mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6752) -Codechange: Move command functions from messy functions.h into command.h
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ai/ai.h
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ai/ai.h
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@ -4,6 +4,7 @@
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#include "../functions.h"
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#include "../network.h"
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#include "../player.h"
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#include "../command.h"
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/* How DoCommands look like for an AI */
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typedef struct AICommand {
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@ -3,7 +3,7 @@
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#ifndef CALLBACK_TABLE_H
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#define CALLBACK_TABLE_H
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#include "functions.h"
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#include "command.h"
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extern CommandCallback *_callback_table[];
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extern const int _callback_table_count;
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@ -195,7 +195,14 @@ static inline bool CmdFailed(int32 res)
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}
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/* command.c */
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
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#ifdef ENABLE_NETWORK
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void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
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#endif /* ENABLE_NETWORK */
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extern const char* _cmd_text; // Text, which gets sent with a command
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@ -132,9 +132,6 @@ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
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uint32 GetBridgeLength(TileIndex begin, TileIndex end);
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int CalcBridgeLenCostFactor(int x);
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
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/* network.c */
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void NetworkUDPClose(void);
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void NetworkStartUp(void);
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@ -145,8 +142,6 @@ bool NetworkServerStart(void);
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bool NetworkClientConnectGame(const char* host, unsigned short port);
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void NetworkReboot(void);
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void NetworkDisconnect(void);
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void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
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/* misc_cmd.c */
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void PlaceTreesRandomly(void);
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