(svn r970) Added 2nd data path for all non-windows OSes

added completely customizable lang path (all non-Windows OSes)
This commit is contained in:
bjarni 2004-12-07 17:16:57 +00:00
parent a3a2f0617c
commit 051134ac9f
6 changed files with 65 additions and 9 deletions

View File

@ -89,6 +89,10 @@
# stored. You cannot use ~ here, define USE_HOMEDIR for that.
# USE_HOMEDIR: If this variable is set, PERSONAL_DIR will be prefixed with
# ~/ at runtime (the user's homedir)
# SECOND_DATA_PATH Use this data dir if a file is not found in the data dir in the data path
# CUSTOM_LANG_PATH If this is set, it will use the path given to search for lng files
# instead of the lang dir in the data path
# NOTE: both SECOND_DATA_PATH and CUSTOM_LANG_PATH uses paths relative to where OTTD is opened
#
# DEST_DIR: make install will use this directory instead of the filesystem
# root to install its files. This should normally not be used by
@ -113,7 +117,7 @@
# Makefile version tag
# it checks if the version tag in makefile.config is the same and force update outdated config files
MAKEFILE_VERSION:=4
MAKEFILE_VERSION:=5
# CONFIG_WRITER have to be found even for manual configuration
CONFIG_WRITER=makefiledir/Makefile.config_writer
@ -444,6 +448,12 @@ ifdef OSX
ifndef MIDI
MIDI:=$(OSXAPP)/contents/macos/track_starter
endif
ifndef SECOND_DATA_PATH
SECOND_DATA_PATH:="$(OSXAPP)/contents/data/"
endif
ifndef CUSTOM_LANG_DIR
CUSTOM_LANG_DIR:="$(OSXAPP)/contents/lang/"
endif
endif
ifdef MIDI
@ -469,6 +479,15 @@ endif
endif
endif
ifdef SECOND_DATA_PATH
CDEFS += -DSECOND_DATA_DIR=\"$(SECOND_DATA_PATH)/\"
endif
ifdef CUSTOM_LANG_DIR
CDEFS += -DCUSTOM_LANG_DIR=\"$(CUSTOM_LANG_DIR)/\"
endif
ifdef WITH_DIRECTMUSIC
CDEFS += -DWIN32_ENABLE_DIRECTMUSIC_SUPPORT
endif
@ -604,8 +623,11 @@ $(TTD): table/strings.h $(ttd_OBJS) $(MAKE_CONFIG)
$(C_LINK) $@ $(TTDLDFLAGS) $(ttd_OBJS) $(LIBS) $(VERBOSE_FILTER)
$(OSX):
@rm -fr $(OSXAPP)
@mkdir -p $(OSXAPP)/Contents/MacOS
@mkdir -p $(OSXAPP)/Contents/Resources
@mkdir -p $(OSXAPP)/Contents/Data
@mkdir -p $(OSXAPP)/Contents/Lang
@echo "APPL????" > $(OSXAPP)/Contents/PkgInfo
@cp os/macos/ttd.icns $(OSXAPP)/Contents/Resources/openttd.icns
@os/macos/plistgen.sh $(OSXAPP) $(REV)
@ -613,7 +635,11 @@ $(OSX):
@ls os/macos | grep -q "\.class" || \
javac os/macos/OpenTTDMidi.java
@cp os/macos/OpenTTDMidi.class $(OSXAPP)/contents/macos
@cp data/* $(OSXAPP)/Contents/data/
@cp lang/*.lng $(OSXAPP)/Contents/lang/
@cp $(TTD) $(OSXAPP)/Contents/MacOS/$(TTD)
$(endwarnings): $(64_bit_warnings)

View File

@ -110,6 +110,16 @@ void FioOpenFile(int slot, const char *filename)
for(s=buf + strlen(_path.data_dir) - 1; *s != 0; s++)
*s = tolower(*s);
f = fopen(buf, "rb");
#if defined SECOND_DATA_DIR
// tries in the 2nd data directory
if (f == NULL) {
sprintf(buf, "%s%s", _path.second_data_dir, filename);
for(s=buf + strlen(_path.second_data_dir) - 1; *s != 0; s++)
*s = tolower(*s);
f = fopen(buf, "rb");
}
#endif
}
#endif

View File

@ -39,6 +39,8 @@ $(MAKE_CONFIG):
$(call CONFIG_LINE,DATA_DIR:=$(DATA_DIR))
$(call CONFIG_LINE,USE_HOMEDIR:=$(USE_HOMEDIR))
$(call CONFIG_LINE,PERSONAL_DIR:=$(PERSONAL_DIR))
$(call CONFIG_LINE,SECOND_DATA_PATH:=$(SECOND_DATA_PATH))
$(call CONFIG_LINE,CUSTOM_LANG_PATH:=$(CUSTOM_LANG_PATH))
$(call CONFIG_LINE,)
$(call CONFIG_LINE,\# Experimental)

11
ttd.c
View File

@ -496,8 +496,15 @@ void LoadIntroGame()
// Generate a world.
sprintf(filename, "%sopntitle.dat", _path.data_dir);
if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
GenerateWorld(1); // if failed loading, make empty world.
#if defined SECOND_DATA_DIR
{
sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
#endif
GenerateWorld(1); // if failed loading, make empty world.
#if defined SECOND_DATA_DIR
}
#endif
_opt.currency = _new_opt.currency;
_pause = 0;

22
unix.c
View File

@ -424,7 +424,7 @@ void ShowOSErrorBox(const char *buf)
// this creates an error in the console and then opens the console.
// Colourcodes are not used in the console, so they are skipped here
fprintf(stderr, "Error: %s", buf);
system("/Applications/Utilities/Console.app/Contents/MacOS/Console");
system("/Applications/Utilities/Console.app/Contents/MacOS/Console &");
#else
// all systems, but OSX
fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
@ -452,7 +452,11 @@ void DeterminePaths()
char *s;
_path.game_data_dir = malloc( MAX_PATH );
strcpy(_path.game_data_dir, GAME_DATA_DIR);
ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
_path.second_data_dir = malloc( MAX_PATH );
ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
{
@ -470,7 +474,7 @@ void DeterminePaths()
#else /* not defined(USE_HOMEDIR) */
_path.personal_dir = malloc( MAX_PATH );
strcpy(_path.personal_dir, PERSONAL_DIR);
ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_path.personal_dir, '/');
@ -480,7 +484,7 @@ void DeterminePaths()
getcwd(_path.personal_dir, MAX_PATH);
s = strchr(_path.personal_dir, 0);
*s++ = '/';
strcpy(s, PERSONAL_DIR);
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
@ -495,9 +499,15 @@ void DeterminePaths()
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_path.lang_dir = malloc( MAX_PATH );
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
#endif
// create necessary folders
mkdir(_path.personal_dir, 0755);

View File

@ -199,6 +199,7 @@ typedef struct Paths {
char *save_dir;
char *autosave_dir;
char *scenario_dir;
char *second_data_dir;
} Paths;
VARDEF Paths _path;