Revert 7ca1793: Using Trackdir keyed node is not required, Exitdir keyed node still have the correct trackdir (#9576)

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Loïc Guilloux 2021-09-26 18:41:41 +02:00 committed by GitHub
parent 14ad424470
commit 11dece205c
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1 changed files with 2 additions and 12 deletions

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@ -337,16 +337,6 @@ struct CYapfShip1 : CYapfT<CYapfShip_TypesT<CYapfShip1, CFollowTrackWater , C
/* YAPF type 2 - uses TileIndex/DiagDirection as Node key */
struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , CShipNodeListExitDir > > {};
static inline bool RequireTrackdirKey()
{
/* If the two curve penalties are not equal, then it is not possible to use the
* ExitDir keyed node list, as it there will be key overlap. Using Trackdir keyed
* nodes means potentially more paths are tested, which would be wasteful if it's
* not necessary.
*/
return _settings_game.pf.yapf.ship_curve45_penalty != _settings_game.pf.yapf.ship_curve90_penalty;
}
/** Ship controller helper - path finder invoker */
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
{
@ -355,7 +345,7 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir
/* check if non-default YAPF type needed */
if (_settings_game.pf.yapf.disable_node_optimization || RequireTrackdirKey()) {
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir
}
@ -373,7 +363,7 @@ bool YapfShipCheckReverse(const Ship *v)
PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir
/* check if non-default YAPF type needed */
if (_settings_game.pf.yapf.disable_node_optimization || RequireTrackdirKey()) {
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir
}