OpenRCT2/src/openrct2
Ted John d2a97ab43c Implement scenario select window 2021-02-08 22:27:28 +00:00
..
actions Add templated version for tile element insertion and cleanup code 2021-02-05 12:22:34 +02:00
audio Move ride audio into own namespace 2021-01-27 18:45:28 +00:00
cmdline Address review comments for benchsimulate 2021-01-10 13:34:14 +01:00
config Create toggle for zoom toolbar button 2021-02-01 17:27:40 +01:00
core Merge pull request #13970 from ZehMatt/refactor/fixed-vector 2021-01-30 12:57:12 +02:00
drawing Remove unused variable gCurrentFontFlags 2021-01-30 16:46:22 +01:00
interface Refactor text input window to class 2021-02-07 22:36:31 +01:00
localisation Create toggle for zoom toolbar button 2021-02-01 17:27:40 +01:00
management Refactor staff window to class (#13819) 2021-01-25 21:57:06 +00:00
network Fix #13933: Clients do not run server plugins 2021-02-05 23:27:15 +01:00
object Load music into the correct slots 2021-01-27 19:26:28 +00:00
paint Merge pull request #13970 from ZehMatt/refactor/fixed-vector 2021-01-30 12:57:12 +02:00
peep Fix #13234. Check for correct peep state when removing mass (#13983) 2021-02-03 09:13:56 +00:00
platform Refactor to avoid unnecessary copies (#13736) 2021-01-11 18:14:15 -03:00
rct1 Use getters/setters for track type and direction 2021-01-30 15:16:17 +01:00
rct2 change track type in import/export 2021-02-07 22:07:25 +01:00
rct12 Use getters/setters for track type and direction 2021-01-30 15:16:17 +01:00
ride Use track_type_t in RideRatingCalculationData 2021-02-07 22:08:11 +01:00
scenario Implement scenario select window 2021-02-08 22:27:28 +00:00
scripting Implement scenario select window 2021-02-08 22:27:28 +00:00
title Refactor to use push_back more efficient (#13726) 2021-01-08 20:59:55 +00:00
ui Refactor to use string_view more properly 2021-01-07 01:52:10 +09:00
util Cleanup variables usage and initialize them 2021-01-06 22:29:40 +01:00
windows Separate booster track elem type (#13857) 2021-01-29 15:24:53 +00:00
world Add templated version for tile element insertion and cleanup code 2021-02-05 12:22:34 +02:00
CMakeLists.txt Find the system wide installed Discord RPC library. (#13658) 2021-01-11 00:02:22 +01:00
Cheats.cpp Split actions hpp files into separate h and cpp files (#13548) 2020-12-10 06:39:10 +00:00
Cheats.h Remove built-in explode guests cheat 2020-11-16 22:07:52 +01:00
CmdlineSprite.cpp Close #13637: Refactor sprite compiler for filesystem efficiency 2020-12-29 13:12:55 +01:00
CmdlineSprite.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Context.cpp Implement ride music objects and refactor 2021-01-27 18:45:27 +00:00
Context.h Allow the main game loop to scale the delta time 2021-01-20 23:13:02 +02:00
Date.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Date.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Diagnostic.cpp Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549) 2020-08-02 07:51:02 +01:00
Diagnostic.h Close #12452: Refactor DIAGNOSTIC_LEVEL to use strong enum (#12549) 2020-08-02 07:51:02 +01:00
Editor.cpp Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
Editor.h Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
EditorObjectSelectionSession.cpp Fix #11912: Update active palette on selection 2021-01-18 21:25:57 +01:00
EditorObjectSelectionSession.h Create ObjectEntryDescriptor to properly handle mixed DAT and JSON 2020-12-02 17:17:25 +01:00
FileClassifier.cpp Split declarations and definitions to improve compile times when editing (#13332) 2020-11-07 12:42:04 +00:00
FileClassifier.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Game.cpp Add templated version for tile element insertion and cleanup code 2021-02-05 12:22:34 +02:00
Game.h Fix #13842: News is imported incorrectly 2021-01-20 12:35:11 +01:00
GameState.cpp Name MapFlashingFlags and split up guest/staff loop (#13865) 2021-01-23 06:45:14 +00:00
GameState.h Address review comments for benchsimulate 2021-01-10 13:34:14 +01:00
GameStateSnapshots.cpp Use getters/setters for track type and direction 2021-01-30 15:16:17 +01:00
GameStateSnapshots.h Fix replay snapshots comparing states with different ticks 2021-01-22 15:35:16 +02:00
Input.cpp Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Input.h Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Intro.cpp Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Intro.h Close #12457: Rename INTRO_STATE to use PascalCase 2020-07-26 09:32:53 -04:00
OpenRCT2.cpp Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
OpenRCT2.h Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
ParkImporter.cpp Add .sea support to New Scenario list and extension handling 2020-09-28 21:17:28 +02:00
ParkImporter.h Refactor to avoid unnecessary copies (#13736) 2021-01-11 18:14:15 -03:00
PlatformEnvironment.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
PlatformEnvironment.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
ReplayManager.cpp Fix replay snapshots comparing states with different ticks 2021-01-22 15:35:16 +02:00
ReplayManager.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
TrackImporter.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
TrackImporter.h Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Version.cpp Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Version.h Release v0.3.2 2020-11-01 20:00:01 +01:00
common.h Move register definition to TestPaint 2021-01-17 22:14:55 +01:00
libopenrct2.vcxproj Introduce TileElementsView (#13975) 2021-02-04 18:58:45 +02:00
readme.md Use named casts instead of old-style casts 2020-04-22 17:09:29 +02:00
sprites.h Add "Single Rail Roller Coaster" ride type 2021-01-06 21:10:15 +01:00

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.