OpenRCT2/src/openrct2
platipo 789b47b7bb Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
..
actions Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
audio Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
cmdline Refactor includes (#6512) 2017-10-19 10:01:05 +02:00
config Fix spelling errors in neighbour 2017-11-06 23:05:21 +01:00
core Fix typo in 'separator' 2017-11-13 16:25:31 +01:00
drawing Reduce console verbosity for TTF loading. 2017-11-17 10:31:26 +01:00
interface Replace direct access to large scenery colour with helper functions 2017-11-17 22:54:54 +01:00
localisation Add smooth nearest neighbor scaling 2017-11-06 23:05:21 +01:00
management Refactor marketing.h flag 2017-11-17 17:03:57 +01:00
network Fix #6547: logging does not work if server contains CJK characters (#6565) 2017-11-16 23:02:37 +00:00
object Add extra NULL checks 2017-11-13 21:14:39 +01:00
paint Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
peep Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
platform Merge pull request #6631 from sajattack/develop 2017-11-16 20:28:24 +00:00
rct1 Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
rct2 Stub interop for NO_RCT2 builds 2017-11-06 22:05:36 +01:00
rct12 Apply some refactoring 2017-11-02 12:22:28 +01:00
ride Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
scenario Add getters and setters for ride index and maze entry 2017-11-17 12:54:47 +01:00
title Guard title sequence in headless mode 2017-11-08 23:27:51 +01:00
ui Move network status window to UI module 2017-11-03 01:54:37 +01:00
util Apply some refactoring 2017-11-02 12:22:28 +01:00
windows Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
world Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
CMakeLists.txt Move FORCE32 option to top-level CMakeLists.txt 2017-11-15 22:32:51 +01:00
Context.cpp Merge pull request #6574 from IntelOrca/protect-g1-access 2017-11-16 18:51:32 +00:00
Context.h Move network status window to UI module 2017-11-03 01:54:37 +01:00
Date.cpp Add Date class 2017-11-10 19:32:32 +01:00
Date.h Add Date class 2017-11-10 19:32:32 +01:00
Editor.cpp Apply some refactoring 2017-11-02 12:22:28 +01:00
Editor.h Implement #1329: Add remove-unused-objects command (#6324) 2017-09-29 16:32:30 +02:00
FileClassifier.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
FileClassifier.h Refactor game load functions, resolves #6011 2017-08-23 08:04:36 +02:00
Imaging.cpp Allow for bit depth inspection when reading PNGs 2017-11-05 23:19:25 +01:00
Imaging.h Allow for bit depth inspection when reading PNGs 2017-11-05 23:19:25 +01:00
OpenRCT2.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
OpenRCT2.h Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
ParkImporter.cpp Warn when loading incompatible RCTC saves 2017-11-01 20:23:06 +01:00
ParkImporter.h Apply some refactoring 2017-11-02 12:22:28 +01:00
PlatformEnvironment.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
PlatformEnvironment.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.h Add Emscripten platform and architecture defines 2017-09-08 11:57:24 +02:00
cheats.c Replace mapElement with tileElement 2017-10-31 19:59:06 +01:00
cheats.h Turn 'unlock all prices' into a regular option 2017-10-11 08:33:17 +02:00
cmdline_sprite.c Merge pull request #6574 from IntelOrca/protect-g1-access 2017-11-16 18:51:32 +00:00
cmdline_sprite.h Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
common.h Create define for MONEY16_UNDEFINED 2017-10-18 08:06:16 +02:00
diagnostic.c Fix android builds 2017-10-10 14:53:33 +02:00
diagnostic.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
game.c Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
game.h Feature: Preview title sequences in-game 2017-10-30 12:07:01 +01:00
input.c Fix #996, #2254, #2589, #2875: Viewport scrolling getting stuck or shaking 2017-11-08 17:43:50 +01:00
input.h Fix #996, #2254, #2589, #2875: Viewport scrolling getting stuck or shaking 2017-11-08 17:43:50 +01:00
intro.c Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
intro.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
libopenrct2.vcxproj Implement basic discord status report 2017-11-11 23:48:04 +00:00
object.h Remove unused function 2017-10-24 09:40:58 +02:00
object_list.c Add method to look up source game 2017-11-13 21:14:39 +01:00
object_list.h Add method to look up source game 2017-11-13 21:14:39 +01:00
rct1.c Expand tabs to spaces 2017-06-06 23:46:14 +02:00
rct1.h Fix typo in 'tolerance' 2017-11-13 16:23:19 +01:00
rct2.h Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
rct12.h Refactor expenditure table and history graph 2017-10-12 20:35:59 +02:00
readme.md Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
sprites.h Fix alignment in sprites.h 2017-11-16 19:06:19 +00:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.