Codechange: use std::unique_ptr for the Packets created to send via TCP

This commit is contained in:
Rubidium 2024-02-03 19:55:51 +01:00 committed by rubidium42
parent 36e1b32ccf
commit 031a9d4e26
10 changed files with 164 additions and 169 deletions

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@ -65,12 +65,12 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection([[maybe_unused]] bool
* if the OS-network-buffer is full)
* @param packet the packet to send
*/
void NetworkTCPSocketHandler::SendPacket(Packet *packet)
void NetworkTCPSocketHandler::SendPacket(std::unique_ptr<Packet> &&packet)
{
assert(packet != nullptr);
packet->PrepareToSend();
this->packet_queue.push_back(std::unique_ptr<Packet>(packet));
this->packet_queue.push_back(std::move(packet));
}
/**

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@ -47,7 +47,7 @@ public:
virtual NetworkRecvStatus CloseConnection(bool error = true);
void CloseSocket();
virtual void SendPacket(Packet *packet);
virtual void SendPacket(std::unique_ptr<Packet> &&packet);
SendPacketsState SendPackets(bool closing_down = false);
virtual std::unique_ptr<Packet> ReceivePacket();

View File

@ -134,10 +134,10 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode error)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_ERROR);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_ERROR);
p->Send_uint8(error);
this->SendPacket(p);
this->SendPacket(std::move(p));
std::string error_message = GetString(GetNetworkErrorMsg(error));
@ -149,7 +149,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode er
/** Send the protocol version to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_PROTOCOL);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_PROTOCOL);
/* announce the protocol version */
p->Send_uint8(NETWORK_GAME_ADMIN_VERSION);
@ -161,7 +161,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
}
p->Send_bool(false);
this->SendPacket(p);
this->SendPacket(std::move(p));
return this->SendWelcome();
}
@ -169,7 +169,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
/** Send a welcome message to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_WELCOME);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_WELCOME);
p->Send_string(_settings_client.network.server_name);
p->Send_string(GetNetworkRevisionString());
@ -182,7 +182,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
p->Send_uint16(Map::SizeX());
p->Send_uint16(Map::SizeY());
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -190,26 +190,26 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
/** Tell the admin we started a new game. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendNewGame()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_NEWGAME);
this->SendPacket(p);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_NEWGAME);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the admin we're shutting down. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendShutdown()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_SHUTDOWN);
this->SendPacket(p);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_SHUTDOWN);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the admin the date. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_DATE);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_DATE);
p->Send_uint32(TimerGameCalendar::date.base());
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -220,10 +220,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate()
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientJoin(ClientID client_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_JOIN);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_JOIN);
p->Send_uint32(client_id);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -238,7 +238,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkC
/* Only send data when we're a proper client, not just someone trying to query the server. */
if (ci == nullptr) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_INFO);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_INFO);
p->Send_uint32(ci->client_id);
p->Send_string(cs == nullptr ? "" : const_cast<NetworkAddress &>(cs->client_address).GetHostname());
@ -247,7 +247,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkC
p->Send_uint32(ci->join_date.base());
p->Send_uint8 (ci->client_playas);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -259,13 +259,13 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkC
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const NetworkClientInfo *ci)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_UPDATE);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_UPDATE);
p->Send_uint32(ci->client_id);
p->Send_string(ci->client_name);
p->Send_uint8 (ci->client_playas);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -276,10 +276,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const Networ
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID client_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_QUIT);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_QUIT);
p->Send_uint32(client_id);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -291,11 +291,11 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID clien
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID client_id, NetworkErrorCode error)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_ERROR);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_ERROR);
p->Send_uint32(client_id);
p->Send_uint8 (error);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -306,10 +306,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID clie
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID company_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_NEW);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_NEW);
p->Send_uint8(company_id);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -320,7 +320,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID comp
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company *c)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_INFO);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (c->index);
SetDParam(0, c->index);
@ -333,7 +333,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company
p->Send_bool (c->is_ai);
p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -345,7 +345,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Company *c)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_UPDATE);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_UPDATE);
p->Send_uint8 (c->index);
SetDParam(0, c->index);
@ -356,7 +356,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Compa
p->Send_bool (NetworkCompanyIsPassworded(c->index));
p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -368,12 +368,12 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Compa
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason acrr)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_REMOVE);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_REMOVE);
p->Send_uint8(company_id);
p->Send_uint8(acrr);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -385,7 +385,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyEconomy()
/* Get the income. */
Money income = -std::reduce(std::begin(company->yearly_expenses[0]), std::end(company->yearly_expenses[0]));
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_ECONOMY);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_ECONOMY);
p->Send_uint8(company->index);
@ -402,7 +402,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyEconomy()
p->Send_uint16(static_cast<uint16_t>(std::min<uint64_t>(UINT16_MAX, company->old_economy[i].delivered_cargo.GetSum<OverflowSafeInt64>())));
}
this->SendPacket(p);
this->SendPacket(std::move(p));
}
@ -418,7 +418,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats()
/* Go through all the companies. */
for (const Company *company : Company::Iterate()) {
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_STATS);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_STATS);
/* Send the information. */
p->Send_uint8(company->index);
@ -431,7 +431,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats()
p->Send_uint16(company_stats[company->index].num_station[i]);
}
this->SendPacket(p);
this->SendPacket(std::move(p));
}
return NETWORK_RECV_STATUS_OKAY;
@ -447,7 +447,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats()
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CHAT);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CHAT);
p->Send_uint8 (action);
p->Send_uint8 (desttype);
@ -455,7 +455,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action
p->Send_string(msg);
p->Send_uint64(data);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -465,10 +465,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string_view command)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON_END);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_RCON_END);
p->Send_string(command);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -480,11 +480,11 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, const std::string_view result)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_RCON);
p->Send_uint16(colour);
p->Send_string(result);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -539,11 +539,11 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string
* smaller than COMPAT_MTU. */
if (origin.size() + string.size() + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_CONSOLE);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CONSOLE);
p->Send_string(origin);
p->Send_string(string);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -554,10 +554,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::string_view json)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_GAMESCRIPT);
p->Send_string(json);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -565,10 +565,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::str
/** Send ping-reply (pong) to admin **/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendPong(uint32_t d1)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_PONG);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_PONG);
p->Send_uint32(d1);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -576,7 +576,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendPong(uint32_t d1)
/** Send the names of the commands. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CMD_NAMES);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_NAMES);
for (uint16_t i = 0; i < CMD_END; i++) {
const char *cmdname = GetCommandName(static_cast<Commands>(i));
@ -586,9 +586,9 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
* byte for string '\0' termination and 1 bool "no more data" */
if (!p->CanWriteToPacket(strlen(cmdname) + 5)) {
p->Send_bool(false);
this->SendPacket(p);
this->SendPacket(std::move(p));
p = new Packet(ADMIN_PACKET_SERVER_CMD_NAMES);
p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_NAMES);
}
p->Send_bool(true);
@ -598,7 +598,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
/* Marker to notify the end of the packet has been reached. */
p->Send_bool(false);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -610,7 +610,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID client_id, const CommandPacket *cp)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CMD_LOGGING);
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_LOGGING);
p->Send_uint32(client_id);
p->Send_uint8 (cp->company);
@ -618,7 +618,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID clien
p->Send_buffer(cp->data);
p->Send_uint32(cp->frame);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}

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@ -331,7 +331,6 @@ static_assert(NETWORK_SERVER_ID_LENGTH == MD5_HASH_BYTES * 2 + 1);
/***********
* Sending functions
* DEF_CLIENT_SEND_COMMAND has no parameters
************/
/** Tell the server we would like to join. */
@ -345,13 +344,13 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Packet *p = new Packet(PACKET_CLIENT_JOIN);
auto p = std::make_unique<Packet>(PACKET_CLIENT_JOIN);
p->Send_string(GetNetworkRevisionString());
p->Send_uint32(_openttd_newgrf_version);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join.company); // PlayAs
p->Send_uint8 (0); // Used to be language
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -360,8 +359,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendNewGRFsOk()
{
Debug(net, 9, "Client::SendNewGRFsOk()");
Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED);
my_client->SendPacket(p);
auto p = std::make_unique<Packet>(PACKET_CLIENT_NEWGRFS_CHECKED);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -373,9 +372,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const std::st
{
Debug(net, 9, "Client::SendGamePassword()");
Packet *p = new Packet(PACKET_CLIENT_GAME_PASSWORD);
auto p = std::make_unique<Packet>(PACKET_CLIENT_GAME_PASSWORD);
p->Send_string(password);
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -387,9 +386,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyPassword(const std:
{
Debug(net, 9, "Client::SendCompanyPassword()");
Packet *p = new Packet(PACKET_CLIENT_COMPANY_PASSWORD);
auto p = std::make_unique<Packet>(PACKET_CLIENT_COMPANY_PASSWORD);
p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _password_game_seed));
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -401,8 +400,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGetMap()
Debug(net, 9, "Client::status = MAP_WAIT");
my_client->status = STATUS_MAP_WAIT;
Packet *p = new Packet(PACKET_CLIENT_GETMAP);
my_client->SendPacket(p);
auto p = std::make_unique<Packet>(PACKET_CLIENT_GETMAP);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -414,8 +413,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMapOk()
Debug(net, 9, "Client::status = ACTIVE");
my_client->status = STATUS_ACTIVE;
Packet *p = new Packet(PACKET_CLIENT_MAP_OK);
my_client->SendPacket(p);
auto p = std::make_unique<Packet>(PACKET_CLIENT_MAP_OK);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -424,11 +423,11 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendAck()
{
Debug(net, 9, "Client::SendAck()");
Packet *p = new Packet(PACKET_CLIENT_ACK);
auto p = std::make_unique<Packet>(PACKET_CLIENT_ACK);
p->Send_uint32(_frame_counter);
p->Send_uint8 (my_client->token);
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -440,10 +439,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCommand(const CommandPacke
{
Debug(net, 9, "Client::SendCommand(): cmd={}", cp->cmd);
Packet *p = new Packet(PACKET_CLIENT_COMMAND);
my_client->NetworkGameSocketHandler::SendCommand(p, cp);
auto p = std::make_unique<Packet>(PACKET_CLIENT_COMMAND);
my_client->NetworkGameSocketHandler::SendCommand(p.get(), cp);
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -452,7 +451,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action,
{
Debug(net, 9, "Client::SendChat(): action={}, type={}, dest={}", action, type, dest);
Packet *p = new Packet(PACKET_CLIENT_CHAT);
auto p = std::make_unique<Packet>(PACKET_CLIENT_CHAT);
p->Send_uint8 (action);
p->Send_uint8 (type);
@ -460,7 +459,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action,
p->Send_string(msg);
p->Send_uint64(data);
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -469,10 +468,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendError(NetworkErrorCode err
{
Debug(net, 9, "Client::SendError(): errorno={}", errorno);
Packet *p = new Packet(PACKET_CLIENT_ERROR);
auto p = std::make_unique<Packet>(PACKET_CLIENT_ERROR);
p->Send_uint8(errorno);
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -484,10 +483,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetPassword(const std::str
{
Debug(net, 9, "Client::SendSetPassword()");
Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD);
auto p = std::make_unique<Packet>(PACKET_CLIENT_SET_PASSWORD);
p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _password_game_seed));
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -499,10 +498,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetName(const std::string
{
Debug(net, 9, "Client::SendSetName()");
Packet *p = new Packet(PACKET_CLIENT_SET_NAME);
auto p = std::make_unique<Packet>(PACKET_CLIENT_SET_NAME);
p->Send_string(name);
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -513,9 +512,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit()
{
Debug(net, 9, "Client::SendSetName()");
Packet *p = new Packet(PACKET_CLIENT_QUIT);
auto p = std::make_unique<Packet>(PACKET_CLIENT_QUIT);
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -528,10 +527,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const std::string &pa
{
Debug(net, 9, "Client::SendRCon()");
Packet *p = new Packet(PACKET_CLIENT_RCON);
auto p = std::make_unique<Packet>(PACKET_CLIENT_RCON);
p->Send_string(pass);
p->Send_string(command);
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -544,10 +543,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, co
{
Debug(net, 9, "Client::SendMove(): company={}", company);
Packet *p = new Packet(PACKET_CLIENT_MOVE);
auto p = std::make_unique<Packet>(PACKET_CLIENT_MOVE);
p->Send_uint8(company);
p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _password_game_seed));
my_client->SendPacket(p);
my_client->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}

View File

@ -204,7 +204,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
this->Connect();
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
auto p = std::make_unique<Packet>(PACKET_CONTENT_CLIENT_INFO_LIST);
p->Send_uint8 ((byte)type);
p->Send_uint32(0xffffffff);
p->Send_uint8 (1);
@ -221,7 +221,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
*/
this->SendPacket(p);
this->SendPacket(std::move(p));
}
/**
@ -240,14 +240,14 @@ void ClientNetworkContentSocketHandler::RequestContentList(uint count, const Con
* The rest of the packet can be used for the IDs. */
uint p_count = std::min<uint>(count, (TCP_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16_t)) / sizeof(uint32_t));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID, TCP_MTU);
auto p = std::make_unique<Packet>(PACKET_CONTENT_CLIENT_INFO_ID, TCP_MTU);
p->Send_uint16(p_count);
for (uint i = 0; i < p_count; i++) {
p->Send_uint32(content_ids[i]);
}
this->SendPacket(p);
this->SendPacket(std::move(p));
count -= p_count;
content_ids += p_count;
}
@ -268,7 +268,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
assert(cv->size() < (TCP_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8_t)) /
(sizeof(uint8_t) + sizeof(uint32_t) + (send_md5sum ? MD5_HASH_BYTES : 0)));
Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID, TCP_MTU);
auto p = std::make_unique<Packet>(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID, TCP_MTU);
p->Send_uint8((uint8_t)cv->size());
for (const ContentInfo *ci : *cv) {
@ -281,7 +281,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
}
}
this->SendPacket(p);
this->SendPacket(std::move(p));
for (ContentInfo *ci : *cv) {
bool found = false;
@ -365,14 +365,14 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const Co
* The rest of the packet can be used for the IDs. */
uint p_count = std::min<uint>(count, (TCP_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16_t)) / sizeof(uint32_t));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT, TCP_MTU);
auto p = std::make_unique<Packet>(PACKET_CONTENT_CLIENT_CONTENT, TCP_MTU);
p->Send_uint16(p_count);
for (uint i = 0; i < p_count; i++) {
p->Send_uint32(content_ids[i]);
}
this->SendPacket(p);
this->SendPacket(std::move(p));
count -= p_count;
content_ids += p_count;
}

View File

@ -458,7 +458,7 @@ void ClientNetworkCoordinatorSocketHandler::Register()
this->Connect();
Packet *p = new Packet(PACKET_COORDINATOR_SERVER_REGISTER);
auto p = std::make_unique<Packet>(PACKET_COORDINATOR_SERVER_REGISTER);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_uint8(_settings_client.network.server_game_type);
p->Send_uint16(_settings_client.network.server_port);
@ -470,7 +470,7 @@ void ClientNetworkCoordinatorSocketHandler::Register()
p->Send_string(_settings_client.network.server_invite_code_secret);
}
this->SendPacket(p);
this->SendPacket(std::move(p));
}
/**
@ -480,11 +480,11 @@ void ClientNetworkCoordinatorSocketHandler::SendServerUpdate()
{
Debug(net, 6, "Sending server update to Game Coordinator");
Packet *p = new Packet(PACKET_COORDINATOR_SERVER_UPDATE, TCP_MTU);
auto p = std::make_unique<Packet>(PACKET_COORDINATOR_SERVER_UPDATE, TCP_MTU);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
SerializeNetworkGameInfo(p, GetCurrentNetworkServerGameInfo(), this->next_update.time_since_epoch() != std::chrono::nanoseconds::zero());
SerializeNetworkGameInfo(p.get(), GetCurrentNetworkServerGameInfo(), this->next_update.time_since_epoch() != std::chrono::nanoseconds::zero());
this->SendPacket(p);
this->SendPacket(std::move(p));
this->next_update = std::chrono::steady_clock::now() + NETWORK_COORDINATOR_DELAY_BETWEEN_UPDATES;
}
@ -498,13 +498,13 @@ void ClientNetworkCoordinatorSocketHandler::GetListing()
_network_game_list_version++;
Packet *p = new Packet(PACKET_COORDINATOR_CLIENT_LISTING);
auto p = std::make_unique<Packet>(PACKET_COORDINATOR_CLIENT_LISTING);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_uint8(NETWORK_GAME_INFO_VERSION);
p->Send_string(_openttd_revision);
p->Send_uint32(this->newgrf_lookup_table_cursor);
this->SendPacket(p);
this->SendPacket(std::move(p));
}
/**
@ -530,11 +530,11 @@ void ClientNetworkCoordinatorSocketHandler::ConnectToServer(const std::string &i
this->Connect();
Packet *p = new Packet(PACKET_COORDINATOR_CLIENT_CONNECT);
auto p = std::make_unique<Packet>(PACKET_COORDINATOR_CLIENT_CONNECT);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_string(invite_code);
this->SendPacket(p);
this->SendPacket(std::move(p));
}
/**
@ -547,12 +547,12 @@ void ClientNetworkCoordinatorSocketHandler::ConnectFailure(const std::string &to
/* Connecter will destroy itself. */
this->game_connecter = nullptr;
Packet *p = new Packet(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED);
auto p = std::make_unique<Packet>(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_string(token);
p->Send_uint8(tracking_number);
this->SendPacket(p);
this->SendPacket(std::move(p));
/* We do not close the associated connecter here yet, as the
* Game Coordinator might have other methods of connecting available. */
@ -578,10 +578,10 @@ void ClientNetworkCoordinatorSocketHandler::ConnectSuccess(const std::string &to
} else {
/* The client informs the Game Coordinator about the success. The server
* doesn't have to, as it is implied by the client telling. */
Packet *p = new Packet(PACKET_COORDINATOR_CLIENT_CONNECTED);
auto p = std::make_unique<Packet>(PACKET_COORDINATOR_CLIENT_CONNECTED);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_string(token);
this->SendPacket(p);
this->SendPacket(std::move(p));
/* Find the connecter; it can happen it no longer exist, in cases where
* we aborted the connect but the Game Coordinator was already in the
@ -606,12 +606,12 @@ void ClientNetworkCoordinatorSocketHandler::ConnectSuccess(const std::string &to
*/
void ClientNetworkCoordinatorSocketHandler::StunResult(const std::string &token, uint8_t family, bool result)
{
Packet *p = new Packet(PACKET_COORDINATOR_SERCLI_STUN_RESULT);
auto p = std::make_unique<Packet>(PACKET_COORDINATOR_SERCLI_STUN_RESULT);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_string(token);
p->Send_uint8(family);
p->Send_bool(result);
this->SendPacket(p);
this->SendPacket(std::move(p));
}
/**

View File

@ -83,7 +83,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::SendGameInfo()
{
Debug(net, 9, "Query::SendGameInfo()");
this->SendPacket(new Packet(PACKET_CLIENT_GAME_INFO));
this->SendPacket(std::make_unique<Packet>(PACKET_CLIENT_GAME_INFO));
return NETWORK_RECV_STATUS_OKAY;
}

View File

@ -129,7 +129,7 @@ struct PacketWriter : SaveFilter {
while (!this->packets.empty()) {
bool last_packet = this->packets.front()->GetPacketType() == PACKET_SERVER_MAP_DONE;
socket->SendPacket(this->packets.front().release());
socket->SendPacket(std::move(this->packets.front()));
this->packets.pop_front();
if (last_packet) return true;
@ -315,7 +315,6 @@ static void NetworkHandleCommandQueue(NetworkClientSocket *cs);
/***********
* Sending functions
* DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
************/
/**
@ -327,12 +326,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendClientInfo(NetworkClientIn
Debug(net, 9, "client[{}] SendClientInfo(): client_id={}", this->client_id, ci->client_id);
if (ci->client_id != INVALID_CLIENT_ID) {
Packet *p = new Packet(PACKET_SERVER_CLIENT_INFO);
auto p = std::make_unique<Packet>(PACKET_SERVER_CLIENT_INFO);
p->Send_uint32(ci->client_id);
p->Send_uint8 (ci->client_playas);
p->Send_string(ci->client_name);
this->SendPacket(p);
this->SendPacket(std::move(p));
}
return NETWORK_RECV_STATUS_OKAY;
}
@ -342,10 +341,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendGameInfo()
{
Debug(net, 9, "client[{}] SendGameInfo()", this->client_id);
Packet *p = new Packet(PACKET_SERVER_GAME_INFO, TCP_MTU);
SerializeNetworkGameInfo(p, GetCurrentNetworkServerGameInfo());
auto p = std::make_unique<Packet>(PACKET_SERVER_GAME_INFO, TCP_MTU);
SerializeNetworkGameInfo(p.get(), GetCurrentNetworkServerGameInfo());
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -359,11 +358,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
{
Debug(net, 9, "client[{}] SendError(): error={}", this->client_id, error);
Packet *p = new Packet(PACKET_SERVER_ERROR);
auto p = std::make_unique<Packet>(PACKET_SERVER_ERROR);
p->Send_uint8(error);
if (!reason.empty()) p->Send_string(reason);
this->SendPacket(p);
this->SendPacket(std::move(p));
StringID strid = GetNetworkErrorMsg(error);
@ -404,7 +403,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
{
Debug(net, 9, "client[{}] SendNewGRFCheck()", this->client_id);
Packet *p = new Packet(PACKET_SERVER_CHECK_NEWGRFS, TCP_MTU);
auto p = std::make_unique<Packet>(PACKET_SERVER_CHECK_NEWGRFS, TCP_MTU);
const GRFConfig *c;
uint grf_count = 0;
@ -414,10 +413,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
p->Send_uint8 (grf_count);
for (c = _grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(p, &c->ident);
if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(p.get(), &c->ident);
}
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -434,8 +433,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedGamePassword()
/* Reset 'lag' counters */
this->last_frame = this->last_frame_server = _frame_counter;
Packet *p = new Packet(PACKET_SERVER_NEED_GAME_PASSWORD);
this->SendPacket(p);
auto p = std::make_unique<Packet>(PACKET_SERVER_NEED_GAME_PASSWORD);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -452,10 +451,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedCompanyPassword()
/* Reset 'lag' counters */
this->last_frame = this->last_frame_server = _frame_counter;
Packet *p = new Packet(PACKET_SERVER_NEED_COMPANY_PASSWORD);
auto p = std::make_unique<Packet>(PACKET_SERVER_NEED_COMPANY_PASSWORD);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_settings_client.network.network_id);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -464,8 +463,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
{
Debug(net, 9, "client[{}] SendWelcome()", this->client_id);
Packet *p;
/* Invalid packet when status is AUTH or higher */
if (this->status >= STATUS_AUTHORIZED) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET);
@ -476,11 +473,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
_network_game_info.clients_on++;
p = new Packet(PACKET_SERVER_WELCOME);
auto p = std::make_unique<Packet>(PACKET_SERVER_WELCOME);
p->Send_uint32(this->client_id);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_settings_client.network.network_id);
this->SendPacket(p);
this->SendPacket(std::move(p));
/* Transmit info about all the active clients */
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
@ -498,7 +495,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
Debug(net, 9, "client[{}] SendWait()", this->client_id);
int waiting = 1; // current player getting the map counts as 1
Packet *p;
/* Count how many clients are waiting in the queue, in front of you! */
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
@ -506,9 +502,9 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
if (new_cs->GetInfo()->join_date < this->GetInfo()->join_date || (new_cs->GetInfo()->join_date == this->GetInfo()->join_date && new_cs->client_id < this->client_id)) waiting++;
}
p = new Packet(PACKET_SERVER_WAIT);
auto p = std::make_unique<Packet>(PACKET_SERVER_WAIT);
p->Send_uint8(waiting);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -556,9 +552,9 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
this->savegame = std::make_shared<PacketWriter>(this);
/* Now send the _frame_counter and how many packets are coming */
Packet *p = new Packet(PACKET_SERVER_MAP_BEGIN);
auto p = std::make_unique<Packet>(PACKET_SERVER_MAP_BEGIN);
p->Send_uint32(_frame_counter);
this->SendPacket(p);
this->SendPacket(std::move(p));
NetworkSyncCommandQueue(this);
Debug(net, 9, "client[{}] status = MAP", this->client_id);
@ -599,18 +595,18 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendJoin(ClientID client_id)
{
Debug(net, 9, "client[{}] SendJoin(): client_id={}", this->client_id, client_id);
Packet *p = new Packet(PACKET_SERVER_JOIN);
auto p = std::make_unique<Packet>(PACKET_SERVER_JOIN);
p->Send_uint32(client_id);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the client that they may run to a particular frame. */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendFrame()
{
Packet *p = new Packet(PACKET_SERVER_FRAME);
auto p = std::make_unique<Packet>(PACKET_SERVER_FRAME);
p->Send_uint32(_frame_counter);
p->Send_uint32(_frame_counter_max);
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
@ -626,7 +622,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendFrame()
p->Send_uint8(this->last_token);
}
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -635,14 +631,14 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendSync()
{
Debug(net, 9, "client[{}] SendSync(), frame_counter={}, sync_seed_1={}", this->client_id, _frame_counter, _sync_seed_1);
Packet *p = new Packet(PACKET_SERVER_SYNC);
auto p = std::make_unique<Packet>(PACKET_SERVER_SYNC);
p->Send_uint32(_frame_counter);
p->Send_uint32(_sync_seed_1);
#ifdef NETWORK_SEND_DOUBLE_SEED
p->Send_uint32(_sync_seed_2);
#endif
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -654,13 +650,13 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCommand(const CommandPacke
{
Debug(net, 9, "client[{}] SendCommand(): cmd={}", this->client_id, cp->cmd);
Packet *p = new Packet(PACKET_SERVER_COMMAND);
auto p = std::make_unique<Packet>(PACKET_SERVER_COMMAND);
this->NetworkGameSocketHandler::SendCommand(p, cp);
this->NetworkGameSocketHandler::SendCommand(p.get(), cp);
p->Send_uint32(cp->frame);
p->Send_bool (cp->my_cmd);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -678,7 +674,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action,
if (this->status < STATUS_PRE_ACTIVE) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(PACKET_SERVER_CHAT);
auto p = std::make_unique<Packet>(PACKET_SERVER_CHAT);
p->Send_uint8 (action);
p->Send_uint32(client_id);
@ -686,7 +682,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action,
p->Send_string(msg);
p->Send_uint64(data);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -703,14 +699,14 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendExternalChat(const std::st
if (this->status < STATUS_PRE_ACTIVE) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(PACKET_SERVER_EXTERNAL_CHAT);
auto p = std::make_unique<Packet>(PACKET_SERVER_EXTERNAL_CHAT);
p->Send_string(source);
p->Send_uint16(colour);
p->Send_string(user);
p->Send_string(msg);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -723,12 +719,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendErrorQuit(ClientID client_
{
Debug(net, 9, "client[{}] SendErrorQuit(): client_id={}, errorno={}", this->client_id, client_id, errorno);
Packet *p = new Packet(PACKET_SERVER_ERROR_QUIT);
auto p = std::make_unique<Packet>(PACKET_SERVER_ERROR_QUIT);
p->Send_uint32(client_id);
p->Send_uint8 (errorno);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -740,11 +736,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendQuit(ClientID client_id)
{
Debug(net, 9, "client[{}] SendQuit(): client_id={}", this->client_id, client_id);
Packet *p = new Packet(PACKET_SERVER_QUIT);
auto p = std::make_unique<Packet>(PACKET_SERVER_QUIT);
p->Send_uint32(client_id);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -753,8 +749,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendShutdown()
{
Debug(net, 9, "client[{}] SendShutdown()", this->client_id);
Packet *p = new Packet(PACKET_SERVER_SHUTDOWN);
this->SendPacket(p);
auto p = std::make_unique<Packet>(PACKET_SERVER_SHUTDOWN);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -763,8 +759,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGame()
{
Debug(net, 9, "client[{}] SendNewGame()", this->client_id);
Packet *p = new Packet(PACKET_SERVER_NEWGAME);
this->SendPacket(p);
auto p = std::make_unique<Packet>(PACKET_SERVER_NEWGAME);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -777,11 +773,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendRConResult(uint16_t colour
{
Debug(net, 9, "client[{}] SendRConResult()", this->client_id);
Packet *p = new Packet(PACKET_SERVER_RCON);
auto p = std::make_unique<Packet>(PACKET_SERVER_RCON);
p->Send_uint16(colour);
p->Send_string(command);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -794,11 +790,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMove(ClientID client_id, C
{
Debug(net, 9, "client[{}] SendMove(): client_id={}", this->client_id, client_id);
Packet *p = new Packet(PACKET_SERVER_MOVE);
auto p = std::make_unique<Packet>(PACKET_SERVER_MOVE);
p->Send_uint32(client_id);
p->Send_uint8(company_id);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -807,11 +803,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyUpdate()
{
Debug(net, 9, "client[{}] SendCompanyUpdate()", this->client_id);
Packet *p = new Packet(PACKET_SERVER_COMPANY_UPDATE);
auto p = std::make_unique<Packet>(PACKET_SERVER_COMPANY_UPDATE);
static_assert(sizeof(_network_company_passworded) <= sizeof(uint16_t));
p->Send_uint16(_network_company_passworded);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}
@ -820,11 +816,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate()
{
Debug(net, 9, "client[{}] SendConfigUpdate()", this->client_id);
Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE);
auto p = std::make_unique<Packet>(PACKET_SERVER_CONFIG_UPDATE);
p->Send_uint8(_settings_client.network.max_companies);
p->Send_string(_settings_client.network.server_name);
this->SendPacket(p);
this->SendPacket(std::move(p));
return NETWORK_RECV_STATUS_OKAY;
}

View File

@ -92,12 +92,12 @@ std::unique_ptr<ClientNetworkStunSocketHandler> ClientNetworkStunSocketHandler::
stun_handler->Connect(token, family);
Packet *p = new Packet(PACKET_STUN_SERCLI_STUN);
auto p = std::make_unique<Packet>(PACKET_STUN_SERCLI_STUN);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_string(token);
p->Send_uint8(family);
stun_handler->SendPacket(p);
stun_handler->SendPacket(std::move(p));
return stun_handler;
}

View File

@ -100,11 +100,11 @@ void ClientNetworkTurnSocketHandler::Connect()
{
auto turn_handler = std::make_unique<ClientNetworkTurnSocketHandler>(token, tracking_number, connection_string);
Packet *p = new Packet(PACKET_TURN_SERCLI_CONNECT);
auto p = std::make_unique<Packet>(PACKET_TURN_SERCLI_CONNECT);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_string(ticket);
turn_handler->SendPacket(p);
turn_handler->SendPacket(std::move(p));
return turn_handler;
}