OpenRCT2/src
Ted John 77e7313540 move track design related functions to new source 2016-05-08 14:03:48 +01:00
..
audio Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cmdline Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
core Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
drawing Move around map element and sprite functions into seperate files 2016-05-05 21:41:53 +01:00
interface Add shortcut for the Multiplayer window (#3509) 2016-05-06 21:14:49 +01:00
localisation change track list window to use new index 2016-05-08 14:02:47 +01:00
management Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
network Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
paint Fix staff patrol area drawing (#3487) (#3512) 2016-05-07 10:06:16 +01:00
peep Implement misc_paint 2016-05-06 00:06:52 +02:00
platform Swizzle bits of a window correctly for mingw builds (#3521) 2016-05-07 22:44:46 +01:00
rct1 Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
ride move track design related functions to new source 2016-05-08 14:03:48 +01:00
util Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
windows move track design related functions to new source 2016-05-08 14:03:48 +01:00
world refactor some of the track design place code 2016-05-08 14:02:48 +01:00
addresses.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
addresses.h refactor some of the track design place code 2016-05-08 14:02:48 +01:00
cheats.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cheats.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cmdline_sprite.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
common.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
config.c Fixed incorrect language codes in config.c (#3513) 2016-05-07 10:06:46 +01:00
config.h Add shortcut for the Multiplayer window (#3509) 2016-05-06 21:14:49 +01:00
cursors.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cursors.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
editor.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
editor.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
game.c move track design related functions to new source 2016-05-08 14:03:48 +01:00
game.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
hook.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
hook.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
image_io.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
image_io.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
input.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
input.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
intro.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
intro.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
object.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
object.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
object_list.c move track design related functions to new source 2016-05-08 14:03:48 +01:00
openrct2.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
openrct2.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.h create new track index file format at startup 2016-05-08 14:02:46 +01:00
rct2.c move track design related functions to new source 2016-05-08 14:03:48 +01:00
rct2.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c fix #3323: save (not save as) crashed afterwards due to saving objects 2016-05-07 18:24:50 +01:00
scenario.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
scenario_list.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
scenario_sources.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
sprites.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
title.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
title.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
version.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.