_EDITOR_STEP to strong enum
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2020-12-23 20:07:53 -03:00 |
EditorObjectSelectionSession.cpp
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Close #12453: Refactor RCT2_EDITOR_STEP to strong enum
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2020-12-23 20:07:53 -03:00 |
EditorObjectSelectionSession.h
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Create ObjectEntryDescriptor to properly handle mixed DAT and JSON
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2020-12-02 17:17:25 +01:00 |
FileClassifier.cpp
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Split declarations and definitions to improve compile times when editing (#13332)
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2020-11-07 12:42:04 +00:00 |
FileClassifier.h
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Remove the use of INTERFACE macro and macro its self
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2020-08-05 16:30:44 +02:00 |
Game.cpp
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Close #13626: Refactor RCT2LanguageId to strong enum
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2020-12-23 20:07:54 -03:00 |
Game.h
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Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
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2020-12-22 20:53:37 -03:00 |
GameState.cpp
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Close #12421: Refactor NETWORK_AUTH to use strong enum
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2020-09-10 19:32:28 -03:00 |
GameState.h
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
GameStateSnapshots.cpp
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Add missing case statements for entity scripting
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2021-01-02 15:31:26 +02:00 |
GameStateSnapshots.h
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Close #12450: Refactor SPRITE_IDENTIFIER to use strong enum
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2020-10-27 13:26:27 -03:00 |
Input.cpp
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Close #13625: Refactor TOOL_IDX to use strong enum
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2020-12-23 20:07:54 -03:00 |
Input.h
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Close #13625: Refactor TOOL_IDX to use strong enum
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2020-12-23 20:07:54 -03:00 |
Intro.cpp
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Move the audio code into OpenRCT2 namespace
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2020-10-07 00:34:42 +03:00 |
Intro.h
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Close #12457: Rename INTRO_STATE to use PascalCase
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2020-07-26 09:32:53 -04:00 |
OpenRCT2.cpp
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Close #12412: Refactor PROMPT_MODE to use strong enum (#13076)
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2020-10-02 23:04:59 -03:00 |
OpenRCT2.h
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Close #12412: Refactor PROMPT_MODE to use strong enum (#13076)
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2020-10-02 23:04:59 -03:00 |
ParkImporter.cpp
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Add .sea support to New Scenario list and extension handling
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2020-09-28 21:17:28 +02:00 |
ParkImporter.h
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Fix #13250: Crash when opening parks with new ride types (#13256)
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2020-11-01 14:49:43 +01:00 |
PlatformEnvironment.cpp
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
PlatformEnvironment.h
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Remove the use of INTERFACE macro and macro its self
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2020-08-05 16:30:44 +02:00 |
ReplayManager.cpp
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Improve performance of tweening entities between ticks
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2021-01-05 00:26:58 +02:00 |
ReplayManager.h
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Remove the use of INTERFACE macro and macro its self
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2020-08-05 16:30:44 +02:00 |
TrackImporter.cpp
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Update copyright year to 2020
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2020-07-21 15:04:34 +02:00 |
TrackImporter.h
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Remove the use of INTERFACE macro and macro its self
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2020-08-05 16:30:44 +02:00 |
Version.cpp
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Rename GameActionResult and use GameActions namespace instead (#13184)
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2020-10-14 22:04:39 -03:00 |
Version.h
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Release v0.3.2
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2020-11-01 20:00:01 +01:00 |
common.h
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Remove the use of INTERFACE macro and macro its self
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2020-08-05 16:30:44 +02:00 |
libopenrct2.vcxproj
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Add ScrollingText.h
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2021-01-02 16:43:17 +02:00 |
readme.md
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Use named casts instead of old-style casts
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2020-04-22 17:09:29 +02:00 |
sprites.h
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Add ScrollingText.h
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2021-01-02 16:43:17 +02:00 |