mirror of https://github.com/OpenRCT2/OpenRCT2.git
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2023 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "GameAction.h"
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class LandSmoothAction final : public GameActionBase<GameCommand::EditLandSmooth>
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{
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private:
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CoordsXY _coords;
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MapRange _range;
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uint8_t _selectionType{};
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bool _isLowering{};
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constexpr static StringId _ErrorTitles[] = {
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STR_CANT_LOWER_LAND_HERE,
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STR_CANT_RAISE_LAND_HERE,
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};
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public:
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LandSmoothAction() = default;
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LandSmoothAction(const CoordsXY& coords, MapRange range, uint8_t selectionType, bool isLowering);
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void AcceptParameters(GameActionParameterVisitor& visitor) override;
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser& stream) override;
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GameActions::Result Query() const override;
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GameActions::Result Execute() const override;
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private:
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GameActions::Result SmoothLandTile(
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int32_t direction, bool isExecuting, const CoordsXY& loc, SurfaceElement* surfaceElement) const;
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money32 SmoothLandRowByEdge(
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bool isExecuting, const CoordsXY& loc, int32_t expectedLandHeight1, int32_t expectedLandHeight2, int32_t stepX,
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int32_t stepY, int32_t direction1, int32_t direction2, int32_t checkDirection1, int32_t checkDirection2) const;
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money32 SmoothLandRowByCorner(
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bool isExecuting, const CoordsXY& loc, int32_t expectedLandHeight, int32_t stepX, int32_t stepY, int32_t direction,
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int32_t checkDirection) const;
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GameActions::Result SmoothLand(bool isExecuting) const;
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};
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