OpenRCT2/src
IntelOrca b4d88e9d92 fix returning of text fields in twitch window 2015-06-02 16:11:17 +01:00
..
audio fix #1101 and reorganize the tune lists 2015-05-20 18:25:26 -06:00
drawing refactor g1Elements pointer and implement sub_68371D 2015-05-28 00:17:22 +01:00
interface fix returning of text fields in twitch window 2015-06-02 16:11:17 +01:00
localisation add the base for the twitch window 2015-06-02 15:51:22 +01:00
management remove asm for set scroll size and add gCurrentAwards 2015-05-26 19:28:56 +01:00
network add twitch integration, part 1 2015-05-25 20:36:40 +01:00
peep add twitch integration, part 1 2015-05-25 20:36:40 +01:00
platform make texture screen blit faster 2015-06-02 02:21:07 -06:00
ride #1192 2015-06-01 13:07:18 -06:00
util Added save_track_file. Fixed bugs. 2015-05-13 19:19:36 +01:00
windows fix returning of text fields in twitch window 2015-06-02 16:11:17 +01:00
world Use uint16 for park size 2015-05-31 13:00:39 +01:00
addresses.h implement textinput_cancel and refactor textinput event calls 2015-05-28 01:15:58 +01:00
cmdline.c Added dithering and closest pixel conversion for sprite tool 2015-05-31 20:35:40 +02:00
cmdline.h Added dithering and closest pixel conversion for sprite tool 2015-05-31 20:35:40 +02:00
cmdline_sprite.c #include fix 2015-06-02 13:37:18 +02:00
common.h improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
config.c Renamed Colour Schemes to Themes 2015-06-01 11:02:09 -04:00
config.h Renamed Colour Schemes to Themes 2015-06-01 11:02:09 -04:00
cursors.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
cursors.h move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
diagnostic.c add log level check so that --verbose option works 2014-11-21 18:39:56 +00:00
diagnostic.h fix GCC errors with diagnostic errors 2014-11-21 19:32:13 +00:00
editor.c Fix rotation disapearing sprites 2015-05-30 10:15:29 +01:00
editor.h implement bare minimum so that close button is implemented on object selection window, partial fix for #433 2014-11-24 23:05:35 +00:00
game.c Fix rotation disapearing sprites 2015-05-30 10:15:29 +01:00
game.h Fix rotation disapearing sprites 2015-05-30 10:15:29 +01:00
hook.c hook 2014-09-15 15:14:06 -06:00
hook.h 0x00401AF3, 0x006BC6D8, corrections 2014-09-17 13:44:29 -06:00
input.c Fixed tooltip issue #1053 2015-05-20 12:53:02 -04:00
input.h Named 2 input flags, and dropdown fix 2015-05-07 14:31:11 -04:00
intro.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
intro.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
object.c refactor g1Elements pointer and implement sub_68371D 2015-05-28 00:17:22 +01:00
object.h Added in-game object selection 2015-05-23 14:56:54 -04:00
object_list.c Added in-game object selection 2015-05-23 14:56:54 -04:00
openrct2.c Renamed Colour Schemes to Themes 2015-06-01 11:02:09 -04:00
openrct2.h add headless game support 2015-05-29 20:45:21 +01:00
rct1.c Fix some compiler warnings and potential bugs 2015-04-16 17:18:14 +01:00
rct1.h Started .TD6 creation function. 2015-05-13 19:19:34 +01:00
rct2.c #1192 2015-06-01 13:07:18 -06:00
rct2.h improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c Fix rotation disapearing sprites 2015-05-30 10:15:29 +01:00
scenario.h Finished cleaning up land rights tool code 2015-05-15 15:19:36 -04:00
scenario_list.c add new load / save window, closes #580 2015-02-14 02:16:03 +00:00
sprites.h add multi text input, add decorations to twitch window 2015-06-02 15:56:16 +01:00
title.c Fix rotation disapearing sprites 2015-05-30 10:15:29 +01:00
title.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
tutorial.c refactor various platform functions and includes 2014-10-09 14:03:54 +01:00
tutorial.h implement keyboard shortcuts 2014-04-26 01:16:32 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.