Change: [Script] Use economy time for ScriptDate

This commit is contained in:
glx22 2024-03-23 18:06:22 +01:00 committed by Loïc Guilloux
parent 704e871a0e
commit 02c00f3e3e
2 changed files with 9 additions and 9 deletions

View File

@ -9,7 +9,7 @@
#include "../../stdafx.h"
#include "script_date.hpp"
#include "../../timer/timer_game_calendar.h"
#include "../../timer/timer_game_economy.h"
#include <time.h>
@ -22,14 +22,14 @@
/* static */ ScriptDate::Date ScriptDate::GetCurrentDate()
{
return (ScriptDate::Date)TimerGameCalendar::date.base();
return (ScriptDate::Date)TimerGameEconomy::date.base();
}
/* static */ SQInteger ScriptDate::GetYear(ScriptDate::Date date)
{
if (date < 0) return DATE_INVALID;
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
return ymd.year.base();
}
@ -37,7 +37,7 @@
{
if (date < 0) return DATE_INVALID;
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
return ymd.month + 1;
}
@ -45,7 +45,7 @@
{
if (date < 0) return DATE_INVALID;
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
return ymd.day;
}
@ -53,9 +53,9 @@
{
if (month < 1 || month > 12) return DATE_INVALID;
if (day_of_month < 1 || day_of_month > 31) return DATE_INVALID;
if (year < 0 || year > CalendarTime::MAX_YEAR) return DATE_INVALID;
if (year < 0 || year > EconomyTime::MAX_YEAR) return DATE_INVALID;
return (ScriptDate::Date)::TimerGameCalendar::ConvertYMDToDate(year, month - 1, day_of_month).base();
return (ScriptDate::Date)::TimerGameEconomy::ConvertYMDToDate(year, month - 1, day_of_month).base();
}
/* static */ SQInteger ScriptDate::GetSystemTime()

View File

@ -11,7 +11,7 @@
#define SCRIPT_DATE_HPP
#include "script_object.hpp"
#include "../../timer/timer_game_calendar.h"
#include "../../timer/timer_game_economy.h"
/**
* Class that handles all date related (calculation) functions.
@ -31,7 +31,7 @@ public:
* compose valid date values for a known year, month and day.
*/
enum Date {
DATE_INVALID = ::CalendarTime::INVALID_DATE.base(), ///< A value representing an invalid date.
DATE_INVALID = ::EconomyTime::INVALID_DATE.base(), ///< A value representing an invalid date.
};
/**