(svn r6752) -Codechange: Move command functions from messy functions.h into command.h

This commit is contained in:
Darkvater 2006-10-12 14:42:00 +00:00
parent fa43887003
commit 110fc94cb5
4 changed files with 9 additions and 6 deletions

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@ -4,6 +4,7 @@
#include "../functions.h"
#include "../network.h"
#include "../player.h"
#include "../command.h"
/* How DoCommands look like for an AI */
typedef struct AICommand {

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@ -3,7 +3,7 @@
#ifndef CALLBACK_TABLE_H
#define CALLBACK_TABLE_H
#include "functions.h"
#include "command.h"
extern CommandCallback *_callback_table[];
extern const int _callback_table_count;

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@ -195,7 +195,14 @@ static inline bool CmdFailed(int32 res)
}
/* command.c */
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
#ifdef ENABLE_NETWORK
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
#endif /* ENABLE_NETWORK */
extern const char* _cmd_text; // Text, which gets sent with a command

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@ -132,9 +132,6 @@ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
uint32 GetBridgeLength(TileIndex begin, TileIndex end);
int CalcBridgeLenCostFactor(int x);
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
/* network.c */
void NetworkUDPClose(void);
void NetworkStartUp(void);
@ -145,8 +142,6 @@ bool NetworkServerStart(void);
bool NetworkClientConnectGame(const char* host, unsigned short port);
void NetworkReboot(void);
void NetworkDisconnect(void);
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
/* misc_cmd.c */
void PlaceTreesRandomly(void);