mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: move server name/id in settings to std::string
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cc6c078dec
commit
02fdb5b210
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@ -833,8 +833,8 @@ void NetworkClientJoinGame()
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static void NetworkInitGameInfo()
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{
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if (StrEmpty(_settings_client.network.server_name)) {
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strecpy(_settings_client.network.server_name, "Unnamed Server", lastof(_settings_client.network.server_name));
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if (_settings_client.network.server_name.empty()) {
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_settings_client.network.server_name = "Unnamed Server";
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}
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FillStaticNetworkServerGameInfo();
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@ -863,10 +863,10 @@ static void CheckClientAndServerName()
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strecpy(_settings_client.network.client_name, fallback_client_name, lastof(_settings_client.network.client_name));
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}
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static const char *fallback_server_name = "Unnamed Server";
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if (StrEmpty(_settings_client.network.server_name) || strcmp(_settings_client.network.server_name, fallback_server_name) == 0) {
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DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name);
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strecpy(_settings_client.network.server_name, fallback_server_name, lastof(_settings_client.network.server_name));
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static const std::string fallback_server_name = "Unnamed Server";
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if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) {
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DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name.c_str());
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_settings_client.network.server_name = fallback_server_name;
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}
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}
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@ -1201,7 +1201,7 @@ static void NetworkGenerateServerId()
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}
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/* _settings_client.network.network_id is our id */
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seprintf(_settings_client.network.network_id, lastof(_settings_client.network.network_id), "%s", hex_output);
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_settings_client.network.network_id = hex_output;
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}
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class TCPNetworkDebugConnecter : TCPConnecter {
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@ -1241,7 +1241,7 @@ void NetworkStartUp()
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_network_need_advertise = true;
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/* Generate an server id when there is none yet */
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if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();
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if (_settings_client.network.network_id.empty()) NetworkGenerateServerId();
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_network_game_info = {};
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@ -990,7 +990,7 @@ struct NetworkStartServerWindow : public Window {
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this->InitNested(WN_NETWORK_WINDOW_START);
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this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
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this->name_editbox.text.Assign(_settings_client.network.server_name);
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this->name_editbox.text.Assign(_settings_client.network.server_name.c_str());
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this->SetFocusedWidget(WID_NSS_GAMENAME);
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}
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@ -1136,7 +1136,7 @@ struct NetworkStartServerWindow : public Window {
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void OnEditboxChanged(int wid) override
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{
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if (wid == WID_NSS_GAMENAME) {
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strecpy(_settings_client.network.server_name, this->name_editbox.text.buf, lastof(_settings_client.network.server_name));
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_settings_client.network.server_name = this->name_editbox.text.buf;
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}
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}
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@ -1762,7 +1762,7 @@ void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password,
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if (!Company::IsValidHumanID(company_id)) return;
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if (!already_hashed) {
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password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id, _settings_game.game_creation.generation_seed);
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password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id.c_str(), _settings_game.game_creation.generation_seed);
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}
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strecpy(_network_company_states[company_id].password, password, lastof(_network_company_states[company_id].password));
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@ -262,7 +262,7 @@ struct NetworkSettings {
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uint16 server_port; ///< port the server listens on
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uint16 server_admin_port; ///< port the server listens on for the admin network
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bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
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char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
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std::string server_name; ///< name of the server
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std::string server_password; ///< password for joining this server
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std::string rcon_password; ///< password for rconsole (server side)
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std::string admin_password; ///< password for the admin network
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@ -270,7 +270,7 @@ struct NetworkSettings {
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
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std::string default_company_pass; ///< default password for new companies in encrypted form
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std::string connect_to_ip; ///< default for the "Add server" query
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char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
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std::string network_id; ///< network ID for servers
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bool autoclean_companies; ///< automatically remove companies that are not in use
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uint8 autoclean_unprotected; ///< remove passwordless companies after this many months
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uint8 autoclean_protected; ///< remove the password from passworded companies after this many months
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@ -3961,9 +3961,10 @@ length = NETWORK_PASSWORD_LENGTH
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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def = nullptr
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[SDTC_STR]
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[SDTC_SSTR]
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var = network.server_name
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type = SLE_STRB
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type = SLE_STR
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length = NETWORK_NAME_LENGTH
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_NETWORK_ONLY
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def = nullptr
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@ -3977,9 +3978,10 @@ length = 0
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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def = nullptr
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[SDTC_STR]
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[SDTC_SSTR]
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var = network.network_id
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type = SLE_STRB
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type = SLE_STR
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length = NETWORK_SERVER_ID_LENGTH
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_NETWORK_ONLY
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def = nullptr
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