mirror of https://github.com/OpenRCT2/OpenRCT2.git
182 lines
6.3 KiB
C
182 lines
6.3 KiB
C
/*****************************************************************************
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* Copyright (c) 2014 Dániel Tar
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* This file is part of OpenRCT2.
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef _SCENERY_H_
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#define _SCENERY_H_
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#include "../common.h"
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#include "../object.h"
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typedef struct {
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uint32 flags; // 0x06
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uint8 height; // 0x0A
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uint8 tool_id; // 0x0B
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sint16 price; // 0x0C
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sint16 removal_price; // 0x0E
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uint32 var_10;
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uint8 pad_14[0x06];
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uint8 scenery_tab_id; // 0x1A
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} rct_small_scenery_entry;
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typedef enum {
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SMALL_SCENERY_FLAG_FULL_TILE = (1 << 0), // 0x1
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SMALL_SCENERY_FLAG_VOFFSET_CENTRE = (1 << 1), // 0x2
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SMALL_SCENERY_FLAG_REQUIRE_FLAT_SURFACE = (1 << 2), // 0x4
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SMALL_SCENERY_FLAG4 = (1 << 3), // 0x8
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SMALL_SCENERY_FLAG_ANIMATED = (1 << 4), // 0x10
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SMALL_SCENERY_FLAG6 = (1 << 5), // 0x20
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SMALL_SCENERY_FLAG_CAN_BE_WATERED = (1 << 6), // 0x40
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SMALL_SCENERY_FLAG8 = (1 << 7), // 0x80
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SMALL_SCENERY_FLAG9 = (1 << 8), // 0x100
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SMALL_SCENERY_FLAG10 = (1 << 9), // 0x200
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SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR = (1 << 10), // 0x400
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SMALL_SCENERY_FLAG12 = (1 << 11), // 0x800
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SMALL_SCENERY_FLAG13 = (1 << 12), // 0x1000
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SMALL_SCENERY_FLAG_IS_CLOCK = (1 << 13), // 0x2000
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SMALL_SCENERY_FLAG15 = (1 << 14), // 0x4000
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SMALL_SCENERY_FLAG16 = (1 << 15), // 0x8000
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SMALL_SCENERY_FLAG17 = (1 << 16), // 0x10000
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SMALL_SCENERY_FLAG18 = (1 << 17), // 0x20000
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SMALL_SCENERY_FLAG19 = (1 << 18), // 0x40000
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SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR = (1 << 19), // 0x80000
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SMALL_SCENERY_FLAG20 = (1 << 20), // 0x100000
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SMALL_SCENERY_FLAG21 = (1 << 21), // 0x200000
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SMALL_SCENERY_FLAG22 = (1 << 22), // 0x400000
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SMALL_SCENERY_FLAG23 = (1 << 23), // 0x800000
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SMALL_SCENERY_FLAG24 = (1 << 24), // 0x1000000
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SMALL_SCENERY_FLAG25 = (1 << 25), // 0x2000000
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} SMALL_SCENERY_FLAGS;
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typedef struct {
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sint16 x_offset;
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sint16 y_offset;
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sint16 z_offset;
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uint8 var_6;
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uint16 var_7;
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} rct_large_scenery_tile;
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typedef struct {
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uint8 tool_id; // 0x06
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uint8 flags; // 0x07
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sint16 price; // 0x08
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sint16 removal_price; // 0x0A
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rct_large_scenery_tile* tiles; // 0x0C
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uint8 scenery_tab_id; // 0x10
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uint8 var_11;
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uint32 var_12;
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uint32 var_16;
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} rct_large_scenery_entry;
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typedef struct {
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uint8 tool_id; // 0x06
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uint8 flags; // 0x07
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uint8 height; // 0x08
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uint8 flags2; // 0x09
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sint16 price; // 0x0A
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uint8 scenery_tab_id; // 0x0C
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uint8 var_0D;
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} rct_wall_scenery_entry;
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typedef enum {
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WALL_SCENERY_FLAG1 = (1 << 0), // 0x1
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WALL_SCENERY_FLAG2 = (1 << 1), // 0x2
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WALL_SCENERY_FLAG3 = (1 << 2), // 0x4
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WALL_SCENERY_FLAG4 = (1 << 3), // 0x8
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WALL_SCENERY_FLAG5 = (1 << 4), // 0x10
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WALL_SCENERY_FLAG6 = (1 << 5), // 0x20
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WALL_SCENERY_HAS_SECONDARY_COLOUR = (1 << 6), // 0x40
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WALL_SCENERY_HAS_TERNARY_COLOUR = (1 << 7), // 0x80
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} WALL_SCENERY_FLAGS;
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typedef struct {
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uint16 var_06;
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uint8 pad_08;
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uint8 tool_id; // 0x09
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sint16 price; // 0x0A
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uint8 scenery_tab_id; // 0x0C
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} rct_path_bit_scenery_entry;
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typedef struct {
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uint8 scrolling_mode; // 0x06
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uint8 flags; // 0x07
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sint16 price; // 0x08
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uint8 scenery_tab_id; // 0x0A
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} rct_banner_scenery_entry;
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typedef struct {
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rct_string_id name; // 0x00
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uint32 image; // 0x02
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union {
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rct_small_scenery_entry small_scenery;
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rct_large_scenery_entry large_scenery;
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rct_wall_scenery_entry wall;
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rct_path_bit_scenery_entry path_bit;
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rct_banner_scenery_entry banner;
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};
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} rct_scenery_entry;
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typedef struct {
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rct_string_id name; // 0x00
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uint32 image; // 0x02
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uint16 scenery_entries[0x80]; // 0x06
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uint8 entry_count; // 0x106
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uint8 var_107;
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uint8 var_108; // 0x108, order?
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uint8 pad_109;
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uint32 var_10A;
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} rct_scenery_set_entry;
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enum {
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PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER = 1 << 4,
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PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW = 1 << 5
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};
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#define SCENERY_ENTRIES_BY_TAB 128
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#define g_smallSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].chunks)
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#define g_largeSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_LARGE_SCENERY].chunks)
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#define g_wallSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_WALLS].chunks)
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#define g_bannerSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_BANNERS].chunks)
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// Often 0x009ADA50 is used for pathBits this is 1 entry before g_pathBitSceneryEntries and is used
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// because 0 represents no path bits on a path. So remember to remove 1 when using it for 0x009ADA50
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#define g_pathBitSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_PATH_BITS].chunks)
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#define g_scenerySetEntries ((rct_scenery_set_entry**)object_entry_groups[OBJECT_TYPE_SCENERY_SETS].chunks)
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#define window_scenery_active_tab_index RCT2_GLOBAL(0x00F64EDC, uint8)
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#define window_scenery_selected_scenery_by_tab RCT2_ADDRESS(0x00F64EDD, sint16)
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#define window_scenery_is_build_cluster_tool_on RCT2_GLOBAL(0x00F64F1A, uint8)
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#define window_scenery_is_repaint_scenery_tool_on RCT2_GLOBAL(0x00F64F19, uint8)
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#define window_scenery_rotation RCT2_GLOBAL(0x00F64F05, uint8)
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#define window_scenery_primary_colour RCT2_GLOBAL(0x00F64F06, uint8)
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#define window_scenery_secondary_colour RCT2_GLOBAL(0x00F64F07, uint8)
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#define window_scenery_tertiary_colour RCT2_GLOBAL(0x00F64F08, uint8)
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extern sint16 window_scenery_tab_entries[20][SCENERY_ENTRIES_BY_TAB + 1];
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void init_scenery();
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void scenery_update_tile(int x, int y);
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void scenery_update_age(int x, int y, rct_map_element *mapElement);
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void scenery_set_default_placement_configuration();
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void scenery_remove_ghost_tool_placement();
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void scenery_set_default_placement_configuration();
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#endif |