mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
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@ -173,7 +173,14 @@ void AfterLoadCompanyStats()
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case MP_WATER:
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if (IsShipDepot(tile) || IsLock(tile)) {
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c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
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if (c != NULL) {
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if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
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if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) {
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/* The middle tile specifies the owner of the lock. */
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c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the
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break; // do not count the middle tile as canal
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}
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}
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}
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/* FALL THROUGH */
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@ -290,7 +290,6 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag
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Company *c = Company::GetIfValid(_current_company);
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if (c != NULL) {
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/* Counts for the water. */
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c->infrastructure.water++;
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if (!IsWaterTile(tile - delta)) c->infrastructure.water++;
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if (!IsWaterTile(tile + delta)) c->infrastructure.water++;
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/* Count for the lock itself. */
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@ -335,7 +334,7 @@ static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
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/* Remove middle part from company infrastructure count. */
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Company *c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL) {
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c->infrastructure.water -= 1 + 3 * LOCK_DEPOT_TILE_FACTOR; // Middle tile + three parts of the lock.
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c->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // three parts of the lock.
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DirtyCompanyInfrastructureWindows(c->index);
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}
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@ -1259,13 +1258,15 @@ static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_own
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{
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if (!IsTileOwner(tile, old_owner)) return;
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bool is_lock_middle = IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE;
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/* No need to dirty company windows here, we'll redraw the whole screen anyway. */
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if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
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if (is_lock_middle) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
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if (new_owner != INVALID_OWNER) {
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if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
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if (is_lock_middle) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
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/* Only subtract from the old owner here if the new owner is valid,
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* otherwise we clear ship depots and canal water below. */
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if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
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if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) {
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Company::Get(old_owner)->infrastructure.water--;
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Company::Get(new_owner)->infrastructure.water++;
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}
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@ -1284,7 +1285,7 @@ static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_own
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/* Set owner of canals and locks ... and also canal under dock there was before.
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* Check if the new owner after removing depot isn't OWNER_WATER. */
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if (IsTileOwner(tile, old_owner)) {
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if (GetWaterClass(tile) == WATER_CLASS_CANAL) Company::Get(old_owner)->infrastructure.water--;
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if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) Company::Get(old_owner)->infrastructure.water--;
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SetTileOwner(tile, OWNER_NONE);
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}
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}
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