OpenRCT2/src/world/scenery.h

182 lines
6.3 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Dániel Tar
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef _SCENERY_H_
#define _SCENERY_H_
#include "../common.h"
#include "../object.h"
typedef struct {
uint32 flags; // 0x06
uint8 height; // 0x0A
uint8 tool_id; // 0x0B
sint16 price; // 0x0C
sint16 removal_price; // 0x0E
uint32 var_10;
uint8 pad_14[0x06];
uint8 scenery_tab_id; // 0x1A
} rct_small_scenery_entry;
typedef enum {
SMALL_SCENERY_FLAG_FULL_TILE = (1 << 0), // 0x1
SMALL_SCENERY_FLAG_VOFFSET_CENTRE = (1 << 1), // 0x2
SMALL_SCENERY_FLAG_REQUIRE_FLAT_SURFACE = (1 << 2), // 0x4
SMALL_SCENERY_FLAG4 = (1 << 3), // 0x8
SMALL_SCENERY_FLAG_ANIMATED = (1 << 4), // 0x10
SMALL_SCENERY_FLAG6 = (1 << 5), // 0x20
SMALL_SCENERY_FLAG_CAN_BE_WATERED = (1 << 6), // 0x40
SMALL_SCENERY_FLAG8 = (1 << 7), // 0x80
SMALL_SCENERY_FLAG9 = (1 << 8), // 0x100
SMALL_SCENERY_FLAG10 = (1 << 9), // 0x200
SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR = (1 << 10), // 0x400
SMALL_SCENERY_FLAG12 = (1 << 11), // 0x800
SMALL_SCENERY_FLAG13 = (1 << 12), // 0x1000
SMALL_SCENERY_FLAG_IS_CLOCK = (1 << 13), // 0x2000
SMALL_SCENERY_FLAG15 = (1 << 14), // 0x4000
SMALL_SCENERY_FLAG16 = (1 << 15), // 0x8000
SMALL_SCENERY_FLAG17 = (1 << 16), // 0x10000
SMALL_SCENERY_FLAG18 = (1 << 17), // 0x20000
SMALL_SCENERY_FLAG19 = (1 << 18), // 0x40000
SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR = (1 << 19), // 0x80000
SMALL_SCENERY_FLAG20 = (1 << 20), // 0x100000
SMALL_SCENERY_FLAG21 = (1 << 21), // 0x200000
SMALL_SCENERY_FLAG22 = (1 << 22), // 0x400000
SMALL_SCENERY_FLAG23 = (1 << 23), // 0x800000
SMALL_SCENERY_FLAG24 = (1 << 24), // 0x1000000
SMALL_SCENERY_FLAG25 = (1 << 25), // 0x2000000
} SMALL_SCENERY_FLAGS;
typedef struct {
sint16 x_offset;
sint16 y_offset;
sint16 z_offset;
uint8 var_6;
uint16 var_7;
} rct_large_scenery_tile;
typedef struct {
uint8 tool_id; // 0x06
uint8 flags; // 0x07
sint16 price; // 0x08
sint16 removal_price; // 0x0A
rct_large_scenery_tile* tiles; // 0x0C
uint8 scenery_tab_id; // 0x10
uint8 var_11;
uint32 var_12;
uint32 var_16;
} rct_large_scenery_entry;
typedef struct {
uint8 tool_id; // 0x06
uint8 flags; // 0x07
uint8 height; // 0x08
uint8 flags2; // 0x09
sint16 price; // 0x0A
uint8 scenery_tab_id; // 0x0C
uint8 var_0D;
} rct_wall_scenery_entry;
typedef enum {
WALL_SCENERY_FLAG1 = (1 << 0), // 0x1
WALL_SCENERY_FLAG2 = (1 << 1), // 0x2
WALL_SCENERY_FLAG3 = (1 << 2), // 0x4
WALL_SCENERY_FLAG4 = (1 << 3), // 0x8
WALL_SCENERY_FLAG5 = (1 << 4), // 0x10
WALL_SCENERY_FLAG6 = (1 << 5), // 0x20
WALL_SCENERY_HAS_SECONDARY_COLOUR = (1 << 6), // 0x40
WALL_SCENERY_HAS_TERNARY_COLOUR = (1 << 7), // 0x80
} WALL_SCENERY_FLAGS;
typedef struct {
uint16 var_06;
uint8 pad_08;
uint8 tool_id; // 0x09
sint16 price; // 0x0A
uint8 scenery_tab_id; // 0x0C
} rct_path_bit_scenery_entry;
typedef struct {
uint8 scrolling_mode; // 0x06
uint8 flags; // 0x07
sint16 price; // 0x08
uint8 scenery_tab_id; // 0x0A
} rct_banner_scenery_entry;
typedef struct {
rct_string_id name; // 0x00
uint32 image; // 0x02
union {
rct_small_scenery_entry small_scenery;
rct_large_scenery_entry large_scenery;
rct_wall_scenery_entry wall;
rct_path_bit_scenery_entry path_bit;
rct_banner_scenery_entry banner;
};
} rct_scenery_entry;
typedef struct {
rct_string_id name; // 0x00
uint32 image; // 0x02
uint16 scenery_entries[0x80]; // 0x06
uint8 entry_count; // 0x106
uint8 var_107;
uint8 var_108; // 0x108, order?
uint8 pad_109;
uint32 var_10A;
} rct_scenery_set_entry;
enum {
PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER = 1 << 4,
PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW = 1 << 5
};
#define SCENERY_ENTRIES_BY_TAB 128
#define g_smallSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].chunks)
#define g_largeSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_LARGE_SCENERY].chunks)
#define g_wallSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_WALLS].chunks)
#define g_bannerSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_BANNERS].chunks)
// Often 0x009ADA50 is used for pathBits this is 1 entry before g_pathBitSceneryEntries and is used
// because 0 represents no path bits on a path. So remember to remove 1 when using it for 0x009ADA50
#define g_pathBitSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_PATH_BITS].chunks)
#define g_scenerySetEntries ((rct_scenery_set_entry**)object_entry_groups[OBJECT_TYPE_SCENERY_SETS].chunks)
#define window_scenery_active_tab_index RCT2_GLOBAL(0x00F64EDC, uint8)
#define window_scenery_selected_scenery_by_tab RCT2_ADDRESS(0x00F64EDD, sint16)
#define window_scenery_is_build_cluster_tool_on RCT2_GLOBAL(0x00F64F1A, uint8)
#define window_scenery_is_repaint_scenery_tool_on RCT2_GLOBAL(0x00F64F19, uint8)
#define window_scenery_rotation RCT2_GLOBAL(0x00F64F05, uint8)
#define window_scenery_primary_colour RCT2_GLOBAL(0x00F64F06, uint8)
#define window_scenery_secondary_colour RCT2_GLOBAL(0x00F64F07, uint8)
#define window_scenery_tertiary_colour RCT2_GLOBAL(0x00F64F08, uint8)
extern sint16 window_scenery_tab_entries[20][SCENERY_ENTRIES_BY_TAB + 1];
void init_scenery();
void scenery_update_tile(int x, int y);
void scenery_update_age(int x, int y, rct_map_element *mapElement);
void scenery_set_default_placement_configuration();
void scenery_remove_ghost_tool_placement();
void scenery_set_default_placement_configuration();
#endif