mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r970) Added 2nd data path for all non-windows OSes
added completely customizable lang path (all non-Windows OSes)
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28
Makefile
28
Makefile
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@ -89,6 +89,10 @@
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# stored. You cannot use ~ here, define USE_HOMEDIR for that.
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# USE_HOMEDIR: If this variable is set, PERSONAL_DIR will be prefixed with
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# ~/ at runtime (the user's homedir)
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# SECOND_DATA_PATH Use this data dir if a file is not found in the data dir in the data path
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# CUSTOM_LANG_PATH If this is set, it will use the path given to search for lng files
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# instead of the lang dir in the data path
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# NOTE: both SECOND_DATA_PATH and CUSTOM_LANG_PATH uses paths relative to where OTTD is opened
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#
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# DEST_DIR: make install will use this directory instead of the filesystem
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# root to install its files. This should normally not be used by
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@ -113,7 +117,7 @@
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# Makefile version tag
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# it checks if the version tag in makefile.config is the same and force update outdated config files
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MAKEFILE_VERSION:=4
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MAKEFILE_VERSION:=5
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# CONFIG_WRITER have to be found even for manual configuration
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CONFIG_WRITER=makefiledir/Makefile.config_writer
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@ -444,6 +448,12 @@ ifdef OSX
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ifndef MIDI
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MIDI:=$(OSXAPP)/contents/macos/track_starter
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endif
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ifndef SECOND_DATA_PATH
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SECOND_DATA_PATH:="$(OSXAPP)/contents/data/"
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endif
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ifndef CUSTOM_LANG_DIR
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CUSTOM_LANG_DIR:="$(OSXAPP)/contents/lang/"
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endif
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endif
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ifdef MIDI
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@ -469,6 +479,15 @@ endif
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endif
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endif
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ifdef SECOND_DATA_PATH
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CDEFS += -DSECOND_DATA_DIR=\"$(SECOND_DATA_PATH)/\"
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endif
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ifdef CUSTOM_LANG_DIR
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CDEFS += -DCUSTOM_LANG_DIR=\"$(CUSTOM_LANG_DIR)/\"
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endif
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ifdef WITH_DIRECTMUSIC
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CDEFS += -DWIN32_ENABLE_DIRECTMUSIC_SUPPORT
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endif
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@ -604,8 +623,11 @@ $(TTD): table/strings.h $(ttd_OBJS) $(MAKE_CONFIG)
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$(C_LINK) $@ $(TTDLDFLAGS) $(ttd_OBJS) $(LIBS) $(VERBOSE_FILTER)
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$(OSX):
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@rm -fr $(OSXAPP)
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@mkdir -p $(OSXAPP)/Contents/MacOS
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@mkdir -p $(OSXAPP)/Contents/Resources
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@mkdir -p $(OSXAPP)/Contents/Data
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@mkdir -p $(OSXAPP)/Contents/Lang
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@echo "APPL????" > $(OSXAPP)/Contents/PkgInfo
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@cp os/macos/ttd.icns $(OSXAPP)/Contents/Resources/openttd.icns
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@os/macos/plistgen.sh $(OSXAPP) $(REV)
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@ -613,7 +635,11 @@ $(OSX):
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@ls os/macos | grep -q "\.class" || \
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javac os/macos/OpenTTDMidi.java
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@cp os/macos/OpenTTDMidi.class $(OSXAPP)/contents/macos
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@cp data/* $(OSXAPP)/Contents/data/
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@cp lang/*.lng $(OSXAPP)/Contents/lang/
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@cp $(TTD) $(OSXAPP)/Contents/MacOS/$(TTD)
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$(endwarnings): $(64_bit_warnings)
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10
fileio.c
10
fileio.c
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@ -110,6 +110,16 @@ void FioOpenFile(int slot, const char *filename)
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for(s=buf + strlen(_path.data_dir) - 1; *s != 0; s++)
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*s = tolower(*s);
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f = fopen(buf, "rb");
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#if defined SECOND_DATA_DIR
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// tries in the 2nd data directory
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if (f == NULL) {
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sprintf(buf, "%s%s", _path.second_data_dir, filename);
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for(s=buf + strlen(_path.second_data_dir) - 1; *s != 0; s++)
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*s = tolower(*s);
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f = fopen(buf, "rb");
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}
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#endif
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}
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#endif
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@ -39,6 +39,8 @@ $(MAKE_CONFIG):
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$(call CONFIG_LINE,DATA_DIR:=$(DATA_DIR))
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$(call CONFIG_LINE,USE_HOMEDIR:=$(USE_HOMEDIR))
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$(call CONFIG_LINE,PERSONAL_DIR:=$(PERSONAL_DIR))
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$(call CONFIG_LINE,SECOND_DATA_PATH:=$(SECOND_DATA_PATH))
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$(call CONFIG_LINE,CUSTOM_LANG_PATH:=$(CUSTOM_LANG_PATH))
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$(call CONFIG_LINE,)
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$(call CONFIG_LINE,\# Experimental)
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11
ttd.c
11
ttd.c
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@ -496,8 +496,15 @@ void LoadIntroGame()
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// Generate a world.
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sprintf(filename, "%sopntitle.dat", _path.data_dir);
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if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
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GenerateWorld(1); // if failed loading, make empty world.
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#if defined SECOND_DATA_DIR
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{
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sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
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if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
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#endif
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GenerateWorld(1); // if failed loading, make empty world.
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#if defined SECOND_DATA_DIR
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}
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#endif
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_opt.currency = _new_opt.currency;
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_pause = 0;
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22
unix.c
22
unix.c
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@ -424,7 +424,7 @@ void ShowOSErrorBox(const char *buf)
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// this creates an error in the console and then opens the console.
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// Colourcodes are not used in the console, so they are skipped here
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fprintf(stderr, "Error: %s", buf);
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system("/Applications/Utilities/Console.app/Contents/MacOS/Console");
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system("/Applications/Utilities/Console.app/Contents/MacOS/Console &");
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#else
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// all systems, but OSX
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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@ -452,7 +452,11 @@ void DeterminePaths()
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char *s;
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_path.game_data_dir = malloc( MAX_PATH );
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strcpy(_path.game_data_dir, GAME_DATA_DIR);
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ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined SECOND_DATA_DIR
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_path.second_data_dir = malloc( MAX_PATH );
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ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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{
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@ -470,7 +474,7 @@ void DeterminePaths()
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#else /* not defined(USE_HOMEDIR) */
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_path.personal_dir = malloc( MAX_PATH );
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strcpy(_path.personal_dir, PERSONAL_DIR);
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ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
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// check if absolute or relative path
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s = strchr(_path.personal_dir, '/');
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@ -480,7 +484,7 @@ void DeterminePaths()
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getcwd(_path.personal_dir, MAX_PATH);
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s = strchr(_path.personal_dir, 0);
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*s++ = '/';
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strcpy(s, PERSONAL_DIR);
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ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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@ -495,9 +499,15 @@ void DeterminePaths()
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_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
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_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
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_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
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_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
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_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
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#if defined CUSTOM_LANG_DIR
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// sets the search path for lng files to the custom one
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_path.lang_dir = malloc( MAX_PATH );
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ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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#else
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_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
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#endif
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// create necessary folders
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mkdir(_path.personal_dir, 0755);
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@ -199,6 +199,7 @@ typedef struct Paths {
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char *save_dir;
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char *autosave_dir;
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char *scenario_dir;
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char *second_data_dir;
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} Paths;
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VARDEF Paths _path;
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