mirror of https://github.com/OpenTTD/OpenTTD.git
Fix: Don't show screenshot GUI in screenshots (#9674)
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@ -12,6 +12,7 @@
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "screenshot.h"
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#include "screenshot_gui.h"
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#include "blitter/factory.hpp"
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#include "zoom_func.h"
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#include "core/endian_func.hpp"
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@ -909,8 +910,10 @@ static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32 width,
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* of the screenshot. This way the screenshot will always show the name
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* of the previous screenshot in the 'successful' message instead of the
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* name of the new screenshot (or an empty name). */
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SetScreenshotWindowVisibility(true);
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UndrawMouseCursor();
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DrawDirtyBlocks();
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SetScreenshotWindowVisibility(false);
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}
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_screenshot_name[0] = '\0';
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@ -13,6 +13,7 @@
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#include "screenshot.h"
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#include "widgets/screenshot_widget.h"
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#include "table/strings.h"
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#include "gfx_func.h"
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struct ScreenshotWindow : Window {
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ScreenshotWindow(WindowDesc *desc) : Window(desc)
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@ -72,3 +73,24 @@ void ShowScreenshotWindow()
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CloseWindowById(WC_SCREENSHOT, 0);
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new ScreenshotWindow(&_screenshot_window_desc);
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}
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/**
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* Set the visibility of the screenshot window when taking a screenshot.
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* @param hide Are we hiding the window or showing it again after the screenshot is taken?
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*/
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void SetScreenshotWindowVisibility(bool hide)
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{
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ScreenshotWindow *scw = (ScreenshotWindow *)FindWindowById(WC_SCREENSHOT, 0);
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if (scw == nullptr) return;
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if (hide) {
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/* Set dirty the screen area where the window is covering (not the window itself), then move window off screen. */
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scw->SetDirty();
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scw->left += 2 * _screen.width;
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} else {
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/* Return window to original position. */
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scw->left -= 2 * _screen.width;
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scw->SetDirty();
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}
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}
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@ -11,5 +11,6 @@
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#define SCREENSHOT_GUI_H
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void ShowScreenshotWindow();
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void SetScreenshotWindowVisibility(bool hide);
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#endif /* SCREENSHOT_GUI_H */
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