OpenTTD/src/fontcache/truetypefontcache.h

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file truetypefontcache.h Common base definition for font file based font caches. */
#ifndef TRUETYPEFONTCACHE_H
#define TRUETYPEFONTCACHE_H
#include "../fontcache.h"
static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
static const uint8_t FACE_COLOUR = 1;
static const uint8_t SHADOW_COLOUR = 2;
/** Font cache for fonts that are based on a TrueType font. */
class TrueTypeFontCache : public FontCache {
protected:
static constexpr int MAX_GLYPH_DIM = 256; ///< Maximum glyph dimensions.
static constexpr uint MAX_FONT_MIN_REC_SIZE = 20u; ///< Upper limit for the recommended font size in case a font file contains nonsensical values.
int req_size; ///< Requested font size.
int used_size; ///< Used font size.
/** Container for information about a glyph. */
struct GlyphEntry {
std::unique_ptr<uint8_t[]> data; ///< The loaded sprite.
uint8_t width = 0; ///< The width of the glyph.
Sprite *GetSprite() { return reinterpret_cast<Sprite *>(data.get()); }
};
std::unordered_map<GlyphID, GlyphEntry> glyph_to_sprite_map{};
GlyphEntry *GetGlyphPtr(GlyphID key);
GlyphEntry &SetGlyphPtr(GlyphID key, GlyphEntry &&glyph);
virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0;
public:
TrueTypeFontCache(FontSize fs, int pixels);
virtual ~TrueTypeFontCache();
int GetFontSize() const override { return this->used_size; }
void SetUnicodeGlyph(char32_t key, SpriteID sprite) override { this->parent->SetUnicodeGlyph(key, sprite); }
void InitializeUnicodeGlyphMap() override { this->parent->InitializeUnicodeGlyphMap(); }
const Sprite *GetGlyph(GlyphID key) override;
void ClearFontCache() override;
uint GetGlyphWidth(GlyphID key) override;
bool GetDrawGlyphShadow() override;
bool IsBuiltInFont() override { return false; }
};
#endif /* TRUETYPEFONTCACHE_H */