OpenTTD/intro_gui.c

328 lines
10 KiB
C
Raw Normal View History

#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "player.h"
#include "command.h"
#include "console.h"
#include "network.h"
extern void SwitchMode(int new_mode);
/*
static void ShowSelectTutorialWindow()
{
}
*/
/* We go from TOP to the BOTTOM and from LEFT to the RIGHT. I know this is
* a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */
static const Widget _select_game_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 233, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 67, 120, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 67, 120, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 67, 120, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 67, 120, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
/* string&0x1000 shows the number encoded in the lowest 12 bits. Using
* just dparams gives some extremely weird results, so this is after
* all the most elegant solution. --pasky */
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 57, 128, 139, 0x1040, STR_MAP_WIDTH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 64, 111, 128, 139, 0x1080, STR_MAP_WIDTH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 128, 139, 0x1100, STR_MAP_WIDTH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 128, 139, 0x1200, STR_MAP_WIDTH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 128, 139, 0x1400, STR_MAP_WIDTH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 128, 139, 0x1800, STR_MAP_WIDTH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 57, 144, 155, 0x1040, STR_MAP_HEIGHT_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 64, 111, 144, 155, 0x1080, STR_MAP_HEIGHT_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 144, 155, 0x1100, STR_MAP_HEIGHT_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 144, 155, 0x1200, STR_MAP_HEIGHT_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 144, 155, 0x1400, STR_MAP_HEIGHT_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 144, 155, 0x1800, STR_MAP_HEIGHT_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 173, 184, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 173, 184, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 196, 207, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 196, 207, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 214, 225, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 214, 225, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
{ WIDGETS_END },
};
extern void HandleOnEditText(WindowEvent *e);
extern void HandleOnEditTextCancel(void);
static void SelectGameWndProc(Window *w, WindowEvent *e) {
switch (e->event) {
case WE_PAINT:
w->click_state &= ~(1<<22) & ~(0xF << 6) & ~(0xFFF << 11);
w->click_state |= (1<<22) | (1 << (_opt_newgame.landscape + 6));
w->click_state |= (1 << (10 + _patches.map_x - 6)) | (1 << (16 + _patches.map_y - 6));
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
break;
case WE_CLICK:
switch(e->click.widget) {
case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break;
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 6: case 7: case 8: case 9:
// XXX: Useless usage of the CMD infrastructure?
DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
break;
case 10: case 11: case 12: case 13: case 14: case 15:
_patches.map_x = 6 + e->click.widget - 10;
InvalidateWindowClasses(WC_SELECT_GAME);
break;
case 16: case 17: case 18: case 19: case 20: case 21:
_patches.map_y = 6 + e->click.widget - 16;
InvalidateWindowClasses(WC_SELECT_GAME);
break;
case 23:
#ifdef ENABLE_NETWORK
if (!_network_available) {
ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
} else
ShowNetworkGameWindow();
#else
ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
#endif
break;
case 24: ShowGameOptions(); break;
case 25: ShowGameDifficulty(); break;
case 26: ShowPatchesSelection(); break;
case 27: AskExitGame(); break;
}
break;
case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;
}
}
static const WindowDesc _select_game_desc = {
WDP_CENTER, WDP_CENTER, 336, 234,
WC_SELECT_GAME,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_game_widgets,
SelectGameWndProc
};
void ShowSelectGameWindow(void)
{
AllocateWindowDesc(&_select_game_desc);
}
// p1 = mode
// 0 - start new game
// 1 - close new game dialog
int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (!(flags & DC_EXEC))
return 0;
switch(p1) {
case 0: // show select game window
AskForNewGameToStart();
break;
case 1: // close select game window
DeleteWindowById(WC_SAVELOAD, 0);
break;
}
return 0;
}
int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (!(flags & DC_EXEC))
return 0;
// this forces stuff into test mode.
_docommand_recursive = 0;
_random_seeds[0][0] = p1;
_random_seeds[0][1] = p2;
SwitchMode(SM_NEWGAME);
return 0;
}
int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (!(flags & DC_EXEC))
return 0;
// ShowSaveLoadDialog(0);
return 0;
}
int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (!(flags & DC_EXEC))
return 0;
_switch_mode = SM_EDITOR;
return 0;
}
int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
printf("CmdSetSinglePlayer\n");
return 0;
}
int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (!(flags & DC_EXEC))
return 0;
// this forces stuff into test mode.
_docommand_recursive = 0;
_random_seeds[0][0] = p1;
_random_seeds[0][1] = p2;
SwitchMode(SM_START_SCENARIO);
return 0;
}
static const Widget _ask_abandon_game_widgets[] = {
{ WWT_TEXTBTN, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_NULL},
{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
{ WIDGETS_END },
};
static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
switch(e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
#if defined(_WIN32)
SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
SetDParam(0, STR_0135_OSX);
#elif defined(__BEOS__)
SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
SetDParam(0, STR_OSNAME_OS2);
#else
SetDParam(0, STR_0134_UNIX);
#endif
DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
return;
case WE_CLICK:
switch(e->click.widget) {
case 3:
DeleteWindow(w);
break;
case 4:
_exit_game = true;
break;
}
break;
case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
if (e->keypress.keycode == WKC_RETURN || e->keypress.keycode == WKC_NUM_ENTER)
_exit_game = true;
break;
}
}
static const WindowDesc _ask_abandon_game_desc = {
WDP_CENTER, WDP_CENTER, 180, 92,
WC_ASK_ABANDON_GAME,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_ask_abandon_game_widgets,
AskAbandonGameWndProc
};
void AskExitGame(void)
{
AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
}
static const Widget _ask_quit_game_widgets[] = {
{ WWT_TEXTBTN, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_NULL},
{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
{ WIDGETS_END },
};
static void AskQuitGameWndProc(Window *w, WindowEvent *e) {
switch(e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
DrawStringMultiCenter(0x5A, 0x26,
_game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO :
STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
178);
return;
case WE_CLICK:
switch(e->click.widget) {
case 3:
DeleteWindow(w);
break;
case 4:
_switch_mode = SM_MENU;
break;
}
break;
case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
if (e->keypress.keycode == WKC_RETURN)
_switch_mode = SM_MENU;
break;
}
}
static const WindowDesc _ask_quit_game_desc = {
WDP_CENTER, WDP_CENTER, 180, 92,
WC_QUIT_GAME,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_ask_quit_game_widgets,
AskQuitGameWndProc
};
void AskExitToGameMenu(void)
{
AllocateWindowDescFront(&_ask_quit_game_desc, 0);
}
int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
_opt_newgame.landscape = p1;
InvalidateWindowClasses(WC_SELECT_GAME);
}
return 0;
}