OpenRCT2/src/object.h

98 lines
3.1 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef _OBJECT_H_
#define _OBJECT_H_
#include "common.h"
// First 0xF of rct_object_entry->flags
typedef enum{
OBJECT_TYPE_RIDE,
OBJECT_TYPE_SMALL_SCENERY,
OBJECT_TYPE_LARGE_SCENERY,
OBJECT_TYPE_WALLS,
OBJECT_TYPE_BANNERS,
OBJECT_TYPE_PATHS,
OBJECT_TYPE_PATH_BITS,
OBJECT_TYPE_SCENERY_SETS,
OBJECT_TYPE_PARK_ENTRANCE,
OBJECT_TYPE_WATER,
OBJECT_TYPE_SCENARIO_TEXT
}OBJECT_TYPE;
/**
* Object entry structure.
* size: 0x10
*/
typedef struct {
uint32 flags;
char name[8];
uint32 checksum;
} rct_object_entry;
/**
* Object entry structure extended.
* size: 0x14
*/
typedef struct {
uint32 flags;
char name[8];
uint32 checksum;
uint32 chunk_size;
} rct_object_entry_extended;
extern int object_entry_group_counts[];
extern int object_entry_group_encoding[];
typedef struct {
uint8 **chunks;
rct_object_entry_extended *entries;
} rct_object_entry_group;
extern rct_object_entry_group object_entry_groups[];
int object_load_entry(const char *path, rct_object_entry *outEntry);
void object_list_load();
void set_load_objects_fail_reason();
int object_read_and_load_entries(FILE *file);
int object_load_packed(FILE *file);
void object_unload_all();
int check_object_entry(rct_object_entry *entry);
int object_load(int groupIndex, rct_object_entry *entry, int* chunk_size);
int object_load_file(int groupIndex, const rct_object_entry *entry, int* chunkSize, const rct_object_entry *installedObject);
void object_unload(int groupIndex, rct_object_entry_extended *entry);
int object_get_scenario_text(rct_object_entry *entry);
void object_free_scenario_text();
int object_get_length(rct_object_entry *entry);
int object_entry_compare(const rct_object_entry *a, const rct_object_entry *b);
int object_calculate_checksum(const rct_object_entry *entry, const char *data, int dataLength);
int object_paint(int type, int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp);
rct_object_entry *object_get_next(rct_object_entry *entry);
int write_object_file(FILE *file, rct_object_entry* entry);
void reset_loaded_objects();
int find_object_in_entry_group(rct_object_entry* entry, uint8* entry_type, uint8* entry_index);
rct_object_entry *object_list_find(rct_object_entry *entry);
char *object_get_name(rct_object_entry *entry);
#endif