OpenRCT2/src
IntelOrca 88ae952db2 implement peep_easter_egg_peep_interactions 2016-01-17 00:57:37 +00:00
..
audio use SDL2's platform defines to normalise platform guards 2016-01-14 20:12:43 +00:00
cmdline use SDL2's platform defines to normalise platform guards 2016-01-14 20:12:43 +00:00
core use SDL2's platform defines to normalise platform guards 2016-01-14 20:12:43 +00:00
drawing Unload graphics when done 2016-01-15 19:19:10 +01:00
interface Fix windows build. Now uses the correct ISO C strdup function. 2016-01-16 09:49:39 +00:00
localisation Fall-back to default language in case none is set 2016-01-16 18:39:57 +01:00
management Replace known addresses with constants 2016-01-15 21:01:34 +01:00
network use SDL2's platform defines to normalise platform guards 2016-01-14 20:12:43 +00:00
peep implement peep_easter_egg_peep_interactions 2016-01-17 00:57:37 +00:00
platform Merge pull request #2634 from oslerw/develop 2016-01-16 14:49:34 +00:00
ride Fix #2741. 2 functions were missed during object_load refactor. 2016-01-16 10:21:15 +00:00
util redo entire scenario highscore load / saving 2016-01-02 21:04:10 +00:00
windows Hiding debug button while playing over a network. 2016-01-16 17:24:44 +01:00
world implement peep_easter_egg_peep_interactions 2016-01-17 00:57:37 +00:00
addresses.c Fix some compiler warnings 2015-12-14 22:52:27 +01:00
addresses.h remove cdecl original call macros 2016-01-14 20:21:10 +00:00
cheats.c Introduce cheat option to show vehicles from other track types 2015-10-12 15:58:15 +02:00
cheats.h Strip all whitespace 2015-10-20 20:48:51 +02:00
cmdline_sprite.c new-argparse: finish new argparse integration and clean up 2016-01-10 22:50:31 +00:00
common.h Drop initial null check from SafeFree 2015-09-22 22:58:34 +02:00
config.c Release config on closing to limit leaked memory 2016-01-15 14:55:36 +01:00
config.h Release config on closing to limit leaked memory 2016-01-15 14:55:36 +01:00
cursors.c Added newlines at end of files 2015-12-20 22:03:37 -06:00
cursors.h Added newlines at end of files 2015-12-20 22:03:37 -06:00
diagnostic.c Linux platform file 2015-09-20 23:19:08 +02:00
diagnostic.h Specify C linkage for log functions 2016-01-08 22:20:37 +01:00
editor.c remove rct2_endupdate 2016-01-09 00:25:30 +00:00
editor.h remove rct2_endupdate 2016-01-09 00:25:30 +00:00
game.c remove rct2_endupdate 2016-01-09 00:25:30 +00:00
game.h remove rct2_endupdate 2016-01-09 00:25:30 +00:00
hook.c use SDL2's platform defines to normalise platform guards 2016-01-14 20:12:43 +00:00
hook.h Added newlines at end of files 2015-12-20 22:03:37 -06:00
image_io.c move assertion outside of loop, rowBytes does not change 2016-01-09 15:17:02 +00:00
image_io.h finish converting last lodepng calls to libpng 2015-12-30 13:36:14 +00:00
input.c Use globals instead of addresses where applicable 2016-01-15 21:01:49 +01:00
input.h fix #2658: fix dragging on land and water tools 2016-01-06 18:31:25 +00:00
intro.c Strip all whitespace 2015-10-20 20:48:51 +02:00
intro.h Strip all whitespace 2015-10-20 20:48:51 +02:00
object.c refactor clip_drawpixelinfo to not allocate memory 2016-01-14 20:12:44 +00:00
object.h refactor object_desc 2016-01-07 19:12:59 +00:00
object_list.c Replace known addresses with constants 2016-01-15 21:01:34 +01:00
openrct2.c Unload all objects on dispose to stop memory leaks 2016-01-15 16:37:27 +01:00
openrct2.h add ability to set RCT2 path by command line 2016-01-12 23:10:18 +00:00
rct1.c Replace known addresses with constants 2016-01-15 21:01:34 +01:00
rct1.h Fixed extern and enum name usage 2015-12-16 14:48:27 -06:00
rct2.c Merge pull request #2692 from marijnvdwerf/use-named-addresses 2016-01-15 22:59:13 +00:00
rct2.h Unload all objects on dispose to stop memory leaks 2016-01-15 16:37:27 +01:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c define STR_NONE as a rct_string_id 2016-01-07 22:14:53 +00:00
scenario.h Rename struct members to match identified address names 2016-01-15 21:03:17 +01:00
scenario_list.c fix importing of legacy scenario scores 2016-01-11 18:30:58 +00:00
scenario_sources.c correct UK spelling of Haunted Harbour RCT1AA scenario 2016-01-12 23:51:38 +00:00
sprites.h fix a couple of sprite ID definitions 2015-12-26 17:19:25 +00:00
title.c integrate variable: gInputFlags 2016-01-04 22:53:03 +00:00
title.h add RCT1 title sequence 2016-01-02 21:05:33 +00:00
version.h use SDL2's platform defines to normalise platform guards 2016-01-14 20:12:43 +00:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.