OpenTTD/src/ship.h

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/* $Id$ */
/** @file ship.h */
#ifndef SHIP_H
#define SHIP_H
#include "vehicle.h"
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
static inline bool IsShipInDepot(const Vehicle* v)
{
assert(v->type == VEH_SHIP);
return v->u.ship.state == 0x80;
}
static inline bool IsShipInDepotStopped(const Vehicle* v)
{
return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}
#endif /* SHIP_H */