Codechange: move hostnames in settings to std::string

This commit is contained in:
rubidium42 2021-04-27 21:10:11 +02:00 committed by rubidium42
parent c73d64adf9
commit cc6c078dec
5 changed files with 13 additions and 11 deletions

View File

@ -893,13 +893,13 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
break;
}
if (StrEmpty(_settings_client.network.last_joined)) {
if (_settings_client.network.last_joined.empty()) {
IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
return true;
}
/* Don't resolve the address first, just print it directly as it comes from the config file. */
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined);
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined.c_str());
return NetworkClientConnectGame(_settings_client.network.last_joined, playas);
}

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@ -824,7 +824,7 @@ void NetworkClientJoinGame()
NetworkDisconnect();
NetworkInitialize();
strecpy(_settings_client.network.last_joined, _network_join.connection_string.c_str(), lastof(_settings_client.network.last_joined));
_settings_client.network.last_joined = _network_join.connection_string;
_network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
ShowJoinStatusWindow();

View File

@ -828,7 +828,7 @@ public:
void OnQueryTextFinished(char *str) override
{
if (!StrEmpty(str)) {
strecpy(_settings_client.network.connect_to_ip, str, lastof(_settings_client.network.connect_to_ip));
_settings_client.network.connect_to_ip = str;
NetworkAddServer(str);
NetworkRebuildHostList();
}
@ -1556,7 +1556,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
strecpy(_settings_client.network.last_joined, ngl->connection_string.c_str(), lastof(_settings_client.network.last_joined));
_settings_client.network.last_joined = ngl->connection_string;
NetworkQueryLobbyServer(ngl->connection_string);

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@ -269,7 +269,7 @@ struct NetworkSettings {
bool server_advertise; ///< advertise the server to the masterserver
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
std::string default_company_pass; ///< default password for new companies in encrypted form
char connect_to_ip[NETWORK_HOSTNAME_PORT_LENGTH]; ///< default for the "Add server" query
std::string connect_to_ip; ///< default for the "Add server" query
char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
bool autoclean_companies; ///< automatically remove companies that are not in use
uint8 autoclean_unprotected; ///< remove passwordless companies after this many months
@ -281,7 +281,7 @@ struct NetworkSettings {
Year restart_game_year; ///< year the server restarts
uint8 min_active_clients; ///< minimum amount of active clients to unpause the game
bool reload_cfg; ///< reload the config file before restarting
char last_joined[NETWORK_HOSTNAME_PORT_LENGTH]; ///< Last joined server
std::string last_joined; ///< Last joined server
bool no_http_content_downloads; ///< do not do content downloads over HTTP
};

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@ -3970,9 +3970,10 @@ def = nullptr
proc = UpdateClientConfigValues
cat = SC_BASIC
[SDTC_STR]
[SDTC_SSTR]
var = network.connect_to_ip
type = SLE_STRB
type = SLE_STR
length = 0
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = nullptr
@ -4075,9 +4076,10 @@ guiflags = SGF_NETWORK_ONLY
def = false
cat = SC_EXPERT
[SDTC_STR]
[SDTC_SSTR]
var = network.last_joined
type = SLE_STRB
type = SLE_STR
length = 0
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = """"
cat = SC_EXPERT