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Cleanup: Remove unneeded CheckMissingGlyphs call (#12640)
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@ -805,8 +805,6 @@ int openttd_main(std::span<char * const> arguments)
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GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy
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LoadIntroGame(false);
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CheckForMissingGlyphs();
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/* ScanNewGRFFiles now has control over the scanner. */
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RequestNewGRFScan(scanner.release());
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