mirror of
https://github.com/OpenRCT2/OpenRCT2.git
synced 2024-08-28 21:16:10 +02:00
![Michał Janiszewski](/assets/img/avatar_default.png)
- Feature: [#2893] Object selection filters for items from RCT1, Added Attractions and Loopy Landscapes. - Feature: [#3505] Allow up to 1024 items per scenery tab. - Feature: [#3510] Auto-append extension if none is specified. - Feature: [#3994] Show bottom toolbar with map tooltip (theme option). - Feature: [#4184] Add command and cheat to alter the date. - Feature: [#4906] Add follow sprite command to title sequences. - Feature: [#4984] Add option to highlight path issues: full bins, vandalism & vomit. - Feature: [#5826] Add the show_limits command to show map data counts and limits. - Feature: [#6078] Game now converts mp.dat to SC21.SC4 (Mega Park) automatically. - Feature: [#6125] Path can now be placed in park entrances. - Feature: [#6181] Map generator now allows adjusting random terrain and tree placement in Simplex Noise tab. - Feature: [#6235] Add drawing debug option for showing visuals when and where blocks of the screen are painted. - Feature: [#6290] Arabic translation (experimental). - Feature: [#6292] Allow building queue lines in the Scenario Editor. - Feature: [#6295] TrueType fonts are now rendered with light font hinting by default. - Feature: [#6307] Arrows are now shown when placing park entrances. - Feature: [#6313] Add keyboard shortcut for toggle gridlines. - Feature: [#6324] Add command to deselect unused objects from the object selection. - Feature: [#6325] Allow using g1.dat from RCT Classic. - Feature: [#6329] Render level crossings when the Miniature Railway crossed a path. - Feature: [#6338] Virtual floor to help positioning objects vertically. - Feature: [#6353] Show custom RCT1 scenarios in New Scenario window. - Feature: [#6411] Add command to remove the park fence. - Feature: [#6414] Raise maximum launch speed of the Corkscrew RC back to 96 km/h (for RCT1 parity). - Feature: [#6433] Turn 'unlock all prices' into a regular (non-cheat, persistent) option. - Feature: [#6516] Ability to search by filename in the object selection window. - Feature: [#6530] Land rights tool no longer blocks when a tile is not for purchase. - Feature: [#6568] Add smooth nearest neighbour scaling. - Feature: [#6651, #6658] Integrate Discord Rich Presence. - Feature: [#6709] The New Ride window now shows available vehicles for a ride type. - Feature: [#6731] Object indexing progress is now reported via command line output. - Feature: [#6779] On-ride photo segment for Splash Boats. - Feature: [#6838] Ability to auto-pause server when no clients are connected. - Feature: [#7031] Better support for displaced ride entrances and exits. - Feature: Add search box to track design window. - Feature: Allow using object files from RCT Classic. - Feature: Title sequences now testable in-game. - Feature: Vehicles with matching capabilities are now always switchable. - Feature: Add search box to track design window. - Feature: Add load scenario command to title sequences. - Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug). - Fix: [#996, #2589, #2875] Viewport scrolling no longer shakes or gets stuck. - Fix: [#1185] Close button colour of prompt windows does not match. - Fix: [#1833, #4937, #6138] 'Too low!' warning when building rides and shops on the lowest land level (original bug). - Fix: [#2254] Edge scrolling horizontally now has the same speed as vertical edge scrolling. - Fix: [#2607] Rain rendered incorrectly in additional viewport. - Fix: [#3171] Guests entering from the corner of the tile in Amity Airfield (original bug). - Fix: [#3330] Current number of passengers overflows when over 255 (original bug). - Fix: [#4760] Asia - Great Wall of China and South America - Rio Carnival have incorrect guest entry points (original bug). - Fix: [#4953, #6277] Unable to advertise to master servers over IPv6. - Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn. - Fix: [#5190] Cannot build Wild Mouse - Flying Dutchman Gold Mine. - Fix: [#5224] Multiplayer window is not closed when server shuts down. - Fix: [#5228] Top toolbar disappears when opening SC4 file. - Fix: [#5261] Deleting a banner sign after copy/pasting it will crash the game. - Fix: [#5398] Attempting to place Mini Maze.TD4 results in weird behaviour and crashes. - Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles. - Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios. - Fix: [#5585] Inconsistent zooming with mouse wheel. - Fix: [#5609] Vehicle switching may cause '0 cars per train' to be set. - Fix: [#5636] Pausing the game shows mute button as active. - Fix: [#5741] Land rights indicators disappear when switching views. - Fix: [#5761] Mini coaster doesn't appear despite being selected. - Fix: [#5788] Empty scenario names cause invisible entries in scenario list. - Fix: [#5809] Support Steam RCT1 file layout when loading CSG images. - Fix: [#5838] Crash when saving very large track designs. - Fix: [#5901] Placing peep spawn not synced across multiplayer. - Fix: [#6101] Rides remain in ride list window briefly after demolition. - Fix: [#6114] Crash when using a non-LL CSG1.DAT. - Fix: [#6115] Random title screen music not random on launch. - Fix: [#6118, #6245, #6366] Tracked animated vehicles not animating. - Fix: [#6129] Guest List summary not updating after a ride rename. - Fix: [#6133] Construction rights not shown after selecting buy mode. - Fix: [#6188] Viewports not being clipped properly when zoomed out in OpenGL mode. - Fix: [#6193] All rings in Space Rings use the same secondary colour. - Fix: [#6196, #6223] Guest's energy underflows and never decreases. - Fix: [#6198] You cannot cancel RCT1 directory selection. - Fix: [#6199] Inverted Hairpin Coaster vehicle tab is not centred. - Fix: [#6202] Guests can break occupied benches (original bug). - Fix: [#6251] Splash Boats renders flat-to-25-degree pieces in tunnels incorrectly. - Fix: [#6261, #6344, #6520] Broken pathfinding after removing park entrances with the tile inspector. - Fix: [#6271] Wrong booster speed tooltip text. - Fix: [#6293] Restored interface sounds while gameplay is paused. - Fix: [#6301] Track list freezes after deleting track in Track Manager. - Fix: [#6308] Cannot create title sequence if title sequences folder does not exist. - Fix: [#6314] Imported SV4 files do not mark their scenarios as completed. - Fix: [#6318] Cannot sack staff that have not been placed. - Fix: [#6320] Crash when CSS1.DAT is absent. - Fix: [#6331] Scenery costs nothing in track designs. - Fix: [#6358] HTTP requests can point to invalid URL string. - Fix: [#6360] Off-by-one filenames when exporting all sprites. - Fix: [#6388] Construction rights tool erroneously enabled in some RCT1 scenarios even when no rights are available. - Fix: [#6413] Maze previews only showing scenery. - Fix: [#6423] Importing parks containing names with Polish characters. - Fix: [#6423] Polish characters now correctly drawn when using the sprite font. - Fix: [#6445] Guests' favourite ride improperly set when importing from RCT1 or AA. - Fix: [#6452] Scenario text cut off when switching between 32 and 64-bit builds. - Fix: [#6460] Crash when reading corrupt object files. - Fix: [#6481] Can't take screenshots of parks with colons in the name. - Fix: [#6500] Failure to load resources when config file is missing. - Fix: [#6547] The server log is not logged if the server name contains CJK. - Fix: [#6593] Cannot hire entertainers when default scenery groups are not selected (original bug). - Fix: [#6657] Guest list is missing tracking icon after reopening. - Fix: [#6803] Symbolic links to directories are not descended by FileScanner. - Fix: [#6830] Crash when using mountain tool due to ride with no ride entry. - Fix: [#6833] Shops in corrupted files not imported correctly. - Fix: [#6846] Zoom level in some ride overview windows was erroneously set too high. - Fix: [#6904] Manually added multiplayer servers not saved. - Fix: [#7003] Building sloped paths through flat paths with clearance checks off causes glitches. - Fix: [#7011] Swinging and bobsleigh cars going backwards swing in the wrong direction (original bug). - Fix: [#7042, #7077] Paths sometimes disconnect when building them with clearance checks off. - Fix: [#7125] No entry signs not correctly handled in pathfinding. - Fix: [#7223] Vehicle mass not correctly recalculated when using remove all guests cheat. - Fix: [#7229] Exploding guests cheat causes rides to get stuck and freezes game. - Fix: [#7295] peep_should_go_on_ride_again() checked balloon colour instead of toilet need. - Fix: [#7301] Sprite compiler dithering checks transparency of wrong pixel. - Fix: Infinite loop when removing scenery elements with >127 base height. - Fix: Ghosting of transparent map elements when the viewport is moved in OpenGL mode. - Fix: Clear IME buffer after committing composed text. - Fix: RCT1 mazes with wooden fences not imported correctly. - Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message. - Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load. - Fix: Remove consecutive thoughts about a ride being demolished. - Fix: Water raft vehicles stop spinning when going up slopes. - Fix: Incorrect spin is applied to coasters on S-bends and other turns. - Improved: [#5962] Use AVX2 instruction set where supported, resulting in a performance boost. - Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost. - Improved: [#6186] Transparent menu items now draw properly in OpenGL mode. - Improved: [#6218] Speed up game start up time by saving scenario index to file. - Improved: [#6242] Prevent scenery aging and grass growth causing tile invalidation unless necessary - slight performance boost. - Improved: [#6423] Polish is now rendered using the sprite font, rather than TTF. - Improved: [#6746] Draw friction wheels instead of chain lift on Looping Roller Coaster stations. - Improved: Load/save window now refreshes list if native file dialog is closed/cancelled. - Improved: Major translation updates for Japanese and Polish. - Improved: Added 24x24, 48x48, and 96x96 icon resolutions. - Technical: [#6384] On macOS, address NSFileHandlingPanel deprecation by using NSModalResponse instead. - Technical: [#6772] RCT2 interop removed.
212 lines
14 KiB
Markdown
212 lines
14 KiB
Markdown
# OpenRCT2
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An open-source re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.
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---
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![OpenRCT2.org Group Park 5](https://i.imgur.com/e7CK5Sc.png)
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---
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### Build Status
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| | Windows | Linux / Mac | Download |
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|-------------|---------|-------------|----------|
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| **master** | [![AppVeyor](https://ci.appveyor.com/api/projects/status/7efnemxhon6i5n34/branch/master?svg=true)](https://ci.appveyor.com/project/IntelOrca/openrct2-ject9) | [![Travis CI](https://travis-ci.org/OpenRCT2/OpenRCT2.svg?branch=master)](https://travis-ci.org/OpenRCT2/OpenRCT2) | [![OpenRCT2.org](https://img.shields.io/badge/master-v0.1.2-green.svg)](https://openrct2.org/downloads/master/latest) |
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| **develop** | [![AppVeyor](https://ci.appveyor.com/api/projects/status/7efnemxhon6i5n34/branch/develop?svg=true)](https://ci.appveyor.com/project/IntelOrca/openrct2-ject9) | [![Travis CI](https://travis-ci.org/OpenRCT2/OpenRCT2.svg?branch=develop)](https://travis-ci.org/OpenRCT2/OpenRCT2) | [![OpenRCT2.org](https://img.shields.io/badge/develop-v0.1.3-blue.svg)](https://openrct2.org/downloads/develop/latest) |
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---
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### Chat
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You only need a GitHub or Twitter account to access these channels.
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If you want to help *make* the game, join the developer channel.
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If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language.
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If you want to help translate the game to your language, please stop by the Localisation channel.
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| Language | Non Developer | Developer | Localisation |
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|----------|---------------|-----------|--------------|
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| English | [![Gitter](https://img.shields.io/badge/gitter-general-blue.svg)](https://gitter.im/OpenRCT2/OpenRCT2/non-dev) | [![Gitter](https://img.shields.io/badge/gitter-development-yellowgreen.svg)](https://gitter.im/OpenRCT2/OpenRCT2) | [![Gitter](https://img.shields.io/badge/gitter-localisation-green.svg)](https://gitter.im/OpenRCT2/Localisation) |
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| Nederlands | [![Gitter](https://img.shields.io/badge/gitter-general-blue.svg)](https://gitter.im/OpenRCT2/OpenRCT2/Nederlands) | | |
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---
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# Contents
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- 1 - [Introduction](#1-introduction)
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- 2 - [Downloading the game (pre-built)](#2-downloading-the-game-pre-built)
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- 3 - [Building the game](#3-building-the-game)
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- 3.1 - [Building prerequisites](#31-building-prerequisites)
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- 3.2 - [Compiling and running](#32-compiling-and-running)
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- 4 - [Contributing](#4-contributing)
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- 4.1 - [Bug fixes](#41-bug-fixes)
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- 4.2 - [New features](#42-new-features)
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- 4.3 - [Translation](#43-translation)
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- 5 - [Licence](#5-licence)
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- 6 - [More information](#6-more-information)
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- 7 - [Sponsors](#7-sponsors)
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---
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# 1. Introduction
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**OpenRCT2** is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.
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RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, [OpenTTD](http://openttd.org). OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the *"have fun"* objective, launched coasters (not passing-through the station) and several buttons on the toolbar.
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---
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# 2. Downloading the game (pre-built)
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OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either [Steam](http://store.steampowered.com/app/285330/) or [GOG.com](http://www.gog.com/game/rollercoaster_tycoon_2). If you have the original RollerCoaster Tycoon and its expansion packs, you can [point OpenRCT2 to these](https://github.com/OpenRCT2/OpenRCT2/wiki/Loading-RCT1-scenarios-and-data) in order to play the original scenarios.
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[OpenRCT2.org](https://openrct2.org/downloads) offers precompiled builds and installers of the latest master and the develop branch. There is also a cross platform [Launcher](https://github.com/LRFLEW/OpenRCT2Launcher/releases) available that will automatically update your build of the game so that you always have the latest version.
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Some Linux distributions offer native packages already. These packages are usually third-party, but we're trying to resolve issues they are facing.
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* ArchLinux AUR: [openrct2-git](https://aur.archlinux.org/packages/openrct2-git) and [openrct2](https://aur.archlinux.org/packages/openrct2)
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* Ubuntu PPA: [`master` branch](https://launchpad.net/~openrct2/+archive/ubuntu/master) and [`develop` branch](https://launchpad.net/~openrct2/+archive/ubuntu/nightly) (`develop` branch builds are temporarily on hold due to [missing functionality in bzr](https://bugs.launchpad.net/ubuntu/+source/bzr-git/+bug/1084403))
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* openSUSE OBS: [games/openrct2](https://software.opensuse.org/download.html?project=games&package=openrct2)
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* Gentoo (main portage tree): [games-simulation/openrct2](https://packages.gentoo.org/packages/games-simulation/openrct2)
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* NixOS (`nixos-unstable` channel): [openrct2](https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/openrct2/default.nix)
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Some \*BSD operating systems offer native packages. These packages are usually third-party, but we're trying to resolve issues they are facing.
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* OpenBSD: [games/openrct2](http://openports.se/games/openrct2)
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---
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# 3. Building the game
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## 3.1 Building prerequisites
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OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either [Steam](http://store.steampowered.com/app/285330/) or [GOG.com](http://www.gog.com/game/rollercoaster_tycoon_2).
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### Windows:
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- 7 / 8 / 10
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- Visual Studio 2017 update 3 (Enterprise / Professional / [Community (Free)](https://www.visualstudio.com/vs/community/))
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- Desktop development with C++
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- [Windows 10 SDK (10.0.14393.0)](https://go.microsoft.com/fwlink/p/?LinkId=838916)
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- [7-Zip](http://www.7-zip.org/) (for deployment only)
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- [NSIS](http://nsis.sourceforge.net/) (for deployment only)
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### macOS:
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- Xcode 8
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The program can also be built as a command line program using CMake. This type of build requires:
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- Xcode Command Line Tools
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- [Homebrew](http://brew.sh)
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- CMake (available through Homebrew)
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### Linux:
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- sdl2 (only for UI client)
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- freetype (can be disabled)
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- fontconfig (can be disabled)
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- libzip (>= 1.0)
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- libpng (>= 1.2)
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- speexdsp (only for UI client)
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- curl (only if building with http support)
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- jansson (>= 2.5)
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- openssl (>= 1.0; only if building with multiplayer support)
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- iconv (part of glibc on Linux)
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- zlib
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- gl (commonly provided by Mesa or GPU vendors; only for UI client, can be disabled)
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- cmake
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---
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## 3.2 Compiling and running
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### Windows:
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1. Check out the repository. This can be done using [GitHub Desktop](https://desktop.github.com) or [other tools](https://help.github.com/articles/which-remote-url-should-i-use).
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2. Open a new Developer Command Prompt for VS 2017, then navigate to the repository (e.g. `cd C:\GitHub\OpenRCT2`).
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3. Run `msbuild openrct2.proj /t:build /p:platform=x64`.
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4. Run the game, `bin\openrct2`
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Once you have ran msbuild once, further development can be done within Visual Studio by opening `openrct2.sln`.
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Other examples:
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```
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set platform=x64
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msbuild openrct2.proj /t:clean
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msbuild openrct2.proj /t:rebuild /p:configuration=release
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msbuild openrct2.proj /t:g2
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msbuild openrct2.proj /t:PublishPortable
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```
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### macOS:
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#### Xcode:
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The recommended way of building OpenRCT2 for macOS is with Xcode. The Xcode build will create a self-contained application bundles which include all the necessary game files and dependencies. Open the project file OpenRCT2.xcodeproj in Xcode and build from there. Building this way will handle the dependencies for you automatically. You can also invoke an Xcode build from the command line using `xcodebuild`.
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#### CMake:
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A command line version of OpenRCT2 can be built using CMake. This type of build requires you to provide the dependencies yourself. The supported method of doing this is with [Homebrew](http://brew.sh). Once you have Homebrew installed, you can download all the required libraries with this command:
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```
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brew install cmake openssl jansson libpng sdl2 speexdsp libzip freetype pkg-config
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```
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Once you have the dependencies installed, you can build the project using CMake using the following commands:
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```
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mkdir build
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cd build
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cmake ..
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make
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ln -s ../data data
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```
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Then you can run the game by running `./openrct2`.
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### Linux:
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The standard CMake build procedure is to install the [required libraries](https://github.com/OpenRCT2/OpenRCT2#mac--linux), then:
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```
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mkdir build
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cd build
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cmake ../
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make
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```
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Detailed instructions can be found on our [wiki](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux).
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---
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# 4. Contributing
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OpenRCT2 uses the [gitflow workflow](https://www.atlassian.com/git/tutorials/comparing-workflows#gitflow-workflow). If you are implementing a new feature or logic from the original game, please branch off and perform pull requests to ```develop```. If you are fixing a bug for the next release, please branch off and perform pull requests to the correct release branch. ```master``` only contains tagged releases, you should never branch off this.
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Please read our [contributing guidelines](https://github.com/OpenRCT2/OpenRCT2/blob/develop/CONTRIBUTING.md) for information.
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## 4.1 Bug fixes
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A list of bugs can be found on the [issue tracker](https://github.com/OpenRCT2/OpenRCT2/issues). Feel free to work on any bug and submit a pull request to the develop branch with the fix. Mentioning that you intend to fix a bug on the issue will prevent other people from trying as well.
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## 4.2 New features
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Please talk to the OpenRCT2 team first before starting to develop a new feature. We may already have plans or reasons against it, therefore contacting us will allow us to help you or prevent you from wasting any time. You can talk to us via gitter, see links at the top of this page.
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## 4.3 Translation
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You can translate the game into other languages by editing the language files in ```data/language``` directory. Please join discussions and submit pull requests to [OpenRCT2/Localisation](https://github.com/OpenRCT2/Localisation).
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---
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# 5. Licence
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**OpenRCT2** is licensed under the GNU General Public License version 3.
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---
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# 6. More information
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- [GitHub](https://github.com/OpenRCT2/OpenRCT2)
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- [OpenRCT2.org](https://openrct2.org)
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- [Forums](https://openrct2.org/forums/)
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- [Facebook](https://www.facebook.com/OpenRCT2)
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- [RCT subreddit](http://www.reddit.com/r/rct/)
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- [OpenRCT2 subreddit](http://www.reddit.com/r/openrct2/)
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## Similar Projects
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| [OpenLoco](https://github.com/OpenRCT2/OpenLoco) | [OpenTTD](https://github.com/OpenTTD/OpenTTD) | [openage](https://github.com/SFTtech/openage) | [OpenRA](https://github.com/OpenRA/OpenRA) |
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|:------------------------------------------------:|:----------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------------------------------:|
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| [![art128_wide](https://user-images.githubusercontent.com/550290/36566955-4833c9a2-1825-11e8-84b8-b4320888c322.png)](https://user-images.githubusercontent.com/550290/36566661-6a541128-1824-11e8-9633-8521d1a67d7e.png) | ![](https://github.com/OpenTTD/OpenTTD/raw/850d05d24d4768c81d97765204ef2a487dd4972c/media/openttd.128.png) | ![](https://user-images.githubusercontent.com/550290/36507534-4693f354-175a-11e8-93a7-faa0481474fb.png) | ![](https://raw.githubusercontent.com/OpenRA/OpenRA/bleed/packaging/linux/hicolor/128x128/apps/openra-ra.png) |
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| Chris Sawyer's Locomotion | Transport Tycoon Deluxe | Age of Empires 2 | Red Alert |
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# 7. Sponsors
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Companies that kindly allow us to use their stuff:
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| DigitalOcean | JetBrains | AppVeyor | Travis-CI |
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|-----------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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