OpenRCT2/src/windows/title_logo.c

146 lines
4.2 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John, Ben Pye
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "../addresses.h"
#include "../localisation/localisation.h"
#include "../sprites.h"
#include "../interface/widget.h"
#include "../interface/window.h"
static rct_widget window_title_logo_widgets[] = {
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WIDGETS_END },
};
static void window_title_logo_emptysub() {}
static void window_title_logo_paint();
static void* window_title_logo_events[] = {
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_paint,
window_title_logo_emptysub
};
static void window_title_logo_draw_expansion_packs(rct_drawpixelinfo *dpi);
/**
* Creates the window containing the logo and the expansion packs on the title screen.
* rct2: 0x0066B679 (part of 0x0066B3E8)
*/
void window_title_logo_open()
{
int i, packs;
rct_window *window;
// Count number of expansion packs
packs = 0;
for (i = 0; i < 16; i++)
if (RCT2_GLOBAL(RCT2_ADDRESS_EXPANSION_FLAGS, uint16) & (1 << i))
packs++;
// Create the window
window = window_create(0, 0, 200, 106 + (10 * packs), (uint32*)window_title_logo_events, WC_TITLE_LOGO, WF_STICK_TO_BACK);
window->widgets = (rct_widget*)0x009A9658; // mouse move bug in original game, keep this address and no crash happens
window_init_scroll_widgets(window);
window->flags |= 16;
window->colours[0] = 129;
window->colours[1] = 129;
window->colours[2] = 129;
}
/**
*
* rct2: 0x0066B872
*/
static void window_title_logo_paint()
{
rct_window *w;
rct_drawpixelinfo *dpi;
window_paint_get_registers(w, dpi);
// gfx_draw_sprite(dpi, SPR_MENU_LOGO, w->x, w->y, 0);
int x = 2, y = 2;
gfx_draw_sprite(dpi, SPR_G2_LOGO, w->x + x, w->y + y, 0);
gfx_draw_sprite(dpi, SPR_G2_TITLE, w->x + x + 104, w->y + y + 18, 0);
window_title_logo_draw_expansion_packs(dpi);
}
static void window_title_logo_draw_expansion_packs(rct_drawpixelinfo *dpi)
{
int packs, x, y, i;
char *buffer, *names;
x = 0;
y = 105;
packs = RCT2_GLOBAL(RCT2_ADDRESS_EXPANSION_FLAGS, uint16);
names = RCT2_ADDRESS(RCT2_ADDRESS_EXPANSION_NAMES, char);
buffer = (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER;
while (packs != 0) {
if (packs & 1) {
// Prefix for expansion name
buffer[0] = '\n';
buffer[1] = '\v';
buffer[2] = FORMAT_YELLOW; // Colour of the text
buffer[3] = '+';
buffer[4] = ' ';
// Copies the expansion name to the buffer, offset by 5
i = 0;
do {
buffer[5 + i] = names[i];
i++;
} while (names[i - 1] != 0);
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_FONT_SPRITE_BASE, uint32) = 0;
gfx_draw_string(dpi, buffer, 0, x, y);
y += 10;
}
packs = packs >> 1;
names += 128;
}
}