mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1202) -Fix: removed unused variable
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@ -821,7 +821,6 @@ void NetworkAddServer(const byte *b)
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{
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if (*b != '\0') {
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NetworkGameList *item;
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uint i;
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const byte *port = NULL;
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const byte *player = NULL;
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byte host[NETWORK_HOSTNAME_LENGTH];
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@ -842,7 +841,7 @@ void NetworkAddServer(const byte *b)
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}
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}
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/* Generates the list of manually added hosts from NetworkGameList and
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/* Generates the list of manually added hosts from NetworkGameList and
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* dumps them into the array _network_host_list. This array is needed
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* by the function that generates the config file. */
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void NetworkRebuildHostList()
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