mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r23711) -Codechange: don't chain the two vehicle hashes, but call them one by one
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@ -555,8 +555,6 @@ static Vehicle *_vehicle_position_hash[0x1000];
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static void UpdateVehiclePosHash(Vehicle *v, int x, int y)
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{
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UpdateNewVehiclePosHash(v, x == INVALID_COORD);
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Vehicle **old_hash, **new_hash;
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int old_x = v->coord.left;
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int old_y = v->coord.top;
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@ -794,6 +792,7 @@ Vehicle::~Vehicle()
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delete v;
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UpdateVehiclePosHash(this, INVALID_COORD, 0);
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UpdateNewVehiclePosHash(this, true);
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DeleteVehicleNews(this->index, INVALID_STRING_ID);
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DeleteNewGRFInspectWindow(GetGrfSpecFeature(this->type), this->index);
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}
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@ -1395,6 +1394,8 @@ void VehicleEnterDepot(Vehicle *v)
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*/
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void VehicleMove(Vehicle *v, bool update_viewport)
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{
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UpdateNewVehiclePosHash(v, false);
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int img = v->cur_image;
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Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
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const Sprite *spr = GetSprite(img, ST_NORMAL);
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